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Reload this Page Maxing RAmarl stats using a rare mag

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Default 08-09-2004, 06:14 PM

I've been looking at the guides, trying to figure out how to max out the stats on my Greenil RAmarl, seeing as she's the only character I haven't fed material's to yet. The only problem I have with it, is that 5/70/42/83 mag. There's no way to get a sato out of that, and I like to keep a Sato on my RAmarl. I was wondering what the best way to tweak the mag. According to FurryBagi's guide, the RAmarl will have 10 left over materials after hitting level 100 by using this method. Is this still correct? I know Royalrico and some others have been working on a new guide that corrects some errors within the maxing stats guides. It's not that I'm lazy to do the math, because I already have. And if it's correct about the 10 left over mats, I'm fine. Also, does Armor and shield effect the max stats? I'd appritiate input

What I've come up with, and it seems very off:
Materials:
Power: 113 (+226)
Defense: 53 (+106)
Mind: 20 (+40)
Evade: 31 (+62)
Luck: 25 (+50)

Mag:
Def: 5 (+10)
Pow: 67 (+134)
Dex: 45 (+90)
Mind: 83 (+166)

Units:
1. God/Ability (+20 total to all stats except ATA, +2 ATA)
2. God/Ability (+20 total to all stats except ATA, +2 ATA)
3. God/Mind (+40 MST)

Total Gain:
Atp: +400
Dfp: +156
Mst: +286
Evp: +102
Ata: +130
Lck: +50

I know slot 4 isn't said needed by furry, but I don't know. With what I stated above, it leave 7 materials open. I'm so lost. x.X
  
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Default 08-09-2004, 06:48 PM

I wish i could help you im so sorry..if i were to worry about maxing stats...i would just play the game as it is and you will have your weak points and your strong points...
  
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Default 08-09-2004, 07:07 PM

First thing's first...

NOT Royalrico

Now on to point two: FurryBagi did not pass 8th grade math. More on that here AND here.

NOTE: Post in either of those and I will eat your first-born child!

Now on to what you will like the most.

RAmarl

Stat Boost Needed

ATP 402
DFP 151
MST 299
ATA 25
EVP 102
LCK 90

Method 1

Materials

Power: 56
Defense: 53
Mind: 77
Evasion: 31
Luck: 25

Leftover Materials: 8

Mag

DFP: 5
POW: 100
DEX: 42
MIND: 53

Units

1. God/Ability
2. God/Ability
3. God/Power
4. --

Rare Mag Notes

Deva and Sato rare mag cannot be obtained. *

Method 2

Materials

Power: 81
Defense: 53
Mind: 57
Evasion: 31
Luck: 25

Leftover Materials: 3

Mag

DFP: 5
POW: 100
DEX: 42
MIND: 53

Units

1. God/Ability
2. God/Ability
3. God/Mind
4. --

Rare Mag Notes

Deva and Sato rare mag cannot be obtained. *

Method 3

Materials

Power: 81
Defense: 28
Mind: 77
Evasion: 31
Luck: 25

Leftover Materials: 8

Mag

DFP: 5
POW: 100
DEX: 42
MIND: 53

Units

1. God/Ability
2. God/Ability
3. God/Body
4. --

Rare Mag Notes

Deva and Sato rare mag cannot be obtained. *

Method 4

Materials

Power: 81
Defense: 53
Mind: 77
Evasion: 11
Luck: 25

Leftover Materials: 3

Mag

DFP: 5
POW: 100
DEX: 42
MIND: 53

Units

1. God/Ability
2. God/Ability
3. God/Legs
4. --

Rare Mag Notes

Deva and Sato rare mag cannot be obtained. *

Method 5

Materials

Power: 51
Defense: 53
Mind: 77
Evasion: 31
Luck: 25

Leftover Materials: 13

Mag

DFP: 5
POW: 130
DEX: 12
MIND: 53

Units

1. God/Ability
2. God/Ability
3. God/Arm
4. --

Rare Mag Notes

Deva and Sato rare mag cannot be obtained.

* Methods 1 - 4 do actually allow for the rare mags Deva and Sato. The catch is that you have to use 3 more materials. Careful with method 2 and 4 material diet, as they have no more and no less materials than what you will need for you to get your desired mags.

THANK QUO FOR THIS GUIDE!!!

I hope that helps. I suppose this is as good a time as any to selfishly plug the new guide that will be ready for all of you soon. Thanks to cHaOsMaZta, Quo and myself you will all have a brand new Max Stats guide very very soon (its 23 pages are being double and triple checked as we speak). ENJOY! This is for everyone to enjoy. We do this so that the PSOW community may be more aware of just how intricate this game can be; we gain nothing from it (well... maybe fame. HA! )


  
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Default 08-09-2004, 07:15 PM

armour and shield have no effect, just like weapons.

that method seems good to me. what looks wrong?
  
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Default 08-09-2004, 07:24 PM

Thanks RicoRoyal that's exactly what i needed and kinda hoped I would get your attention with it

Using your method one, here's what I got now:

Materials:
59 pow
53 def
77 mind
31 evp
25 lck

Mag: Will be 5/50/45/0 at level 100, and 5/97/50/53 at level 200

Slots:
God/Ability
God/Ability
God/Power
God/Battle

Just want to make sure this will come out right. I added three mats to power to take away from the 3 power I took from the mag and put onto dex.
  
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Default 08-09-2004, 07:25 PM

i'm not one for 100% maxed and i can't give a secound thought but all i wanna max is evp(done iin about 10 LVL's)ata(sone in about15LVL's)def about LVL200)so i couldn't care(lck is already done)why would i need mst and ata is easy and 1ta ot not i woun't care with 224 i hit almost every time and only a few thing can evade my n-h-h combo(and thats only if i do a N-H-H on them(i only miss one hit on the 2nd H so thats still3N's and 5H, goof for me as they will die on a N-N-N meh why would i care


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Default 08-09-2004, 07:36 PM

Quote:
On 2004-08-09 17:24, Eanae wrote:
Mag: Will be 5/50/45/0 at level 100, and 5/97/50/53at level 200
You cant have 205 stat points on a MAG

Here is one that works:

5/97/45/53

45ATA + 5DEF = 50 ---> your mag!

Again, don't thank me. THANK QUO! You'll thank me when the FOnewm, FOnewearl, HUnewearl, HUcast, and RAcast guides get published


  
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Default 08-09-2004, 07:41 PM

i can't wait i hate the guides at the mo, they say i have 1 more ata and i didnt level up when maxed or anything, THEY ARE WRONGE KILL KILL KILL


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Default 08-09-2004, 07:42 PM

Quote:
Again, don't thank me. THANK QUO! You'll thank me when the FOnewm, FOnewearl, HUnewearl, HUcast, and RAcast guides get published
Of which I'll be using the FOnewearl guide, so thanks in advance
  
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Default 08-09-2004, 07:45 PM

bit too late for me to use those guides as all my characters are maxed mats' not to bad only the 100 evade on Dana was bad and the 1 luck on Sarah was a bit iffy a few powre ob Sarah but hey atbleats she will do okay a melee(hehehehehe)


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