Appearance:Full Gimnas class armor, Gray in color; face type: Kireek; Eye color: Blue; Helmet Type: Full Metal, Reinforced, Intergrated Comms.Unidentified armor type. It's been noted that he appears to now have a humanoid head type underneath a helmet.
BIO: A Cast that was labeled a bit of an outsider by the rest of his race. He's often percieved as a bit of a righteous character, because he's ridiculously intent on helping others. He was the leader of a AMF special forces unit, and his AMF file is filled to the brim with service metals marking heroism, personal injury, and a willingness to do things he isn't comfortable with making others do.
Despite having full confidence in other people's abilities, MK suffers from an inability to allow others into overly dangerous situations, and as such, spends a lot of time pushing himself to do the things he doesn't want others to. To some, this comes across as a superiority complex, but he really just doesn't want others to get hurt, and as such has been injured numerous times across countless missions. Despite his frame beginning to show signs of extreme wear and failure, MK refuses to give up until the whole of Gurhal is "Unified under a banner of light." He has a blue Graldike type mag called Issac as a travel companion.
A strong opponent to CAST supremecy, Enforcer has constantly been at ends with members of the AMF, Communion, and Rogues, always pushing for understanding and tolerance. Interestingly enough, Enforcer considers himself a believer in the Holy Light. It appears that in the two months following the New Rozenom incident, Enforcer has...."changed." He has been more unstable, and his frame shows signs of major wear*. Currently acting as an Instructor/Solo Operative. This is a positive change that is useful to us.
General Abilities: Take an AMF SpecOps Soldier's training, throw in a proficiency (and love) of firearms, add in the personality of a white knight, and that's MK in a nut (or Cast) shell. He has tinkered with his Phantom rifle to allow single, burst, and fully automatic rates of fire. His pistols are modified Viper handguns (called Hyper Vipers), and his Laser Cannon is a heavily modified Thunder Cannon which can be toggled to fire up to three beams simultaneously for greater penetration and power. All of his weapons favor penetration instead of the usual power, since he prefers not to kill the opponent, but disarm or otherwise keep them from fighting. This also means that he uses ice elemental photons regularly, as to cripple the opponent.
While Enforcer insists he's simply a soldier that believes in a cause, truthfully, he is both stronger and more freewilled than most AMF (or Ex-AMF, for that matter) soldiers, as his many arguments with them can atest. Also, if pushed too far, he seems to almost go berserk, and when this occurs, he reveals a spear that seems to be very old and scuffed (showing an apparent history or attachment) and will charge the enemy. Though, he has been reported as using the spear more freely as of late. The details of what cause this and what exactly his attachment to this spear is remain unclear. Attacks appear to be more painful to him, and have more melee involved. Not sure what brought about change. Confirmed presence of a transformation. Must watch.
FOR A LIST OF COMMENDATIONS, REFER TO DOCUMENT "DOC_MEDALS_SERVREC_1322876"
*The term "frame" in this instance refers to MKV's body, not his armor. New armor suite appears to be superior to current issue equipment. (appears to be modified version of experimental -REDACTED- class armor.)
FINAL AMF PROTOCOL: Keep a watch on this one, both his connections and additude could be troublesome in the future, removal may be necessary.
Chief Gunnery Sergeant (OOC; This is comparable to a USMC Master Gunnery Sergeant [E-9], I replaced "Master" with Chief because Master doesn't suit Mk.) Enforcer MKV has recently been reasigned to active duty, due to threats from the Neo Illuminus. Despite his beliefs conflicting with those of the AMF, his willingness to set aside differences in order to achieve a greater goal is a trait that has been deemed useful. Currently a member of Helios SpecOps group 7, MKV is to be considered affiliated with any and all AMF personnel.
It should be noted that MKV has shown an unusual affinity for light element technics, in particular GRANTS, RESTA, and REVERSER. Unconfirmed reports state that no wand is required for him to cast these incantations, and should be kept under watch. Discussion is currently underway to determine whether or not he should be detained for examination / experimentation. [Chief Gunnery Sergeant Enforcer has become more volatile in the past two months. Appears to be in a relationship with a human female. Considering using female for leverage. Also appears Commander Juniper has feelings for him. Also possible leverage, given MKV's caring demeanor. THIS ONE IS USEFUL TO US.]
Nick Name: The Eye
Appearance: Garon is not very tall but he is not short either he is 1 meter 90 so a average height. He has white hair tied back to a short ponytail the rest of his hair cover his forehead and his ears. He has light blue eyes with shiny pupils and a scar through his right eye, the pupils seem to grow bigger or shrink depending on the ocular skill he is using. His arms are wrapped in bandages for an unknown reason may be due to injuries. He wears long white grey camouflage socks and over it dark brown pants with white t-shirt, over it, he wears a special black sweater that covers both his arms it has the ability to absorb photon bullets or any other photon material also it can suck out photon energy of its user to repair itself. He wears dark open sandals.
Bio: He was practically born on the battlefield, he was found in a bombed house as a baby by an AMF special operative who adopted and raised him his name is Darion D. Bones who is an extremely high ranking operative in the side operation special forces unit SOU-V01 where he still works desperately trying to find his lost son. As soon as Garon reached the age of 10 he started attending many different military schools until he had learned the art of snipering and close combat sword fighting. Then he was chosen for project ``The Eye´´ which was a secret experiments to boost the human eye and its reflexes(and other hidden physical attributes) during the experiment which was done by his adoptive farther he was badly injured but after recovery his eyesight was amazing and so were his reflexes( and other physical skills). He was able to pin a fly to a wall with a handgun without killing it from a distance up to 20 meter. However, the project was shut down and so his skills were not maximized. Then a year later (he was 16) he was chosen for a special operation to destroy the cargo of illuminus who were transporting some kind of bio weapon and that’s where everything changed. The mission failed and he was captured and severely injured during the capture his memory came back of when he was a child and so he found out that it was the military who had accidently bombed the unknown village which started his feelings of hate to the AMF. From that day on he followed the Illuminus and the Neo illuminus not because of their reasons but because he had nowhere to go. There he perfected his snipering skills and his close combat fighting style and has since then been one of their most important tools. Until he meet Enforcer and his companion Yasu which helped him back to the right path.
