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Reload this Page You know what'd make this a true sequel?

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Default 05-21-2012, 02:11 PM

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It'd be funny to find a grave that said
"Gary was here! Ash is a loser!"
  
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Default 05-21-2012, 02:19 PM

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"Gary was here! Ash is a loser!"
You just beat the game of life.



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Default 05-22-2012, 12:45 PM

Reading down this thread it seems that everyone here is hell obsessed on C-mode. Now I never played pso past ep2 so I don't really know how good it was but damn... Here was me thinking sequels were about advancing the game and putting more into the experience but it would seem I was wrong, it's about rehashing old modes and doing the same thing as before. As I said before I haven't played C-mode so I may not be the best judge but I think a sequel should sport new content rather than old.

C-mode must have been one hell of a mode...


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Default 05-22-2012, 02:20 PM

Well, sequel is making old things better. Continuing the legacy. Etc.

If it is completely new things and done away with the old, it is not a sequel, but a new and different thing.

Not having c-mode imo, was a step backward instead of forward. Which was what PSU was in comparison to PSO. If PSU had been the prequel of PSO, I would probably have no complaints regarding its game design. (not saying PSU is all bad)

Last edited by SolRiver; 05-22-2012 at 02:24 PM..
  
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Default 05-22-2012, 02:52 PM

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Originally Posted by Angelic Fae View Post
Reading down this thread it seems that everyone here is hell obsessed on C-mode. Now I never played pso past ep2 so I don't really know how good it was but damn... Here was me thinking sequels were about advancing the game and putting more into the experience but it would seem I was wrong, it's about rehashing old modes and doing the same thing as before. As I said before I haven't played C-mode so I may not be the best judge but I think a sequel should sport new content rather than old.

C-mode must have been one hell of a mode...
Well if you read this thread, you have to understand how it works. It really brings out the strategy, tactics and teamwork oh these games. And you know when playing with friends... strategy is REEEAAALLLY fun.

Like

Bro fist victory fun.



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Default 05-22-2012, 03:03 PM

I don't like things in a game that i can't do alone, such as challenge mode missions and i also don't like things in game where unless i say what i'm doing it can be very aggravating to play with someone. For example, playing the same mission over and over again to get something.

I also wish that all of a given planet would be open to everyone the team at the same time. I always liked that aspect of PSO. If the creator of the room had up to x unlocked you could run into any of the unlocked stuff that you wanted. Though at the same time that also proved annoying sometimes with people running ahead and ruining parties.
  
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Default 05-22-2012, 03:49 PM

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Originally Posted by RocSage View Post
I don't like things in a game that i can't do alone, such as challenge mode missions and i also don't like things in game where unless i say what i'm doing it can be very aggravating to play with someone. For example, playing the same mission over and over again to get something.

I also wish that all of a given planet would be open to everyone the team at the same time. I always liked that aspect of PSO. If the creator of the room had up to x unlocked you could run into any of the unlocked stuff that you wanted. Though at the same time that also proved annoying sometimes with people running ahead and ruining parties.
Yeah I wouldn't go anywhere near challenge mode with strangers or without mic chat.


Seriously, dudes. Force your friends to get into this game. It's free now. :0



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Default 05-22-2012, 06:19 PM

Quote:
Originally Posted by RocSage View Post
I don't like things in a game that i can't do alone, such as challenge mode missions and i also don't like things in game where unless i say what i'm doing it can be very aggravating to play with someone. For example, playing the same mission over and over again to get something.

I also wish that all of a given planet would be open to everyone the team at the same time. I always liked that aspect of PSO. If the creator of the room had up to x unlocked you could run into any of the unlocked stuff that you wanted. Though at the same time that also proved annoying sometimes with people running ahead and ruining parties.
this^ it doesn't even matter how many friends i have on the same game, i just get sick of people sometimes (a lot actually) and like to do things on my own or with strangers that don't give a d***+^_^+
  
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Default 05-22-2012, 07:23 PM

I remember that I completed c-mode mostly with strangers. (and naturally a few become friend along the way)

I think it was because the community back then was quite different. These days, these time attack kind of thing, I would be more hesitant to play with strangers...

I think the issue was that back then (on GC and DC), there were so many hacked and duped weapon, to the point that the ONLY people that played c-mode are either hardcore legit (i'm one), or is there just for the challenge. So finding the right kind of people at c-mode block was MUCH easier.

Now if c-mode come out again, I wonder if I would have trouble finding similar minded people to team with. Especially if say c-mode also give a really good weapon, and now people are there for the reward instead of the challenge... I could see it being more frustrating to find decent players.
  
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Default 05-22-2012, 07:32 PM

The thing that always blows my mind away is how whenever people bring up ideas for modes and gametypes in games that are superfluous to the main gaming experience, there always seems to be a crowd who argues against such ideas and thoughts. It's as if the inclusions of such modes, which bare little to no effect on how they will play the game, will ruin the game.

Anyway, after awhile you become so familiar with cmode that it becomes pretty casual and you can do it with little to no communication. I mean hell, I don't speak or understand any kind of moonspeak and was 16 at the time but still played the hell and had fun with random JP Cmode games. Hell most of the customizable weapons I got in C-mode where with random ass english teams. The only time I had a set group of people who we played cmode with was when episode 2 cmode came out because the game population was slowly dying and the community wasn't as robust as it was in the path. So it was hard enough finding people who wanted to do it, let alone people who where at the same stage that you where.

Quote:
Originally Posted by SolRiver View Post
I think the issue was that back then (on GC and DC), there were so many hacked and duped weapon, to the point that the ONLY people that played c-mode are either hardcore legit (i'm one), or is there just for the challenge. So finding the right kind of people at c-mode block was MUCH easier.
Yeah I think you hit the nail on the head. I wasn't a hardcore paladin of the legit legion. But I didn't care for how challenge defeating hacks made the game which was my main reason for avoiding them. Plus now that I think about it, the cmode community seemed pretty great and friendly in helping people learn how to play it. Unlike the Time Attack rubes you see running around now a days on PSU.




"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

Last edited by AC9breaker; 05-22-2012 at 07:38 PM.. Reason: penis
  
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