The thing that always blows my mind away is how whenever people bring up ideas for modes and gametypes in games that are superfluous to the main gaming experience, there always seems to be a crowd who argues against such ideas and thoughts. It's as if the inclusions of such modes, which bare little to no effect on how they will play the game, will ruin the game.
Anyway, after awhile you become so familiar with cmode that it becomes pretty casual and you can do it with little to no communication. I mean hell, I don't speak or understand any kind of moonspeak and was 16 at the time but still played the hell and had fun with random JP Cmode games. Hell most of the customizable weapons I got in C-mode where with random ass english teams. The only time I had a set group of people who we played cmode with was when episode 2 cmode came out because the game population was slowly dying and the community wasn't as robust as it was in the path. So it was hard enough finding people who wanted to do it, let alone people who where at the same stage that you where.
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Originally Posted by SolRiver
I think the issue was that back then (on GC and DC), there were so many hacked and duped weapon, to the point that the ONLY people that played c-mode are either hardcore legit (i'm one), or is there just for the challenge. So finding the right kind of people at c-mode block was MUCH easier.
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Yeah I think you hit the nail on the head. I wasn't a hardcore paladin of the legit legion. But I didn't care for how challenge defeating hacks made the game which was my main reason for avoiding them. Plus now that I think about it, the cmode community seemed pretty great and friendly in helping people learn how to play it. Unlike the Time Attack rubes you see running around now a days on PSU.