Personality: Garon is quite and thinks a lot although his face might say different by looking bored or uninterested he is a sensible person who really want to enjoy life as it is, also he want to make a difference and so he is always trying to push his boundaries. He has no friends and trusts no one due to the fact that on his first mission he was abandoned by his teammates… but it all changed when he meet Yasu and Enforcer.
Weapons : A modified NTW-20 anti-materiel rifle with a very strong photon percentage in his bullets packing an extra strong punch the other weapon he has is a modified Zamba which is very lite and still very strong cutting through even photon shields. He was also give a very special weapon set( a sword and a shotgun) form his adoptive father but he never uses it cause it reminds him of what happened on his first mission but...
Once Awsome .... Alwasy awsome !!!
B-) Life is just one big party B-)
Class Characteristics: Wartecher, unmatched whip skills with decent Foie; Gibarta; Noszonde; Resta and shifta/deband.
Apperance physical: Wears a gray jacket with fluff on the collar with an orange shirt underneath it along with gray open finger gloves and blue jeans while wearing brown shoes with orange accents. Broad shouldered and a physicality fit body.
Personalitly: Calm and caring yet keeps mostly to himself. Jumps into the fight when needed but will be mostly be stealthy.
Weapons: A heavily modified Vish Kuseb with increased output in power and reach and modified control to suit his liking. He also changed its photon color to a permanent red to throw off his enemys and it was the easiest color he could change it to. A unmodified Splendor Rose is his backup given to him from a friend now gone due to a betrayal within the ranks.
Likes: Friendly people, fruits, Newmens due to being rasied by them, the colors blue and brown and whips
Dislikes: Racists, needles, the sight of innocents slaughtered
Affiliations: Other, Part of a Spec-ops group of the Communion of Gurhal. Train as inquisitors and kept a secret from all of Gurhal.
Bio: A reincarnation of Castlevania's Reinhardt Schneider.
Due to a tragic accident involving a plane hijacking gone wrong, he was raised by Newmens with a strong faith in the communion of Gurhal. He then approached at the age of 7 to join a select group of children trained in advanced ,yet still in the works, fighting techniques. Masked as a private dojo to keep the people unaware of it true nature. Thirteen years later he graduated and was then relocated to a secret HQ were he got his first mission involving the assassination of heretics and the seed.
Name: Dash Sarrougate Age: Cast appearance age is 26. Geographical age is roughly 134 years. Race: Cast Sex: Male Creation place and date: [Former] Coral Cast Reclamation and Creation facility, October 6th.
Appearance: Height is 5'9, weight appears to be around 197 lbs. He has reddish yellow eyes and a black undertone on his skin, with red painted parts. (It is difficult to describe his appearance, so I'll get a picture of him later.)
Personality: Dash is quite the tempered one, with a bit of a hot-blooded attitude. But he's happy on other occasions. Dash is always ready for change, but he doesn't always have to like it. He is strangely also into heavy rock and metal, even though he speaks much about the math and science of weapons and technology. But, in the least, he cares about his friends as much as he respects his commanding officer, Zandrock.
Creator: Unknown. It is suspected that his creator died before he even got to meet him after about 10 minutes that Dash woke up from creation.
Class: Alpha Hunter.
Weapons and weapon usage: Dash usually relies on his favorite melee weapon known as the XS Energy Drill. This drill was originally meant for one on one confrontations, but after some major upgrading by Dash and his cohorts, it can be used to drill right through multiple targets in a matter of seconds. It can also transform into a slightly different variant of the Mobius Drill after even more insane modifications and upgrades from the newly formed Cast Restoration and Weapons Development Program. Dash also relies on his 'special' Kleingold, which he thinks is the best choice for a side-arm in any situation. Dash has used rifles, pistols, and laser cannons before, but he's only willing to use those ranged weapons, and any melee weapon in the world, regardless of how heavy or unwieldy it is.
Techniques: (Only Resta, Shifta, and Deband. Read below about the dimensional transfer.)
Special gear: A set of mech-like jets on his back, known as the G-Gear D set. It also comes with gauntlet-blades that are retractable and can be used to cut quickly and cleanly most organic life forms. This G-Gear is detachable, meaning Dash can put it down for a moment and fight without that gear slowing him down. With the gear, however, he can move extremely fast (Mach 3.1 to be exact, if at maximum). [G-Gear is short for Gundamized-Gear.] However, this G-Gear variant requires photon fuel, so Dash should be careful on how much he uses it if he's low on the fuel source.
Bio: Dash Sarrougate was taught the basics of search-and-rescue operations as well as the fundamentals of combat in mere days after his creation. After the Great Blank, Dash attempted to regain his memories by joining up with a cast known as Zandrock. Like Adam Zerran, Dash also helped in fighting and destroying Mother Trinity and Dark Falz. After some time has passed, Dash heard from Adrian Zerran that Adam was missing. After a more extensive search with some captured technology from the Megid-Worshipers, Dash, his female cast friend called Sare, and Zandrock opened up their own dimensional portal to the Gurhal System. It was there that they got familiar with the place and set up a special military group known as Task Force 642 (or TF642). After more people joined in, cast or not, they were given ranks, with Dash as a Lt. Colonel and Zandrock as the leader and Captain.
