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Originally Posted by SELENNA
- One of the worst quest systems with repetitive tasks (kill X monsters, bring me that, etc.). We didn't need that with PSO, we already have WOW, Tera, Guild Wars 2, etc.
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Only thing I can agree with here is possibly the Matter Board forcing repeat runs through early missions to find some drop (though at least the drop is a weapon/unit you get to keep as the reward) or randomly-spawned cutscene tablet. Otherwise, as already pointed out, all of Coffee's quests are things you'd be doing anyways and the other client orders are just additional,
optional rewards you can get for doing what you'd be doing anyway.
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- Few weapons choices, you'll use a weapon for so long it gets boring. I thought they'd add more weapon types, but it seems not.
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I have a feeling I'm going to be repeating this a lot addressing your points, but: This. Is. A. Beta. All the weapon types that will be in the final game are not here. There are already 3-5 PAs for every weapon and there will likely be more in the final game. More of both will be released as the game goes on.
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- No challenge. The entire game feels like a cakewalk, except maybe some bosses. The A.I. isn't aggressive enough.
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This. Is. A. Beta. Not only that, but it's the first two areas of the game. And they were nerfed due to complaints of it being too tough in the alpha. Difficulty will most likely ramp up as you progress. You know, like pretty much every game ever. Not to mention, PSO was never terribly difficult until you got to Hard, and even then, once you were decent and had the mechanics down, even that wasn't too much of a challenge. Ultimate was deliberately brutal, but it wasn't introduced when the game was first released, and certainly not during a beta stage.
Also, have you done the city mission? It's not a cake-walk, from my experience, although it definitely does need to show up more often than twice a day for 20 minutes at a time.
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- Level design is average. I know maps are semi-random but they only take like 10min max to explore and clear. I miss PSO days when caves could take 30min+ to explore because there were a lot of different routes. Now it just feels empty and boring.
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Well, mixed opinions on this. Some people prefer the shorter missions, some people liked exploring the caves/ruins for 30-90 minutes at a time. I belong in the latter group, actually, but if I want to play some more I can just... start another mission. I'm going to submit feedback that there need to be some longer missions, though, myself. Plus, multiple routes and more "landmarks" would be nice.
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- At first I thought being F2P would be great but seeing how they implemented Ark Cash it is just bad. My Room? Pay. Another character slot? Pay. I think they should have made PSO2 a paid game, something like $49.99 and give us all the features.
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Except that never was going to happen. I, too, would have preferred to pay upfront for the game and then like $10/mo instead of the F2P model. However, without knowing final pricing on anything, it's impossible to know if it's going to work out to more or less or about the same. If it works out to the same or less in practice then... what's to complain about, really?
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- Boost monsters aren't fun. Why are there no rare mobs?! That's what made hunting fun in the PSO days.
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This. Is. A. Beta. Boost monsters are a supplement to rare monsters, not a replacement. There is zero reason to think that rare monsters are out just because we haven't seen any in a
beta.
Also, if rare monsters are the only thing that made playing the game fun for you, then, I dunno what to tell you. It seems silly for that to be the only thing, but to each their own I guess.
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- Feels more like PSU than PSO.
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As one who loved PSO and never really got into PSU (quit after a few months), I can't really say I agree. It feels like neither, but definitely errs more toward PSO than PSU, IMO.
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On the topic of mags, I think it's stupid to have to complete a client order to have one.
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Can't argue with irrefutable logic like that.
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I also miss being able to just warp into a zone without completing dozens of quests.
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Dozens my ass. I'm aware you were probably using hyperbole, but there's what... 3 missions you have to complete, then you get Coffee's client order and have to do 2 more and you unlock caves. Not even half a dozen.
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Overall I think PSO 2 is boring[...]
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Well, I disagree. I don't think most will disagree that the Matter Board shit is out-of-place, but as far as I can tell that seems to be completely optional anyway.