Quote:
On 2001-02-20 06:44, Ambrai wrote:
I also mean no offence to you friend, but usualy the people who have issues with the aforementioned topics are the ones who feel slighted because noone has ever done anything kind for them. I don't blame them for feeling that way, just don't call others cheaters.[addsig]
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Let me tell you a little story:
Some days ago, I played pso with two other, relative high lv, players. when we returned to town, after finishing a dungeon, one of them said something about really needing a monogrinder. So, since it was fun playing with them, I thought: fuck it, I have about 30 of them in the bank anyway, dropped one in front of the bank, told him it was there for him and went to the shop. After getting it the two (who seemed to know each other) called me out to bank and dropped down some stuff. Like, two rare weapons, a mag and some sort of cool Palasch. I took the Palasch, but the other stuff I left alone. Maybe I'm just letting my personal principles get the better of me, but personally, I just want to earn my own stuff, I just don't feel satisfied otherwise. I usually play with the same people I know from a certain message board and when we're in a dungeon and someone finds a normal weapon someone else can use, of course we give it to him, or even keep stuff we find playing on our own and give it to each other when we meet up next. What I'm talking about here is just walking up to strangers and asking them for "rare" rare weapons that you'll probably never meet again anyway. I know that if offered rare weapons to some of the people I play with, they would actually feel bad about it, like they were dependant on handouts or something. Just receiving a rare item from someone can never give you the same satisfaction or joy compared to finding it yourself in the ruins after defeating 4 Delsabers in hard mode just barely. A weapon obtained in that way, you can wield on the battlefield with pride.
As for leveling up newbies, when I did this yesterday with someone else, we actually came to the conclusion that it's a bad idea. Because if 2 lv 50 Characters kill off everything for them, they don't learn how to fight properly. They don't see the importance of healing, they don't know learn how to move on the battlefield, because they feel to secure. So basicly when you train newbies, teach them how to combo, tell them how to play their role best, teach them about enemy patterns and how to move, but let them fight their own fights. Else they will never learn to stand on their own. Give a man a fish and you will feed him for one day, teach him how to fish and you will feed him for the rest of his life.
This whole community thing is great, just keep things real, peace.
I was programmed according to the code of Bushido.
Better to die with honour, than to live in shame.
<font size=1>[ This message was edited by: The_Neon_Samurai on 2001-02-20 08:01 ]</font>