Somewhat longer theme than my other two characters, eh? Enjoy the music, btw.
Personal quote: "Just because I'm a cast doesn't mean I'm perfect. Nobody's perfect. Casts are no exception. Why? Because casts are like organics. They are built with personalities rather than born with them. Even supremacists have feelings, believe it or not."
Credit goes to CrosxsEX
Last edited by A. Zerran; 10-15-2011 at 10:04 AM..
Dusk XIII Race: Beast/Human Blast Badge:Zavn Val Class: HUnter
Age: 26 Height: 5'11 Skin: Dark Build: Slender but athletic Hair: (Naturally) Silver-white (Currently dyed) Light golden brown with dark orange highlights Eye color: (Right) Silver (Left) Dark Grey Birthplace: An unamed Colony on Moatoob Family: Father & Mother (Deceased) Siblings: Sistina Elder (Age:30 ♀ Beast/Human), Amara Loveless (Age:20 ♀ Duman),Sif Fen Wolf (Age:18 ♂ Beast/Human)
Personality: Hectic yet friendly; very impulsive; whimsical (Little Wing Report #72); has strong tendency to make questionable comments to or about girls with short skirts/shorts, wearing stockings, and many other topics most would find innsulting. (This has lead to most female Little Wing mercinaries refusing to partner with him.)
Background: His mother was a beast his father a human, both parents having been killed after encountering an abnomal Stateria in an unexplored relic site, he was left to fend for himself along with his three siblings (One older sister, a younger sister, and a younger brother). After being arrested while stealing materials from a convoy ship he and his siblings were "rescued" and split up into different foster homes. *Continued in psyche evaluation*
Joined up with the Rouges but had to leave due to "extenuating circumstances" (the boss's daughter...and his wife afterwards) and ended up with the GUARDIANS and was honorablely discharged a year prior to the last seed infestation due to a covered up incident. *Continued in EX-GUARDIAN*
Skill: While he does boost significant strength stemming from his Beast heritage, he relies heavily on his superior speed and reflexes cleaving through even the toughest monsters with little more than a scratch. Though perfectly capable of preforming a perfect block he prefers coupling his speed with an all-out offense stringing a long chain of continueous attacks ending with a powerful Photon Art. Due to his hasty, aggresive battle nature his nanoblast manifested as the whirlwind beast Zavn Val. Specializes with Swords, Knuckles, Double Sabers, and Twin sabers; proficent in all other weapons in both the Hunter and Vanguard classes.
GUARDIAN MEDICAL PSYCHE EVALUATION
Dusk having his fathers Human looks and build but his mothers Beast eyes, ears, and physique; found himself unable to fit in or get along with children of either race. Human children were too frail for him to play with as his strength as a beast child would result in broken bones and bloody buises on their part. Beast children looked down on him for his human like appearance and size and would tease him about his half-breed appearance calling him a "mutt". He decided that he would be neither Human nor Beast but a "Chimera", and donning the name of a monster he showed them as such....Thus the nicknames Dusk the Mad Mutt/Wild Dog/ Rabid Demon
He became exetremly violent to the point of having to be commited to a psyche ward on homicide watch. After going through intensive thearpy (Failed to exhibit significant change) he was released to another foster family from whom he ran away from and joined the Rouges. His current persona outwardly expresses any emotions benign, hostile or otherwise. We suspect his "Frisky" mannerisms toward certian female personel are a form of coping mechanism used to mask his insecurities around attractive women. We have verified that his violent bouts of rage stem from a fractured sense of self...
EX-GUARDIAN CASE FILE #1236
Laia Martinez: Despite being a real pain the rear end and a complete pervert Dusk has shown significant aptitude for combat, adjusting to the flow with ease in even the most heated and lethal situations...But I am worried about his anarchic personality. He sees things in absolute black and white with no shades of gray, if he decides he does not like someone, even if it was over the meagerest thing, he will absolutely abhor that person to the point of not even attempting to lift a finger to help them even if it meant his or their death. On the other hand, if he decides he likes or cares for someone he becomes, well this sounds silly but, he becomes like a sort of guardian angel protecting them at all cost, throwing away all self-preservation to protect those around him... -excerpt from the letter written on Dusk XIII's behalf in the case of the deaths of three GUARDIANS on his team during the S-Rank Mission Moonlit Beast
Moonlit Beast Rank-S
Investigate locals complaints of a "thunder demon" that appears on nights of a full moon, wecking havoc. If encountered neutralize the target...
Levity Love [KIA] (Veteran) Raize Blue [KIA] (Senior) Misty May [KIA] (Recuit) Dusk XIII [AWOL] (New Recuit)
Further investigation shows that recuit Dusk XIII did not abandon his team mates rather he accidently fell from a cliff during a nanofrenzy. Having experienced a nanofrenzy for the first time he had been unable to control it and went berserk, by the time he had regained himself his team had already perished, Dusk himself managed to deliver the finishing blow to the "thunder demon" which turned out to be a mutated Zoal Goug. He was reasigned to Laia Martinez...*files are classifed after this*
LITTLE WING REPORT #72
During a simple VIP excort mission, Dusk failed to comply with orders from his senior/mission leader,abandoned his post and opted to charge of and engage a group of Rogues. The VIP kidnapped as a result and ended in a successful rescue attempt. *Noted* A couple of the arrested female rogues pressed charges against Dusk for harrasment during the fight.
Going through the thread it seems like not a single person RPs on Ragol, so if I wanted to roleplay it would change my character(s)'s backstory significantly. I'm posting the PSO background, but if no one RPs in that Universe I suppose I can amend it for playing elsewhere.
