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02-18-2001, 09:27 PM
Thinking? Oops!
Seriously, though, it makes sense. What Sonic Team was doing with this game was probably just too large than what they could afford in one development phase....especially with SEGA on the rocks and all. And knowing enough about game design, PSO, as is, certainly needed a load of manhours to complete. Especially, if you consider all the little details put into the game, graphically or otherwise....
<font size=1>[ This message was edited by: Skee on 2001-02-18 22:56 ]</font>
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