On 2005-03-29 17:17, Mowse wrote:
oh yeah! TP defense and guard monsters help a LOT. o.o
If I recall correctly, the super monsters you end up going against have a lot of AP but little TP I think....
Guard monsters work, but TP Defense does nothing. Amplum Umbla's AP and TP are both 4. :<
I've gotten a flawless S against AU. :3 Sil'fer. Use three two-star weapons (Sabers, Swords, DAGGERS
, etc.) and two Mags. Musculars strengthen all of your cards whenever you have the chance. Be sure to have three Weaknesses in your deck.
It worked for me. Other times, I only got hit a couple times, by summoned monsters.
Arkz can be just as fun when you use a card like Hallo Rappy. It's got teh bling-bling... er... Contact Halfguard. ...Or you can just summon two Merlans and utilize SC Slayer to the max! Weakness cards also help here. Break is good with Magic. Or if AU summons Epsilon, use Memoru. Snatch! Aw, snap!