PSO appearance by qoxolg; also wears if magically in Gurhal
Age: 26 (at start of Episode I; Episode II is very vague with dates and she could be anywhere between 27 and 37; 47 at the start of Episode III) Height: 5'7 Weight: 132 lb. Skin: Dark Build: Slender Hair: Dark brown Eye color: Olive Birthplace: Coral Family:Eric Lyret (Father), Jo Lyret (Mother)
Military training has conditioned Riiko into someone motivated by recognition. If something will land her another medal or rank, she is more likely to do it. This, coupled with her curious nature creates someone who is more than willing to explore the unknown. She keeps herself hopeful, trusting in herself and her comrades. She's honest and industrious, always carrying out her assigned task. Being a tactician, Riiko always thinks out her actions before taking them, but she is not overly cautious; she can be daring and reckless if the situation calls for it. Her personality, like her plans, are adaptable and tolerant if need be.
Socially, Riiko is cold. After spending the majority of her time with CASTs, she often comes off as uncaring and self absorbed to others. She's critical of those around her and often places herself on a pedestal above them. Being the leader and only human in her unit, she is a good deal more engaging than the average girl, though she is evasive when it comes to revealing her own personal information. Riiko is rebellious where it's allowed, as seen most easily in her hair and fashion choices.
She has a jokey sense of humor which is usually lost on her comrades, so Riiko often chooses to discuss science with her CAST coworkers. When not on the job Riiko likes to unwind by cooking or woodworking, two pastimes that she finds incredibly calming. While on the job she has a habit of chewing just about anything to calm her nerves as well as a habit of collecting anything odd that catches her attention.
AUW 3058 Riiko is born to Eric and Jo Lyret and is loosely named after her father following a tradition in her mother's culture. At this time, Eric Lyret is a rising star of the Coralian military, following in the footsteps of HeathCliff Flowen. His wife and childhood sweetheart Jo considers herself to be an academic at this time with dreams of being a scientist.
AUW 3076 Coral is in turmoil and Pioneer 1 is launched with the hopes and dreams of the planet. Eric Lyret, now a lieutenant, is assigned to the ship along with many other prominent soldiers (including HeathCliff Flowen and Rico Tyrell). Riiko, now 18, decides to join the military on Coral in hopes of being included on Pioneer 2. Her mother strongly discourages the idea after losing her husband to the forces, but concedes when faced with the shortage of income.
AUW 3082 HeathCliff Flowen's team discovers the Ruins on Ragol and send a team in to investigate. Eric Lyret dies in the resulting investigation to an unknown force. Coral is not informed of these deaths, Falz, or Dr. Osto's D-Cellular experiments. This is either because Pioneer 1 did not report them, or because the entire pioneer project was a super-soldier project that was kept hidden from the Coralian public.
AUW 3083 Coral receives the go-ahead from Ragol and selects its crew for Pioneer 2. Riiko, who rose in rank similarly to her father, is made team leader of a special task force called the Artillery Hunter Unit. Designed to be small, mobile, and extremely efficient, the AHU consists of Riiko and three CAST Hunters specialized for combat. Riiko's is behind the planning and execution of tactics while providing ranged support for her teammates (may be named later.) Jo Lyret is allowed to board Pioneer 2 as well given the events of the year before but is restricted to the residential areas. Riiko is quickly noticed by Colin Tyrell due to the similarity in name to his daughter, Rico Tyrell.
AUW 3084 Pioneer 2 makes contact with the Central Dome upon arrival, moments before the mysterious blast wipes out the colony. Riiko, though not officially a Hunter, is asked to assist in the investigation of Ragol by Principal Tyrell. Believing her father died in the explosion, she eagerly leads her team to the surface looking for answers...
Riiko's story continues through Episode I, II, and III, but for the purpose of RP I will crop it at her arrival on Ragol. She is also around for Episode IV but since I can't date that episode I have not written her involvement.
Riiko is the ranged support of her team and as such favors long-range rifles over anything else. Her weapon of choice is the experimental Frozen Shooter, a gun that uses its heat energy to fire freeze bombs, allowing her to stop her enemies in place at long range, protecting her team from harm. If she is forced into closer range Riiko does not hesitate to draw her mechguns, though she is more at home looking through the scope of a rifle. When not using her Frozen Shooter, she often loads her weapons with older frost ammunition.
Being quite proficient in techniques, Riiko will also use Gibarta or Gizonde if she believes it will hamper her foes. Though she respects the power of fire, she finds the element too unpredictable to keep in her regular arsenal of tricks. Since her comrades are very capable in handling their own maintenance, Riiko mostly only supports them through the use of Shifta and Deband, occasionally throwing in Zalure if things look to be going south.
How can I possibly put a new idea into your heads, if I do not first remove your delusions?
Last edited by Slidikins; 01-10-2012 at 09:58 AM..
Reason: Added Details
Oh geeze. time to learn a little bit about my character I guess. or an excuse to say a mouthful. one or the other. lol
well… There are two sides and story's to mt character that do not make him purely a PSO personality. Inspired by a particular FOmar costume on PSO that looked much like Tsukasa's from .Hack// (which I was extremely into back then.) thus he has split bakcgrounds/personalities from two different companies/franchises. -_-
Specie: AI, but generalized as a FOmar
Class Characteristics: Ranged or sweeping Melee. Specializing in reach weapons.
- Body: 6ft, 5in. Slim, slightly toned, Pale white Skin, Green Eyes, Right eye has green hexagonal scars.
- Long Dark Violet hair, split on each shoulder. 18in long
- Clothing: Black FOmar Hunter's robe with blue trim. Dark Green Pendant choker.
