Originally Posted by Jonth
So I might not have been the best candidate to have tested this after all. I should have mentioned that I haven't been terribly motivated to play on the JP servers (been waiting for localization to play with friends), so my only leveled class is Force at level 6. Also, the only unit I had that added Ability (thankfully it did not add any other offensive stats) could only be equipped by me as a Force, therefore I had to use a Rod instead. Also again, I can't for the life of me figure out how to make a new page on that wiki... Tell me later.
Anyway, my extremely meager test results did show something despite the fact that I was completely inept at performing said test. The results:
I was equipped with a Fire attribute (19) pole, fighting fire weak level 1 Oodans. I made 15 hits on both tests.
Without the ability unit: With the ability unit (+10 ability):
I know the numbers are probably too low and too few to work with to come up with a working formula, but they definitely tell of a beneficial Ability to variance trend. Maximum damage did not increase, but minimum did.
It looks more like the10 ABL helped you get the correct ABL req so the variance is more likely to hit the max damage which is 49.
Okay I'm going to test this rarity stuff soon with a alba sword and a Claymore, even though a claymore's base stats are 4S-atk higher I don't think it'll matter.
I took a calibur and a alba breaker even though the alba breaker had 20 more attack it shows these results.
Calibur- 166 | 160 | 160 | 146 | 146
Alba Breaker- 169 | 172 | 166 | 172 | 147