I've been looking at the guides, trying to figure out how to max out the stats on my Greenil RAmarl, seeing as she's the only character I haven't fed material's to yet. The only problem I have with it, is that 5/70/42/83 mag. There's no way to get a sato out of that, and I like to keep a Sato on my RAmarl. I was wondering what the best way to tweak the mag. According to FurryBagi's guide, the RAmarl will have 10 left over materials after hitting level 100 by using this method. Is this still correct? I know Royalrico and some others have been working on a new guide that corrects some errors within the maxing stats guides. It's not that I'm lazy to do the math, because I already have. And if it's correct about the 10 left over mats, I'm fine. Also, does Armor and shield effect the max stats? I'd appritiate input
What I've come up with, and it seems very off:
Materials:
Power: 113 (+226)
Defense: 53 (+106)
Mind: 20 (+40)
Evade: 31 (+62)
Luck: 25 (+50)
Mag:
Def: 5 (+10)
Pow: 67 (+134)
Dex: 45 (+90)
Mind: 83 (+166)
Units:
1. God/Ability (+20 total to all stats except ATA, +2 ATA)
2. God/Ability (+20 total to all stats except ATA, +2 ATA)
3. God/Mind (+40 MST)
Total Gain:
Atp: +400
Dfp: +156
Mst: +286
Evp: +102
Ata: +130
Lck: +50
I know slot 4 isn't said needed by furry, but I don't know. With what I stated above, it leave 7 materials open. I'm so lost. x.X