Appearance (ultimate/true form): (See illustration at bottom)
Personality - At first, very quiet. typically calm and collected. once comfortable with a crowd, he is very insightful and goofy. occasionally Tsukasa enjoys to help others, and never backs down from a difficult challenge. He has great courage and fights till the end. When fully realized and broken out into his dormant state of being, he is extremely reclusive and chaotic. He becomes the opposite in personality of his newer state of being.
PSO gen. Weapons - Always has one pair of Dual Swords. G-Assassin Sabers, and prefers to carry the Demonic Fork as main weapon of choice.
In PSU generation: Ryo-Sabed (Dark), The Vish Series W/ B'Duki Magana
Fully Realized Weapons:
-The Eclipse (A dark and slick mutated version of Human .hack//Tsukasa's staff and the Rod series from PSO.
- Dual Vish. Tsukasa's Dream weapon type from PSU after returning back too The World. Consist of intertwined strands of Binary.
Fight style- Analytic. never provokes or lays the first blow. tries to read the enemy the best he can and attack the weak points. Though some time this fails him in large numbers. in which case he goes aggressive.
Paralyzing reach: With whips: Strike, then when enemy is close, Uses Zonde techniques.
Infinite Gifoie: simply creates a massive and rapid succession of Gifoie. In PSO, these continuous fiery rings would repel or stall the enemy from coming any closer to Tsukasa.
Ultimate Weakness: Fictionally: Ironically, highly unstable and impure photons. Since his AI data was manifested into a physical form from the attraction of photons when being dimensionally booted into The Game/world of PSO, his weakness and the photon's weaknesses are the same.
Most importantly: any place that does not have photon energy or electricity surrounding it, can cause Tsukasa to De-frag and ultimately dissipate no matter how powerful he can be or get.
Likes - Being around other people that care about him. Photon generated plants.
Dislikes - Cowards and/or those whom flee without explanation for any reason. Open spaces and large crowds.
Very Short/summarized Origin: Said to be generated from the creation of Aura from the Game "The World". Supposedly the brother, and the manifestation of the negative attributes that Aura seemed to lack, as well as a feeder that ate and distinguished the games' many viruses in secret. Many years later, the PC known as Tsukasa was roaming the game, Tsukasa's log in glitch, Pluto Kiss triggers, and Tsukasa's interaction with an unstable item attracted the black clouded AI with no body.
The AI extracted data from Tsukasa's PC unknowingly, and cocooned its self in the game with the data until the copied PC body was completed and manipulated to the AI's liking. When Tsukasa returned to the mysterious child's bed once again, the location began to grow highly unstable. A dark being that had similar clothing of that of a Wave master floated down, collapsing any data in its path. It wished to weaken and absorb the rest of Tsukasa.
Later in that hour, a unknown being of The World came out of no where and sent N. Tsukasa through a dimensional rift that made him land in the distant future in some other galaxy on a planet known as Ragol. Hunter's found N. Tsukasa's body in wreck under a small hillside waterfall and sent it back too Pioneer 2 for recovery. Tsukasa had lost all memory of who he was, and what he was. It all now laid dormant within him.
The rest is History.
rough speed paint of Fully Realized Tsukasa:
Themes? people seem to be adding this delicious add on. So I will as well...
With PSO2 being released, I have decided to organize my characters based on which universe they reside in.
PSU Timeline Characters:
Class: Acrofighter. But unlike most Acrofighters, Kory has a much lower DFP rating.
Body: Scrawny, light-skinned
Hair: Dark magenta-colored hair that is straight, fairly short, and disheveled
Eye Color: Green
Apparel (Mission): Sleek black goggles with magenta-tinted lenses, black short-sleeved zippered hoody with a pinkish-red Pinkal logo on the front, silver Hunter-style wrist guard on his left arm, armor-plated black gloves, light gray knee-length shorts, gray skin-tight suit underneath the clothing with dark magenta stripes on the sleeves, lightweight black boots designed for minimal stepping noise
Apparel (Casual): Rectangular black-rimmed glasses with magenta-tinted lenses, same hoody and wrist guard, fingerless variants of his mission gloves, orange knee-length shorts, black sandals with magenta straps
Arsenal: Pan Arms’ Blade Replica (Twin Daggers), L&K14 Combat (Mechguns), Twin Kitty Claw (Twin Claws), Diska of Liberator (Slicer) and Lightning-element Graldike (RCSM), Asuka Replica (Twin Sabers), Photon Claw (Classic variant) (Claw)
Preferred weapons (If he cannot use his own): Twin Daggers, Twin Handguns, Slicers
-Kory’s Nanotranser is equipped with a cloaking device that lets him turn invisible. However, his line shield is deactivated while cloaked in order to prevent the glow from giving away his location. Thus, using it in combat is very dangerous.
-Kory’s goggles feature a camera and night vision capabilities in addition a mode with the weakness-detecting and trap-detecting functions of standard-issue Goggles. However, the latter mode still requires the wearer’s undivided focus to use effectively.
Kory was born and raised in a household on the Parum countryside. His mother is a former Guardian and an antique collector, his father a historian. He has an older sister (who supposedly went on to join the Illuminus) and a younger brother (who is not involved with the Guardians in any way whatsoever.)
Kory became a Guardian in his early teens and developed a fighting style that combines acrobatics and finesse with combat skills. The fighting style was originally a way of compensating for the lack of physical strength Kory had compared to other Hunters, but it blossomed over time into a fighting style that he could truly call his own. By the time Kory gained access to more complex Types, Acrofighter was the obvious choice.
As for the pink hair… Kory’s hair was brown but was dyed pink via an error at Lumilass. The error was fixed (almost immediately,) but the color grew on him (…almost immediately, I guess.)
Kory is also fascinated by the past to an extent where most of his weapons are replicas of old models. Even his clothing is inspired by past fashions (in fact, his shirt and shorts are actually not linked to his Nanotranser.) Whether or not his outdated clothing is seen as ridiculous or cool depends on the person.
