PSO-World.com Phantasy Star NewsPSOW ForumsPSU Items DatabaseGuides Database
Register Site Links FAQ/Rules Forums Groups Search Today's Posts Mark Forums Read
Go Back   PSO-World.com Forums > Phantasy Star Online > PSO General
Reload this Page Yuji Naka E3 Interview at XenGamers

Reply
 
Thread Tools Display Modes
Old
  (#1)
GhoStar is Offline
A Good Read >>>
 
Posts: 609
Join Date: Mar 2001
Location: Parts Unknown
   
Default 07-16-2002, 07:06 PM

I'll highlight the PSO related things. Nothing drastically new, but you might be interested either way. Though you might find it an interesting read if you like other Sonic Team games.

Quote:
At E3, the XenGamers staff was given the opportunity to sit down for some questions with Yuji Naka, a man who needs no introduction.

XenGamers:How will you deal with multi-platform issues in Phantasy Star Online? Will there be a different design team for each platform.

Naka: We will have separate teams. Also, the Xbox version will have to coincide with the launch of Xbox live. So each release will take a different form.

XenGamers: The backdrops (the spaceship, utopian forest, etc.) are rather wondrous. What is your inspiration for these?

Naka: Well, PSO is a SF/Fantasy RPG. The setting for the game is Gal da Bal Island, on another planet. I wanted to create a sort of resort-like atmosphere for it.

XenGamers: What will be the story for the new versions of PSO?

Naka: I can't talk about the story in detail right now, but I want to follow up with the story that started in the previous game.

XenGamers: Will there be any downloaded content?

Naka: There will be a download feature. There are a lot of as of yet unannounced things in the works that I think will surprise players. I hope the players will enjoy this [aspect of the game].

XenGamers: Nintendo has seemed reluctant to embrace online gaming. Has this had any effect on PSO development for the GameCube?

Naka: No, not at all. Nintendo has a very positive attitude on network gaming. They are paying close attention to new forms of gameplay. I have heard Nintendo is developing network games in-house too. There have been no difficulties in [PSO] development with regards to this, and we have built a very good relationship with Nintendo.


XenGamers: We did not see any Sonic games at E3. Will this series be continued?

Naka: I think we're going to stop the ?Sonic Adventure? series at 2 for the time being. We want to do something different for the next title in the series. We are working on a number of Sonic games now, including ports of older titles. We'll be able to announce these in the near future.

---



"Nintendo has a very positive attitude on network gaming. They are paying close attention to new forms of gameplay. I have heard Nintendo is developing network games in-house too."

---

XenGamers: Will future Sonic games be platform exclusive (e.g. GameCube only, etc)?

Naka: No, we're not thinking in those terms. There is a good chance that Sonic will appear on a number of platforms.

XenGamers: How would you respond to comments that Sonic moves too fast in a 3D environment for the players to appreciate the scenery?

Naka: The player can slow down or stop and enjoy the scenery if something grabs his/her eye. I think Sonic himself doesn't always run full-tilt. I'm sure if he finds some nice scenery he stops to take it in. I hope players will do the same.

XenGamers: You released some Sonic sports games (such as fishing) for i-Mode cellular phones in Japan. Will you make any Sonic sports titles for the home consoles?

Naka: I get the impression that the Sonic sports games on i-Mode are pretty fun, so they may appear on other platforms. However, we aren't actually developing any at the moment.

XenGamers: Will we ever see another Nights game?

Naka: The GBA Nights game is on display in the E3 Nintendo booth. [Until the GBA version] I hadn't seen Nights in a long time, so it was nice seeing it again. Who knows?

XenGamers: How about a sequel to Samba de Amigo?

Naka: The cost of the peripheral is the big stumbling block here. If we could guarantee at least 100,000 people would buy the game, we'd make another one, but the hardware makes it difficult. I'd really like to do a sequel.
<font size=-1>[ This Message was edited by: GhoStar on 2002-07-16 17:12 ]</font>
  
Reply With Quote
Old
  (#2)
Alisha is Offline
pannon Kicker
 
Alisha's Avatar
 
Posts: 4,751
Join Date: Jun 2001
Location: Ohio
  Send a message via AIM to Alisha Send a message via MSN to Alisha  
Default 07-16-2002, 07:17 PM

hmmn i didnt realize the new area's were on a different planet O_o



sig by gama
Justina human female Te/Fi
Shayla newman female Ra/Fi
Alisha.EXE cast female Hu/Fi
ship 02 team:chibiroar
  
Reply With Quote
Old
  (#3)
Denny is Offline
War Emblem
 
Posts: 141
Join Date: Jun 2002
Location: United States
   
Default 07-16-2002, 07:57 PM

If each Xbox release takes a different form, I hope that means one of them is PSO2.^_^
  
Reply With Quote
Old
  (#4)
HAYABUSA-FMW- is Offline
Crazy Awesome Old Potato Man Guy
 
HAYABUSA-FMW-'s Avatar
 
Posts: 4,958
Join Date: Apr 2002
Location: PaRappa Town
PSŲ FC: $$$$-$$$$-$$$$
  Send a message via MSN to HAYABUSA-FMW-  
Default 07-16-2002, 09:10 PM

Quote:
On 2002-07-16 17:57, Denny wrote:
If each Xbox release takes a different form, I hope that means one of them is PSO2.^_^
What are you talking "aboot." It meant the GC and XBOX versions will be in different forms meaning GC PSO isn't the same as XBOX PSO.

