PSO-World.com Phantasy Star NewsPSOW ForumsPSU Items DatabaseGuides Database
Register Site Links FAQ/Rules Forums Groups Search Today's Posts Mark Forums Read
Go Back   PSO-World.com Forums > Phantasy Star Online 2 > PSO2: Gameplay, Guides & Walkthroughs
Reload this Page Skills/Mag for a defense-based Hunter?


Reply
 
Thread Tools Display Modes
Skills/Mag for a defense-based Hunter?
Old
  (#1)
Mega Ultra Chicken is Offline
The Biscuit of the World
 
Mega Ultra Chicken's Avatar
 
Posts: 689
Join Date: Jul 2009
   
Default Skills/Mag for a defense-based Hunter? - 07-09-2012, 08:58 PM

Since I already have a reckless offensive fighter in Mazarin, I'm thinking of making Killbot more of a tank to differentiate her from Maz. Problem is, I don't really know which skills or Mag stats I should look in to if I want to take that path. Perhaps someone could fill me in on that, or if making a defensive Hunter is even worth doing?



Ship 10 characters ( Left to right: ) Luca --- Mazarin --- Irena Ironstar --- E. Kohler --- Eos
  
Reply With Quote
Old
  (#2)
Pillan is Offline
The Cast Supremacist
 
Pillan's Avatar
 
Posts: 1,971
Join Date: May 2006
Location: MIT
  Send a message via MSN to Pillan  
Default 07-09-2012, 09:09 PM

Guard Stance seems like the obvious choice on such a route. It is a -150 to S-Atk and R-Attack starting off, and maxes at -100, but that won't be too much of a problem in the long run. While you're down that path you may as well grab Sword Gear anyway.

Between Guard Stance Up and S-Def Up, definitely S-Def Up. Both are +50 to S-Def, but one isn't limited by guard stance activation. I don't really care for +50s at level 10, but there are no multipliers for defense stats. HP Up seems like an obvious choice, but it's so easy to get a lot of HP from Soul effects and the stat is naturally higher, making it harder to justify.

And if you are going the sword route, the Just Guard/Counter tree seems like a good bet. And I personally have fallen in love with Just Reversal.

But, personally, I would recommend playing defensively by skill moreso than by tree build, as the best defense is guard/step timing. And that doesn't require a -30 to -20 to damage before JA and PA multipliers.

Also remember that Hunters defense growth only effects S-Def, but HP helps out with every type of attack. The overwhelming majority of attacks are reduced with S-Def, but bosses and the occasional throwing or techy enemy uses the other ones.

Last edited by Pillan; 07-09-2012 at 09:13 PM..
  
Reply With Quote
Old
  (#3)
Mega Ultra Chicken is Offline
The Biscuit of the World
 
Mega Ultra Chicken's Avatar
 
Posts: 689
Join Date: Jul 2009
   
Default 07-09-2012, 09:24 PM

Quote:
Originally Posted by Pillan View Post
Guard Stance seems like the obvious choice on such a route. It is a -150 to S-Atk and R-Attack starting off, and maxes at -100, but that won't be too much of a problem in the long run. While you're down that path you may as well grab Sword Gear anyway.

Between Guard Stance Up and S-Def Up, definitely S-Def Up. Both are +50 to S-Def, but one isn't limited by guard stance activation. I don't really care for +50s at level 10, but there are no multipliers for defense stats. HP Up seems like an obvious choice, but it's so easy to get a lot of HP from Soul effects and the stat is naturally higher, making it harder to justify.

And if you are going the sword route, the Just Guard/Counter tree seems like a good bet. And I personally have fallen in love with Just Reversal.

But, personally, I would recommend playing defensively by skill moreso than by tree build, as the best defense is guard/step timing. And that doesn't require a -30 to -20 to damage before JA and PA multipliers.

Also remember that Hunters defense growth only effects S-Def, but HP helps out with every type of attack. The overwhelming majority of attacks are reduced with S-Def, but bosses and the occasional throwing or techy enemy uses the other ones.
Would War Cry be useful at all for such a build? Or is the threat generation from it too marginal to make much use of it?



Ship 10 characters ( Left to right: ) Luca --- Mazarin --- Irena Ironstar --- E. Kohler --- Eos
  
Reply With Quote
Old
  (#4)
Pillan is Offline
The Cast Supremacist
 
Pillan's Avatar
 
Posts: 1,971
Join Date: May 2006
Location: MIT
  Send a message via MSN to Pillan  
Default 07-09-2012, 09:29 PM

To be completely, honest, I've never used War Cry. And I usually attract the bosses attention by just hitting him in the face with a giant sword. I generally hold its attention even in groups of ten, so it's possible to do that easily without that skill. I assume attracting attention is based on damage, which would be reduced going the Guard Stance route, which justifies the use of War Cry. (...Usually only grenade happy rangers can steal it from me...)
  
Reply With Quote
Old
  (#5)
TheSnowmanEffect is Offline
Don't worry, I'm chill.
 
Posts: 14
Join Date: Jul 2012
Location: Florida
   
Default 07-10-2012, 09:43 AM

5 points of defense = 1 point of damage reduction from that type of damage.
If you stack it, you can seriously take out a large chunk of damage.. From one type of damage.

HP Up is the way to go for all-round defense builds. Get S-Def Up if you want to equip better units that require S-Def, but other than that just stack as much HP as you can.

As for War Cry, it increases the rate of aggro you gain. Starts off at 100% and lasts 5s but at max it'll be 200%, and lasts as long as its cooldown. If the aggro is based off of damage then using war cry would make the monster see you hitting it for 3x damage at max, so people would never rip the thing off you.. Theoretically (Still haven't tried out War Cry at max yet).

