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Default 03-14-2004, 01:35 AM

I've just realized something.

When a weapon has Hit%, exactly how is the extra accuracy added?

Does it simply add that much more ATA? For instance, a Vulcan (which adds 12 base ATA) with 30% Hit would add 42 ATA...right?

OR

Does it work like other percents: it adds that percentage more ATA to your base ATA? IE, Let's say you have a weapon that adds 200 ATA. If it had 25% Hit, would it add a total of 250 ATA?

I personally think every 5% of Hit adds 5 more ATA...but I could be wrong...help would be appreciated. Also, I'm sorry if my wording is a tad...confusing.
  
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Default 03-14-2004, 01:45 AM

The Hit PE doesn't add a certain percentage to your ATA at all, but rather it adds 1 point to your ATA for 1% of Hit. So a weapon 5% Hit would have 5 more ATA than what it would normally have.
  
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Default 03-14-2004, 11:47 AM

I thought that hit% was based on how much ata the weapon originally give, say ata +150 then with 10% hit you will get an extra 15 ata. 10% of what the weapon gives you.
  
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Default 03-14-2004, 12:06 PM

Quote:
On 2004-03-14 09:47, NWO4Life wrote:
I thought that hit% was based on how much ata the weapon originally give, say ata +150 then with 10% hit you will get an extra 15 ata. 10% of what the weapon gives you.
Nope, Sounomi (as usual ) is right. Each % to hit adds 1 to ATA - hence Hit mechguns are so insanely good




<font size=-1>[ This Message was edited by: Polar on 2004-03-14 10:06 ]</font>
  
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Default 03-14-2004, 02:48 PM

Ah, okay. Thanks Sounomi. I thought it was like this, but I had some issues with one weapon with Hit%...it should've added like 90 ATA but added more...

Anyway, thanks for solving my problem. HUnewearl gets to use those 25% H&S25 Justices!
  
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