PSO2? as in Phantasy Star Online 2? If the story is continued in the GC version as well as the XBOX one, you can't jump from PSO v1/v2 to a #2 as you say it, without the GC story or vice versa with the XBOX one.

The new versions have continued storylines so they are PSO2 if you wanna look at it that way.
  
Reply With Quote
Old
  (#5)
Javier_Von_Fenrir is Offline
The Latin Wolf
 
Posts: 210
Join Date: Jun 2002
  Send a message via AIM to Javier_Von_Fenrir Send a message via Yahoo to Javier_Von_Fenrir  
Default 07-16-2002, 09:27 PM

I love how Xbox owners keep hoping they will getting PSO2, it's quite humorous to watch.
  
Reply With Quote
Old
  (#6)
Shadow_Blade is Offline
Careless, ignorant, and insensitive
 
Posts: 629
Join Date: Jul 2001
Location: Massachusetts
  Send a message via AIM to Shadow_Blade Send a message via MSN to Shadow_Blade Send a message via Yahoo to Shadow_Blade  
Default 07-16-2002, 09:28 PM

Quote:
On 2002-07-16 19:10, HAYABUSA-FMW- wrote:
Quote:
On 2002-07-16 17:57, Denny wrote:
If each Xbox release takes a different form, I hope that means one of them is PSO2.^_^
PSO2? as in Phantasy Star Online 2? If the story is continued in the GC version as well as the XBOX one, you can't jump from PSO v1/v2 to a #2 as you say it, without the GC story or vice versa with the XBOX one.

The new versions have continued storylines so they are PSO2 if you wanna look at it that way.
Ya never know. Anything is possable and Sonic Team in the past has preformed the impossable so who knows. ^_^
  
Reply With Quote
Old
  (#7)
Dangerous55 is Offline
No
 
Dangerous55's Avatar
 
Posts: 6,548
Join Date: May 2001
Location: Pennsylvania
 Send a message via ICQ to Dangerous55 Send a message via AIM to Dangerous55 Send a message via MSN to Dangerous55  
Default 07-16-2002, 09:29 PM

This is confusing, even if they are diffrent they cant make them THAT diffrent. If they do that would be rather...retarded.


Orange Hand. CZ-75b.
  
Reply With Quote
Old
  (#8)
Denny is Offline
War Emblem
 
Posts: 141
Join Date: Jun 2002
Location: United States
   
Default 07-16-2002, 10:14 PM

Quote:
I love how Xbox owners keep hoping they will getting PSO2, it's quite humorous to watch.

Oh brother. It's actually humorous for me to read stuff like that. If Sonic Team actually does keep the series going beyond the currently planned Xbox version and Episodes 1 & 2, maybe they will create a new game from the ground up for the new systems (PSO2). That's what I meant by my reply, not "Oh my God! The Xbox could be getting PSO2 this year!"

How about you quit trying to turn this into the my system vs your system issue, or is that too hard for you to do?



<font size=-1>[ This Message was edited by: Denny on 2002-07-16 20:16 ]</font>
  
Reply With Quote
Old
  (#9)
BioFan is Offline
FOnewearl
 
Posts: 142
Join Date: May 2002
Location: Pioneer 2
   
Default 07-16-2002, 11:36 PM

Well at least we know there are seperate teams working on each version. So they should be working on the Xbox version right at the moment. Not like some people said Sonic Team would only start to work on the Xbox version after GCN version is completed. So we now know that is not true...
I am not sure what is the xbox version will be..Can't wait till TGS, probably it will be shown there...most probably will, or maybe even at ECTS...
Whether it is ver.2, or eps1&2, or PSO2, I am pretty much sure Sonic Team is giving as much effort to this one as it does with the GCN and DC version...Sonic Team is a great and respectable company, I am pretty sure each version willl be as great as the next...I am anticipating the GCN ver as well as XBox version...We all know what GCN ver will be getting, I can't wait to see the Xbox ver...
  
Reply With Quote
Old
  (#10)
Strider_Gren is Offline
Robotic Love Machine
 
Posts: 143
Join Date: Jun 2002
   
Default 07-17-2002, 12:20 AM

What would really be dumb is if Xbox Live released with Phantasy Star Online: Episode 1, and then later they released Episode 2.
  
Reply With Quote
Reply

Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Yuji Naka leaving sega? Jonathan_F Off-topic 5 03-18-2006 03:44 PM
Lol, Yuji Naka Feelmirath Fresh Kills Landfill 7 12-27-2005 05:45 AM
Recent Yuji Naka Interview Getintothegame Off-topic 13 02-15-2005 05:46 PM
Pioneer2.net Exclusive Yuji Naka Interview Spy PSO General 48 01-07-2003 10:31 PM
Site with Yuji Naka and the Xbox. DjDragoon PSO General 1 11-18-2002 03:16 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



Powered by: vBulletin
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All PSO and PSU images and official illustrations are (C) SONICTEAM / SEGA, 2000-2011. All logos and trademarks in this site are property of their respective owners. The comments are property of their posters. All the rest © 2000-2012 PSO-World.com.