After the battle for New Rozenom City, despite being relieved that his sister had returned to the Guardians, Kory found that his performance was lacking. He feels an intense but somewhat irrational drive to show that he can do better. In the wake of his latest attempt at self-improvement, Kory has expanded his range of weaponry. One of his latest weapons, his Twin Mechguns, are based on an older style of Guardians weaponry that sacrifices long-range capabilities to fire bursts of three rounds at mid-range (and unlike the more modern Machineguns, Twin Mechguns fire more slowly but give the user greater control over their weapon.) He has also started to receive formal reconnaissance training, allowing him to double as a scout as well as a fighter.
Kory is rather… eccentric, if his wardrobe and weaponry aren’t enough of an indication (not to mention his hair color.) He holds quite a few unusual philosophies, some of which pick at the flaws of present-day society. While Nanotransers are seen as dangerous due to using A-Photons, Kory derides the need to store everything in a Nanotranser (in fact, his hoody and shorts are not synced with his Nanotranser.) He’s seen one too many unfortunate saps be reduced to their underwear after having their Nanotransers stolen. He admires low-tech approaches to situations as well. Like anyone else, he can be rather myopic about his views (no matter how open-minded he claims to be.)
Aside from his philosophies, Kory is not very hard to get along with. Being fun-loving and energetic, Kory is not one to hold prejudices or grudges against others… usually. He likes to put on a show in the battlefield, using his skills to defeat enemies in unique ways and traverse the landscape in unique ways. But this also means that he often wears himself out in missions. However, Kory is also rather cocky about his abilities, hence his bragging about nobody being able to touch him on the battlefield.
Passions: The wilderness, RELICS site expeditions, the arms and cultures of past societies, the little things in life, Rappies
Poisons: Repetition, mopes, cynics, the intolerant
Personal Quote:"Most strong Guardians shrug off hits. I can’t do that… because I don’t have to.”
I could have a picture for this guy (and more)... if I decided to swallow my pride and actually draw him with my amateur drawing skills.
Update (11/29/2011)- New clothing and arsenal, new special items, updated bio
Body: Brawny, tanned skin
Hair: Long black hair that reaches his shoulders
Eye Color: Gray
Apparel: A string of teeth around his neck, completely shirtless save for a pair of large belts crossing his chest, a large belt with a dragon’s head-shaped buckle around the waist, brown military-style pants wrapped in numerous belts and cords of varying sizes tucked into black boots, a pair of leather bracers decorated with a Line Shield featuring a rip pattern
-Stonewall description: A tower shield with a stone-like surface with numerous reddish-orange photon spikes jutting outward. This weapon was a special commission because Shields are not commonly used as a weapon in the Gurhal system.
Preferred weapons (if unable to use his own): Claws, Knuckles, Axes
The concept of a Newman Fortefighter is rarely taken seriously. Most either dismiss it as a ridiculous idea or even deny its existence.
But wherever a stereotype exists, there must be a deviation. Ken is a living example that a Newman is capable of overcoming the odds and becoming a competent Fortefighter. Through intensive physical training, Ken has gained physical strength that is rarely seen in a Newman. However, his achievement seems to have affected his outlook on life; he now seems to be obsessed with toughness and physical power, dismissing non-melee classes as “weak” (especially if the person is male.)
Ken thinks of becoming an actor if he ever leaves the Guardians… although comedic skills are not necessarily the same as acting skills.
Like Kory, the battle for New Rozenom City left Ken feeling lacking in combat skills. Ken is also driven to show his worth in future missions by any means possible, even if the path is grueling.
Ken is bold and fearless. After all, why fear monsters when you feel strong enough to easily overpower them? It has absolutely nothing to do with being a “real man.” Nope, nothing at all. But alongside an iron will comes a surprising sense of humor. He loves to tease people and he rarely takes people seriously, but at the end of the day, he is actually a fairly entertaining person to be around (until he starts spouting his philosophies.) He loves to take potshots at Forces/Rangers that think they’re so much smarter than "that big dumb brute over there."
Ken venerates his Guardian Type to the point of insulting others. He feels that Rangers and Forces lack the spirit and physical exertion that make the path of a Hunter the path to take. While Ken may seem condescending for looking down on those physically weaker than him, he feels a desire to help said people become big and strong like himself. Whether or not the desire is misguided depends on the "weak" person in question.
Ken is actually more intelligent than he seems… it’s just that his intellect is obfuscated by his current behavior.
Passions: Working out, wooing the ladies, kicking serious ass
Poisons: Forces, Rangers, the feeling of weakness, weakness in others, one-sided fights
Personal Quote:“If a Newman can become a Fortefighter, you can easily [blank].”
Update (11/29/2011)- New arsenal, updated bio
Body: Amazon-eqsue, pale artificial skin
Hair: Blonde, straight, shoulder-length
Eye Color: Fully red (glowing)
Parts: Mary’s body is concealed by black parts with red accents. Her shoulders are reinforced by skull-shaped shoulder armor with glowing red photons in the eye sockets. Her chest, forearms, thighs, and feet are also reinforced to resemble a warrior’s armor. Her forehead features a pair of antennae that resemble demonic horns.
-Meat Grinder description: A Double Saber with a photon buzz saw on each end. Its power can slice through enemies like a hot knife through butter.
Preferred weapons: Double Sabers, Spears, Axes
Once upon a time, there was an independent CAST manufacturer that was feeling inadequate because he couldn’t deal immense amounts of damage. Disappointed at his low numbers, the anonymous manufacturer instead invested a great deal of money (and he had a lot of it) into creating a machine that could yield damage numbers higher than anyone had ever seen before. From the latest and greatest products from mainstream manufacturers to mysterious and possibly/allegedly illegal (or so we heard) products from smaller companies, the manufacturer gathered only the best machine parts to construct the death machine of his dreams. After years of planning and assembly, B700DE-M4R33 was finally operational.
