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Mag "walking" effect
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Default Mag "walking" effect - 12-29-2009, 11:30 AM

Heya everyone!

On the mag natures article it has actions listed for "walking" but what does that mean? Is it literally any time you are moving? Is it right after a "scene change?" Is there a cooldown between activations?
  
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Default 12-29-2009, 11:39 AM

Yeah, it basically means that whenever you're walking around there's a tiny chance it'll do something for you at random.

Like my Mag, it's obstinate, so sometimes I'll just be strolling through an empty room and then all of a sudden I gain Deband for a short while. Since it's random, the timing is usually kind of lame, but it's still nice to have every now and then.



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Default 12-29-2009, 11:44 AM

Thank you for the reply!

I noticed that Obstinate says it has a "low" chance of a defensive boost, but the nature right above says 10% chance of offense boost. 10% of what? Every step? Every second walking? Every minute?
  
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Default 12-29-2009, 11:57 AM

Probably like every 250 steps or something, you have the chance to gain an effect.


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Default 12-29-2009, 11:57 AM

It's my guess that the same 10% is what's meant by "low", but as to what it's 10% of, I have no idea. I can say that for me it activates roughly twice per run. That's the most I can say on it, I think. xD



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Default 12-29-2009, 12:00 PM

Quote:
Originally Posted by Pokerealm View Post
Probably like every 250 steps or something, you have the chance to gain an effect.
Seriously though, where do you get these numbers?
  
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Default 12-29-2009, 12:20 PM

Quote:
Originally Posted by Vayne View Post
Seriously though, where do you get these numbers?
I wouldn't be surprised if he was spot on. 256 seems to be a pretty popular programming number for countdowns and such like this in games. *cough*Pokemon*cough*



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Default 12-29-2009, 01:07 PM

I always see 255 (Metroid games-max missile count, pacman-number of levels, etc.)
  
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Default 12-29-2009, 01:14 PM

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Originally Posted by lavisblade View Post
I always see 255 (Metroid games-max missile count, pacman-number of levels, etc.)
Suppose that would be because the game counts 0 in that case.
  
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Default 12-29-2009, 01:19 PM

The reason 256 is a magic number is because it is a power of 2. 2 is a magic number in computers because everything is based on whether or not there is currently electricity. If there is electricity, we represent that with 1. If there is not, we represent it with 0. That is two possible options. This one digit that consists of either a 1 or a 0 is called a bit.

When programming in an environment with limited resources, such as for DS, it is necessary to keep everything as small as possible. Using the example of missile capacity... the number of missiles you have must be stored somewhere in the game. The storage consists of eight bits that either have a charge or do not. There are a total of 2 to the 8th power, or 256 combinations of the bits having a charge or not. The reason 255 is the magic number in Metroid as opposed to 256 is because the game needs to account for having 0 missiles. If something starts at 1, it can count to 256.

Basically, the number of bits you use limits the number you can store. 8 is a popular number because it is one "byte" which is the root of the word megabyte and gigabyte that you hear a lot. In a computer you don't need to worry so much about the size of your numbers, so a lot of games don't limit their numbers to only one byte. On the DS however, if you limit your storage to only one byte then that could mean you have more area to store other things about your game.

This is all very simplified for the purpose of explanation. I could lecture forever so I'll stop now If you are interested in learning more, go to college and study Computer Science (or just encourage me)
  
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