09-27-2010, 12:30 PM
look at the %s the weapon has when it drops - it must have 5% or more in an area for that % to change while tekking
this % can be changed by -10, -5, 0, +5, or +10 (you will want +10 if it's a weapon worth its salt)
for instance a weapon that drops with something such as 0/15/5/10 then that weapon can be tekked down to 0/5/-5/0 or up to 0/25/15/20
if you tek a % down to 0, then it will count as having 0% in that area (so you can't tek a % down to 0 and be able to sphere somewhere else - you still have dark, it's just 0%)
so looking back to our 0/15/5/10 weapon, if you tek it to anything other than 0/25/15/20, then it's "mistekked" since it wasn't tekked to max
!! HOWEVER !! in some cases it may not be fully worth it to max tek a weapon
say we have a weapon that drops like this: 35/0/0/30
if you +10 it, it comes up to 45/0/0/40, which is okay, but if it's something that you'd sphere, then you'll end up with this (assuming one sphere in each area):
the 70 in dark can be filled with another single sphere, which is just 99 PDs and a few nags from Pagi. the 75 on the other hand must be patched up in increments of 5%, which will actually cost you 100 PDs, and a lot more time. if you tek it like this:
you will then end with this after a single sphere in each:
The 65 dark can be patched up with 20 PDs easy, and then you can just sink two spheres into each % to get them to nice even 100s. it's slightly more expensive, but it's a lot less annoying.
so basically, tekking?
time consuming? yes
very annoying? yes
ultimately worth it in the end? depends entirely on the weapon and the %s
brain off fun on ship 4 casual
Last edited by LKA; 09-27-2010 at 12:34 PM..
Reason: SUPER ADVANCED TEKKING NOTES