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  1. #1

    Default Weekly Maintenance 11/12/2014 (Wednesday)

    Weekly Maintenance Details:

    Date: 11/12/2014 (Wednesday)

    Expected Time Duration: 08:00 ~ 17:00 (GMT+9)
    Expected Game Patching Time: 14:00 (GMT+9)

    PC Details:

    Game Launcher Version: Version 03.00.01
    Client Version: ver. 3.0101.2
    PC Update Size: N/A (22GB For Beginners)

    Vita Details: Via "LiveArea"

    Client Version: ver.3.06
    Game Update Size: N/A (5.2GB For Beginners)

    Expected New Contents & Changes:
    Episode 3 Hotfixes
    Your signature image was 1,022px × 328px. Signature images are limited to a combined total of 600 pixels in width, 180 pixels in height, and 50,000 bytes in filesize.
    I play on Ship 2 and the name of my character is Cryska, feel free to send a friend request.

  2. #2

    Default

    Hey, tomorrow SEGA will disabling some features again in response to server lag issue!
    Holy shit, when they fix it for real instead of cutting grass in the middle of nowhere.

    From Bumped.org:
    Icons and numbers for new notifications will not be updated during Emergency Quests. This measure affects the notification icon and number that displays in the “Community” section of the Main Menu. This change will target the following situations:
    - Mail
    - Friend Requests
    - Team Invites
    - Campaign Reward notifications. (The [!] icon above the Visiphone.)
    - New notification icons and numbers will display when logging into the game when Emergency Quests are not occurring. As for the things that arrive during EQs, the notification icon will display if you log into the game again after the Emergency Quest is over.


    Also reminder that on 19th November maintenance GGG trigger will be removed from casino reward shop, and there will be Live Broadcast on Nov 18th.

  3. #3

    Default

    "Let's just keep cutting random things until we find something that works."

  4. #4

    Default

    I think it needs to be spelled out a bit more than that.

    Next weeks maintenance, that is, the one where we get Ult, is where we lose the chance the purchase Gunne Ginna Gan triggers, among others. If you wish to try and get those units the easy way, better start collecting.

  5. #5

    Default

    Wonder how relevant those units will be by the time they release a Shironia AQ.

    Assuming that even happens in the first place.

  6. #6

    Default

    i still think the lag issues were caused by the changes in sega's servers after the ddos. cutting random stuff wont make much, if any difference either way im betting.

  7. #7

    Default

    Quote Originally Posted by Misaki Ki View Post
    "Let's just keep cutting random things until we find something that works."
    Yup. At this point, they're just throwing crap against the wall and hoping something sticks.

  8. #8

    Default

    why wouldn't they make a Shironia AQ?
    I'm betting there will be meatier units than Saiki real soon too, but it's not guaranteed if they will have the dex bonus on them or not.

  9. #9
    Wielder of the Neiclaws Ce'Nedra's Avatar
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    Default

    They only release AQs in sets of 3 maps and since the last batch (Coast, Quarry and Seabed) we only had 2 new maps (Shironia and Facility). We first have to wait for a 3rd map and then it mostly takes them 1-2 months before brining out AQs for them.

    Celestial Manager~
    Quote Originally Posted by isCasted View Post
    Welcome to PSO2, a game which tells you to fuck off on regular basis. Have fun!
    Quote Originally Posted by Rupikachu View Post
    He just copypasted the log, which is mostly SOHO talking, and then for the remaining pages he just went to psow and copied the ep4 thread salt.

  10. #10

    Default

    With them releasing the Extra Hard quests and Ultimate Quests, I'm wondering where future AQs are going fit in the new line of progression.

    I suppose they could just add Extra Hard difficulty to them, as well.

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