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Certified & Licensed PSO Insurance Broker
Posts: 977
Join Date: Nov 2002
Location: The deepest pits of Hell
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03-17-2003, 12:15 PM
I was figuring a way to max the stats on my Ramarl, and I came up with 2 different routes.
One way would be to max her stats completely. Always a good thing, but wait...
An alternative way would be to max all of her stats except for MST and DFP, but gaining an additional 160 - 240 hitpoints from God/HPs in my armor slots. The 'MST loss' would be 239, and the 'DFP loss' would be 1.
So which do you guys prefer? I'm leaning towards the latter option because the Ramarl can always use 160 - 240 hp, but I'd like to hear your opinions anyway.
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Battle Fiend
Posts: 768
Join Date: Jan 2002
Location: WI
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03-17-2003, 12:30 PM
I'd go for maxed stats I think. Does MST affect shifta/deband? If so it might be more worth it to have higher mst.
Care to share yr maxed stat calculations w/ me?
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Veteran Fighter
Posts: 325
Join Date: Feb 2003
Location: Bay Area, California
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03-17-2003, 01:02 PM
i'm just curious, but wouldn't one be able to do both?
thanks,
R
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Rare Hunter
Posts: 252
Join Date: Feb 2003
Location: MN,USA
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03-17-2003, 01:10 PM
Come again? Are using the guide to help you raise your character maxed status? It should be good enough to get the right amount into maxing some of the stats out. But it need a revision to add units that raise stats into the formula. If you use materials in conjunction with units such as */Ability you can maxed out more stats since any less materials not used can be use toward other stats that need them. As for HP materials concerned, they don't count with other materials usage. I think ALL can use addtional 125 HP materials. I'm not quite sure if the number is right since I only did this on my Humar, Hunewearl, Ramarl and Fomar.
Anyways, You shouldn't waste your armor slots for */HP unless you really need them. Your Ramarl will be likely taking out enemy from a distance. So, it should goes toward power and more ata if need it. Or more defense if you always get a close encounter.
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Night Owl
Posts: 520
Join Date: Nov 2002
Location: Pioneer 2
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03-17-2003, 01:27 PM
Go with the latter. Shifta and Deband aren't affected by MST and 1 DFP won't kill you.
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Certified & Licensed PSO Insurance Broker
Posts: 977
Join Date: Nov 2002
Location: The deepest pits of Hell
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03-17-2003, 01:42 PM
Maxed stats calc for Ramarl, doing it llama style:
First, here are the differences between level 200 stats and maxed stats.
ATP: 402
DFP: 151
MST: 299
ATA: 24
EVP: 102
LCK: 90
What I do is determine what my char will have in her armor slots (ie. final configuration), while leaving leeway to equip a cure/* unit without too much penalty.
1) Equip God/Arm, God/Ability, God/Ability and God/Battle. You can switch out either the God/Arm or God/Battle (or both) depending on your needs. I like the God/Battle because it makes my already fast-firing Spread Needle into a weapon of mass cheapness, besides you'll see that you won't really need that God/Arm in the end.
2) Eat 25 Luck, 31 Evade, 97 Pow, 97 Mind.
3) Work up a Soniti with DFP 55, POW 84, DEX 28, MIND 33. I'm actually putting 10 too many points into DEX. Yes, that's right...10 points of mag stats are not needed at all to max. So, why not put them into DEX? That way, if you take off the God/Arm to put in a cure/*, you're only short 10 ATA of max.
There you go...maxed stats Ramarl.
My other approach was to:
1) Equip God/Battle, 3 God/HPs.
2) Eat 153 Pow, 51 Evade, 1 Defense (I screwed up and ate one by accident), 45 Luck.
3) Work up a Soniti with DFP 74, POW 48, DEX 48, MIND 30.
This way I get 160 extra hitpoints to play with on my already low hp Ramarl, plus a slot where I can add whatever I wish. I could put a God/HP in there for another 80 hitpoints, or a cure/* (wear a Sacred Cloth if I really have to save a slot and keep off paralysis), or a God/Mind to make up for the MST loss.
Speaking of which, this config means I will be short 239 MST and 1 DFP (assuming I don't equip that God/Mind). I believe MST does not affect S/D/J/Z, so the only tangible loss is less tp and less resta power. I actually don't find myself burning tp very much at all - I have a Geist Laser 40% hit for refilling my tp.
More comments?
edit:
Hmm...EVP is sort of the least important stat for a Ranger, and the Ramarl does get the highest EVP in the game.
Eating 51 Mind mats instead of Evade mats could be a better idea. That way I'm only short 137 MST, 1 DFP and 102 EVP. So my MST would be like 894 and my EVP would be 798. That's respectable, I guess. I'd actually prefer more tp and resta power than 102 EVP points.
<font size=-1>[ This Message was edited by: Elusive_Llama on 2003-03-17 12:09 ]</font>
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Certified & Licensed PSO Insurance Broker
Posts: 977
Join Date: Nov 2002
Location: The deepest pits of Hell
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03-17-2003, 01:54 PM
Yeah, some of the recommendations in the guides are....not optimal. For example, look at the recommended equipment for hunters. I believe it mentions the labbis canon for Humar, and the Heart of Poumn for Hunewearl.
OMG what??!1
>Newbs
Lavis cannon is a saber! Sabers aren't exactly the best you can obtain. ATP is not everything that makes a weapon good.
Heart of Poumn is a claw! Claws are for those who like pain.
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Night Owl
Posts: 520
Join Date: Nov 2002
Location: Pioneer 2
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03-17-2003, 03:34 PM
That's a pretty good calculation, Llama. I maxed out too (without slots), except I completely ignored HP and MST. I find that the 'boosted' Resta you get from having higher MST just isn't worth wasting mag points or mats on. Just my opinion though.
Despite what everyone says about RAs not needing EVP, I still find myself side by side with the HUs shooting off s/d/j/z, tearing up with Mechs or ripping into packs with the Needle. The only time I'm ever really far away is when I'm doing the freeze routine.
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The Fox of the World
Posts: 2,436
Join Date: Feb 2001
Location: Gresham, OR USA
PSŲ FC: VulpyFox
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03-17-2003, 03:51 PM
Well unless you're into trading for dupes, your likeliness of getting a God/Ability is slim to none. God/HP, on the other hand, is easy to get with the right ID. It's more an issue of which is easier to do and whether or not you really need that HP to survive. During regular fights you probably don't need the HP considering a Spread Needle will pretty much keep 90% of the enemies at bay. Just get a Frozen Shooter for the other 10%. The boss battles, however, are the bigger issue. The extra HP might very well be the difference between life and death. You could always just use something other than the God/HPs during basic fights (God/Mind or Cure/* for example) then switch during boss battles.
Oh and you did remember to calculate +2 ATA per God/Ability, right?
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Mad Philosopher
Posts: 414
Join Date: Mar 2001
Location: Montana
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03-17-2003, 04:05 PM
Quote:
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Oh and you did remember to calculate +2 ATA per God/Ability, right?
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Not to be picky, but it's actually 1.5. I realize it doesn't matter much, but if you're trying to calculate max stats down to the letter, it's worth noting. 4 God/Ability = 6 ATA.
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