Don't forget to grab Just Reversal and Just Guard, not one or the other. Just Counter is your choice, as the damage isn't much.

Now for your guard stance, I'm sure you know that at max your S-Def gains a 200 boost with -100 to S/R-Atk. That's only 40 points of damage reduced from melee. The reduction seems worth it against normal bosses and mobs, but when bosses are boosted you'll wish you had specced for HP instead.

My personal opinion? Your skill tree should look like this,
http://ryuhiroshi.ry.funpic.de/pso2/...I2ebkbGOjJddof

You don't need anything else in S-Def Up currently as you can spec into your mag for better units, and with S-Atk Up that high you can equip the best sword currently with very little points into your mag (Maybe 20 or so).


Of course this is all my theory. And yes I know I put Just Counter in that skill tree. I find the skill worth it just for the laughs when you kill a boss (or really anything) with it.
  
Reply With Quote
Old
  (#6)
ps0k1d is Offline
Rappy Hunter
 
ps0k1d's Avatar
 
Posts: 59
Join Date: Jul 2012
   
Default 07-10-2012, 04:07 PM

Well as soon as I could buy AC, i went and bought another skill tree for just this reason. I went full tank build with war cry and everything and i have not looked back. My reason being, i have insanely high defense with a great amount of attack still. And this is how i did it.

First, keep your s-atk mag from when you were a damage hunter, the loss in atk you will see from going tank will be noticeable so having the extra 80-100 points you should have on the mag will help. (I have about 60 ability on mine as well) This helps counter balance the loss of attack from guard stance and keeps your damage up.

Next is to find a good sword and get it up to about 400+, last survivor is a great sword as it gives HP up and requires s-def to wield. This in my book was a great sword for a tank. Also you will want to pick up sword gear.

S-def up is a must, as without a def mag you will need them to use the higher 8* armors. I recommended the golden looking armors that look like they have feathers on them, as they grind out to a very high amount of s-def, plus put a nice rockbear soul on them and i think they max out at 200+ s-def per armor.

Also, the importance for war cry at max is almost certain if you are going to be full tank, if you just want to be a defensive fighter then its not as important. With war cry however they stick to you like glue and the other damaging members of your team can pummel them to death. Also at max it has a 30 second CD, with its active time being 30 seconds so they are always on you.

Of course you want just guard, because i've found out as a tank if you can throw yourself in front of an attack and just guard it, it will also stop the attack from hitting your teammates if they are in range. This is very helpful to being an effective tank, and something i use all the time on the new snow tiger when he does his leaping attack.

Here is my current skill tree:
http://ryuhiroshi.ry.funpic.de/pso2/...I2ebGOkbjpKIbf

I don't see the importance of getting the extra health, as the rockbear souls help out and you have to max the HP up's for them to be really useful. Plus I take at the most 60 damage from bosses attacks so I have plenty of HP to take damage with.

My current striking stats are 900 atk and 1000 def, without guard stance on or any med center drinks. So i feel pretty balanced.

Anyway this is all just my opinion and what has worked for me. Hope i have been able to help you figure out what you want to do!


PSO2: Ship 2
ID - psokid - level 40 HUcast
CAST4LIFE
  
Reply With Quote
Old
  (#7)
Sigmund is Offline
(╯□)╯︵ ┻━┻
 
Sigmund's Avatar
 
Posts: 157
Join Date: Jun 2012
   
Default 07-10-2012, 04:17 PM

^
Hmm, this is almost exactly my build. Although I'm going to start getting the prerequisite for Automate Half Line instead of getting SATK Up and I don't get Just Counter.

War Cry is either a 10 or 0 talent imo, it just doesn't work at low levels. Unless your partner is a pretty geared Launcher, the boss will stick to you.




PSO2 Hunter talent tree discussion *Please read the FAQ in the first post*
PSO2 Repeatable Quest Guide
  
Reply With Quote
Old
  (#8)
ps0k1d is Offline
Rappy Hunter
 
ps0k1d's Avatar
 
Posts: 59
Join Date: Jul 2012
   
Default 07-10-2012, 04:44 PM

Yeah Sigmund, i agree with you. War Cry needs to be at ten for it to be a good skill to use. However i also think the same way for automate halfline, that ones needs to be at about a 9-10 points for it to be useful as well. So my plan for that skill is to pick it up when the cap hits 50, assuming they give us another 15 SP to play with.


PSO2: Ship 2
ID - psokid - level 40 HUcast
CAST4LIFE
  
Reply With Quote
Old
  (#9)
Sapparu is Offline
Rappy Hunter
 
Posts: 11
Join Date: Jun 2012
   
Default 07-11-2012, 07:57 PM

How does Just Reversal work? It only works about 1/10 times I get knocked down.
  
Reply With Quote
Old
  (#10)
ps0k1d is Offline
Rappy Hunter
 
ps0k1d's Avatar
 
Posts: 59
Join Date: Jul 2012
   
Default 07-11-2012, 08:10 PM

Sapparu, for just reversal you have to hit your jump button as soon as you hit the ground. Also you cant hit any other button before landing or else it cancels out the action of just reversal. So basically, as you go flying let up of all other keys/buttons, the second you touch the ground press your jump key, then continue moving and fighting as normal.


PSO2: Ship 2
ID - psokid - level 40 HUcast
CAST4LIFE
  
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



Powered by: vBulletin
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
All PSO and PSU images and official illustrations are (C) SONICTEAM / SEGA, 2000-2011. All logos and trademarks in this site are property of their respective owners. The comments are property of their posters. All the rest 2000-2012 PSO-World.com.