As Mary became accustomed to combat and as the manufacturer started supplying her with top-of-the-line weaponry, Mary started to clear purification missions in record time. Few could match the destruction that Mary wrought in the lower mission ranks. But was Mary truly a success? …The jury’s still out on that one. Upon becoming a Fighmaster, Mary enters the upper tiers of the Guardians, which houses some of the most adept fighters in the Gurhal system. It is now that her destructive potential will be truly tested.
Fortunately, Mary has yet to experience any possible adverse effects from the parts she is comprised of or from her directives. The manufacturer is absolutely, completely confident that everything will remain that way. He assures us that there is absolutely no chance of malfunction*.
* There might be a very slight chance that Mary will undergo a malfunction with unknown results, but it is more than likely that said malfunction means that if you are on the same team as her… let's just hope you've written your will early.
Mary does not have a personality, per se, but her protocol mimics a personality. She is built to feel no emotions other than rage and jealousy. If hit by an attack, Mary is programmed to grow angrier with each hit and thus increase her brutality. If she is outperformed by another fighter, she is programmed to take offense to it and force her efficiency to increase. Mary works alone and only alone. Teamwork? Coordination? What's that? It's obviously not as effective as an aimless killing spree! With such programming, Mary often ends up going on rampages that last until the mission is over.
Passions: Combat, destruction, placing first in analyses of total damage delivered
Poisons: Those stronger than her, the prospect of the SEED being fully wiped out (how can she be a walking super weapon without her battlefield?), peace (which further slims down the number of battlefields available to Mary, thus depreciating the unit's usefulness)
Personal Quote:“My onslaught will not end until every last target is destroyed.”
Title: Voice of the Illuminus (former)
Body: Curvy, light-skinned
Hair: Dyed blonde hair, long and wavy
Eye Color: Blue (The work of Lumilass rather than nature)
Apparel: Subtle makeup and lipstick, dark brown low-cut robe with tan and gold accents, dark brown armored boots and gloves
-Coil of Justice description: A golden hilt that unleashes a flexible blade of Light Photons. May stun enemies.
-Justicar description: A modified Pegita TCSM that is covered with ornate black and gold armor.
-Zealot’s Doubt description: This weapon resembles a pair of ancient arming swords. Its blade is black and gold and and infused with Dark Photons that create a bloody red smoke. The hilt is gold in color. The weapon serves as a reminder of the atrocities that she had taken part in committing during her time with the Illuminus.
Sasha grew up in the same household as her younger brother Kory. While CAST rule held tight restrictions on Humans, Sasha was even more disgusted by CAST supremacy than most. Why is nobody fighting this oppression? Why do all the Humans just idly stand by while CASTS can arrest them for pretty much anything? She had heard rumors of a nebulous organization called the Illuminus that sought to free humans from the CASTs’ government.
But Sasha had no idea where or how she could find this organization, so she instead joined the Guardians. But fighting alongside CASTs, Beasts, and Newmen did not convince Sasha to abandon her beliefs, especially since many of them bragged about their strength compared to Humans of the same Type. One day, Sasha encountered agents of the Illuminus on one of her missions. Ecstatic to finally have found like-minded individuals, Sasha surrendered herself to the Illuminus and joined their ranks.
As time progressed, Sasha changed from a girl fearful of present-day society to a zealot for the Illuminus’ cause. She has embraced Human superiority over all other races as well as the call to spill blood in the name of what is just and true. Even after Howzer’s defeat, Sasha remained loyal to the lingering remnants of the Illuminus and eventually became a high-ranking lieutenant of the Neo Illuminus. But something didn’t seem quite right with the Neo Illuminus’ methods.
Then came the fateful day of the battle New Rozenom City. By witnessing the strength and mercy of her enemies and through a heart-wrenching talk with Enforcer MKV, an uncommonly soulful CAST, Sasha finally saw the error of her ways and renounced the Neo Illuminus. From that moment, Sasha has striven to fix the damage she has helped cause and work with the champions of Gurhal to create a brighter future.
Sasha retains her fervent nature from her days as a champion of the Neo Illuminus. But then again, she has always seemed to be this way. She is driven toward her goal of bringing peace and prosperity to the universe. She has little patience toward those who do not take such a task seriously. She holds high moral standards and opposes immoral, indecent behavior. She dislikes the “slutty” dress of other female fighters, but views herself as an exception because she uses her looks to teach her more perverted enemies a painful lesson.
Sasha’s old beliefs still manifest themselves in a way. She is still somewhat discriminatory toward Newmen and Beasts, although now seeing them as people who need protection rather than people to oppress. She is still rather myopic toward those who do not share her ideals, such as the Rogues.
Passions: Upholding her beliefs, delivering punishment to those who deserve it, kittens, the marvels of nature
Poisons: CASTs, (other) women in revealing clothing, gambling (Casino Voloyal especially because it combines the former two dislikes), alcohol, the Guardians, CASTs
Personal Quote:”Sometimes evil masquerades as the light. If you abandon your best judgment, you will descend into the darkness without even knowing it.”
Update (11/29/2011)- New eye color, clothing, arsenal, and TECHNICs; updated bio, personality and personal quote.
