Quote:
Originally Posted by Astarin
Kingdoms of Amalur: Reckoning.
It's basically a Fable / Elder Scrolls style RPG with God of War combat. <3 Super addictive.
I look forward to breaking into some Tales of Graces f soon, hopefully. Always a Tales sucker, love the co-op, love yelling at my friends, haha. "Heal me! Heal m- oh, great, I'm dead" "Well, next time, try freaking RUNNING AWAY rather than standing there taking the hits when you're down in the red..."
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Graces really encourages dodging and blocking in it's combat system - enemies can clock you pretty hard, even if your level is good. But then, you can just dodge and be rewarded CC with which to hammer them, or block and then counter with unblockable attacks.
Currently about to the end of Graces. Lost a bit of sidequesting progress last night when I explored with the airship. Found a hidden area, went in, got thrown into a battle... and the enemy had a scripted self destruct game over. Of course, there was no retry for that fight, unlike bosses, so... yeah. Hadn't saved, because turning in items is fairly low risk! (And the game is good about putting save points where you're about to fight something nasty)
I am enjoying the combat system. It feels fairly constricting early on, when you can't do much, but it really gets going later...
Also playing ME3's multiplayer, LoL, and the like at the moment.