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Reload this Page various questions for a2 testers

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Default 01-29-2012, 11:43 AM

So with the events like exterminate, are you fighting the same group of enemies or is it randomized to? etc. first one you had to kill 3 rappies and 2 robot thingy and 1 wolf, next one is 3 wolfs, 1 rappy and whatever else lol.

Btw another thing is has anyone encounter any rare form, i doubt this as its only alpha lol. But I see the rare drops. Can anyone translate into english the names of these red drops please


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Default 01-29-2012, 11:55 AM

1 + 2:
I think the idea of the skill trees for each class (hunter, ranger and force) are the modern replacements for the unique abilities each class has in PSO as well as in PSU. The tech bonuses you mention are there in a different form. The usage of traps are in the ranger skill tree if I'm not mistaken and is thus not exclusively available for casts.

If I remember correctly, there is no character level in PSO2. So your level is solely based on your class level. The problem with this is how 'unique' your skill choices eventually will be. If one can just max all skills at max level, then eventually, there will be no difference from player to player.

4:
The dodge move for any class is kind of too powerful if you ask me, especially Mirage Escape for forces. It is kind of too easy to use that to escape big attacks from bosses. You can even Mirage Escape into flames, then Mirage Escape again without getting hit.

5:
@xMarle In PSO forces died in 2-3 hits by normal monsters too. It's nothing new. In fact, getting one-hit by bosses was kind of normal if you are not over-leveled.
Hunters seem to be very strong in just whacking around, dodging and spamming PAs. They just rampage around the battlefield non-stop. Some find that a bit too much. Rangers do not do that much damage, but they have very high mobility and range, making them very versatile. Forces seem to be the most balanced one, but uncharged techs are kind of useless compared to charged ones at the moment.


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Default 01-29-2012, 11:55 AM

Quote:
Originally Posted by Aiex View Post
1. Are there class bonuses like PSO? I'm thinking specifically of tech boosts for certain force classes. FOnewm used to get a boost on Gi or Ra techs or something, FOmar had a shifta/deband boost, FOneweral had a simple tech bonus I think...
I'm sure there will be.

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2. Do casts still have traps?
Traps are a RAnger skill. Any race can use them.

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3. In PSO techs could be assigned to the number keys. In PSU they were linked to weapons. In the gameplay videos I see a bar along the bottom that resembles the one in PSO, but the way it's divided up sort of gave me the impression that techs / PAs are bound to weapons. How's it work?
Techs can be casted through the 1-0 hotkey bar. You can also put up to four techs on the attack palette. PAs are a separate 3-tier combo similar to your standard 3-hit chain. You can choose what PA will the 1st, 2nd, and 3rd in your string.

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4. What's the dodge move I keep seeing?
Double tab direction is the command for evasive maneuver. It is dependent on the weapon equipped. ex: Gunslash = HUnter Step. Rifle = Ranger Roll.

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5. Do they classes seem balanced well?
Very balanced. Everyone seems to deal damage. In terms of difficulty, Force is the easiest, Ranger is medium, and Hunter is the hardest.

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Default 01-29-2012, 12:11 PM

Since no one has mentioned it. Only forces can put techs on the 1-0 bar, so effectively so far only Forces can use techs unlike PSO.



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Default 01-29-2012, 12:38 PM

I believe I read somewhere that areas are randomly generated at the start of a run. So every map you run into will be different. However, at this point in the alpha(2), they may not have an incredible amount of variation.

That said, I have yet to run into a map/Interrupt Event that felt familiar. Everything's been randomized as far as I can tell.


  
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Default 01-29-2012, 01:47 PM

Dont forget that enemies respawn on those maps as well lol.

As for the skill tree, I dont think we will be allowed to max everything cuz i saw alot of stuff can go up to 10 points. So I think it will work like one force may have the skills but another force will have a punch in his or her techs. I heavily suspect the lv cap will be 50 from the start since I seen this in alot of MMOs.

Dodging I dont have really have a problem. I played Force and yes when fighting bosses, I get hit really hard and die in 2 hits. Also it sounds like Hunter's evasion has less invincibility frames then Mirage Evasion.

Still drolling off that delicious 941 dmg I was doing on those big guys with the shields


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Default 01-29-2012, 02:14 PM

How does leveling speed compare to PSO?
  
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Default 01-29-2012, 02:21 PM

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Originally Posted by Aiex View Post
How does leveling speed compare to PSO?

I got Lvl2~20 in one day on my Force, if that says anything.

The cap is 20. So..
  
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Default 01-29-2012, 02:23 PM

Sounds roughly the same in that case. Presumably final level cap will be 200?
  
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Default 01-29-2012, 04:51 PM

Quote:
Originally Posted by Vashyron View Post
Since no one has mentioned it. Only forces can put techs on the 1-0 bar, so effectively so far only Forces can use techs unlike PSO.
Yeah i explained this in one topic. You aren't even given the option to map techniques to the sub bar outside of force.


We still aren't able to do it yet, but remember they did say eventually we'll be able to choose one class and one Sub-class. Perhaps choosing Force as a subclass will allow others to use Techniques, ala PSO.
  
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