Hair: Electric blue (dyed) hair in a jagged pixie cut
Eye Color: Gray
Apparel (everyday): Black Victorian-style suit with a subtle electric blue trim and an electric blue tie, black dress shoes
Apparel (mission): Mask bearing the likeness of a thunderbird, dark feathered cloak bound by a curved horn clasp, sleeveless top that matches the leathers, sturdy dark leather bracers marked by electric blue photon glyphs, leather belt with a runed girdle, long tattered dark leather kilt under a greenish tan-scaled overskirt marked with runes, fur-lined shoes beneath the kilt
Usable TECHNICS: Zonde, Razonde, Gizonde,Damzonde, Chilling Gale, Freezing Vortex, Gibarta, Rabarta, Zalure, Zoldeel, Deband, Zodial -Damzonde effect: An experimental TECHNIC that creates a field of intense static electricity in front of the user. Enemies near the static field get struck by discharge. -Chilling Gale effect: A blast of icy air is released that chills its target. More powerful than Barta, but cannot penetrate through targets. -Freezing Vortex effect: Raine surrounds herself with a cyclone of frigid wind. Other than appearance, however, it has the same functions as Dambarta.
Arsenal (Fortetecher): Muktrand (Spear), Talis (Card), Breath of Winter (Rod), Totem of Storms (Rod)
Arsenal (Wartecher): Witch Doctor’s Cane (Wand) and Mahu (Card), Haktora (Sword), Twinblade of Thunder (Double Saber), Muktrand (Spear)
-Breath of Winter description: A Hildeblue’s Cane found deep within a RELICS site that once belonged to a Hunter on Pioneer 2. Upon finding it, Raine and her father modified the Cane. The resulting weapon features a shaft of Neu Ebon and Photons glowing where the Hildeblue’s eyes used to be.
-Totem of Storms description: A custom staff that was designed from scratch by Raine and her father. The entire Rod is comprised of Neu Ebon. The head is comprised of a large carving of a Hildelt’s head on the top and a smaller carving of a cylindrical Rappy’s head with wings beneath it. Both sets of eyes glow with sky blue Lightning Photons.
-Witch Doctor’s Cane description: A custom Wand based on an unearthed artifact from ancient times. It is a gnarled wooden cane infused with photon lines resembling etched patterns.
-Twinblade of Thunder description: A melee weapon created during Raine’s first days as a Wartecher. Features an ancient-looking shaft with two photon blades resembling wings spread in opposite directions.
Raine has been with the Guardians for many years. She has risen through the ranks of the Force class to become a powerful Fortetecher as well as an occasional Wartecher. She could have advanced to the rank of Masterforce, but she values her backup weapons too much to use solely TECHNICs. But along with honing her skills as a TECHNIC user, Raine has another passion that she pursues: she wants to manufacture weapons like her father, an independent manufacturer. Rather than gathering reagents for Boards, Raine wants to create new weapons that can be translated into Board form as well as construct one-of-a-kind weapons.
Raine is fairly aloof. She can work as part a team when she needs to, but that’s the thing. She only does so when she needs to. Otherwise, Raine keeps to herself by honing her skills in private, sketching concept art of possible weapon projects, or reading. Raine only regularly interacts with a select few people outside of business matters. However, she is hardly angst-ridden. She separates herself from others because she feels at peace during her alone time rather than because she dislikes other people. She would rather have a few close companions than a large network of friends.
Raine’s aloof nature could also be explained because she seems to act in an awkward manner around other people. Despite how “cool” she may seem; she is not very skilled in interpersonal interactions. She also does not have a firm grasp on things such as proper etiquette and current events.
Raine has a great curiosity for the mechanics of photon weapons. She prefers to dismantle and study rare weapons she finds rather than sell them.
Passions: Designing weapons and other devices, sketching weapon designs, creating other forms of sculpture, the arts in general
Poisons: Cutesiness, petulance, people that deride or patronize her for not being social (or for wearing a suit,) unexpected visitors
Personal Quote: “Weapons are a form of art. They require form as well as function. And it’s also one of the few art forms that can kill someone.”
Usual appeal: Blue long-sleeved hooded sweat skirt, brown, long pants
Arsenal: Rod (Usually hits her enemies with it instead of using techniques), Bow, martial arts
Personally: Sugar is not very bright. In fact, she's known for doing some idiotic things such as craving for something that looks like food to her and attempting to do things that's sometimes obviously impossible. Sugar is also clumsy, illiterate and can barely count to six. However, she has a cheerful, curious and determined attitude. She'll try to answer all questions the best she can (but is usually wrong) and may even volunteer. Sugar can be emotional on some occasions, which can actually sometimes affect her powers...
Bio: Her parents abandoned her at a young age due to her poor intelligence. Since then, she's been living on her own in the wilderness for most of her life. She was actually smart enough to fend for herself and feed on curtain creatures for food. Her techniques are usually strong, even for a newman. She's capable of shaking the earth with her lightning technique, and they're even stronger when she's some how pissed off. The problem is, she barely knows how to use them. Her aim is pretty bad and she's known for casting the wrong move. Sugar rarely use supportive techs, as she feels they "don't do anything."
I used to RP a bit in PSO and PSU, don't see why I can't post here:
Class Characteristics: Hunter/Wartecher - Excellent close-range combat skill, skilled in techs as well.
Apperance - Slim, muscular physique. Piercing cold blue eyes, blue hair. 5'9" approx 170 lbs.
Personality - According to other Arks, Ryo doesn't remember much about who he is, or where he comes from; and he doesn't really care. Ryo's sole focus is on the task at hand, completing the mission and moving on to the next objective. Most of the other Arks don't team up with Ryo as they can't stand his cold demeanor. Secretly , Ryo is trying to piece together his past; having been shown pictures of what appears to be himself on Ragol, and in the Gurahl system in the Arks database, Ryo feels his answer lies in wait for him on Naverius' surface.
Weapons - Twin Brand, Dark Flow, Alvaslash, Holy Ray
Likes - Satisfying battles, completing missions.
Dislikes - Wasting time