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Default 09-23-2005, 07:44 PM

While I was looking at the PSU pictures and update information, an interesting thought came to my mind. Beasts will be able to transform, Casts are immune to poisioning and what not and they are also going to have a small amount of MST, then what special abilities will Humans or Newmans have? I'm sure they'll have more Techs than Casts or Beasts but is that all?

Please inform me if I've missed something.


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Default 09-23-2005, 08:08 PM

I'm fairly certain that the Technique capabilities of both Androids and Beasts are going to be so slim as to make them quite near useless. Humans are the jacks of all trades-- better than average in everything but the pinnacle of nothing. That leaves Newmen as the only race capable of truly exceptional Technique use, and with as broad a range of abilities as Techniques give you, that's quite enough of a skill to make Newmen useful.

Besides, it sounds like Casts and Beasts only get to use their ubermoves once an hour (which I hope was a mistranslation). That isn't much of an advantage.
  
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Default 09-23-2005, 08:34 PM

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Besides, it sounds like Casts and Beasts only get to use their ubermoves once an hour (which I hope was a mistranslation). That isn't much of an advantage.
Yea that was my thought exactly. I also had a hunch about the Beasts and Casts limited Techs.

Another thought is that Humans and/or Newmans may have some special attacks with a certain weapon that Beasts and Casts don't. My thought is something like Ethan's Double saber dive thrust thing.

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Default 09-23-2005, 09:19 PM

Well So far all I know is Beasts and Casts each will have a special move that takes an hour to charge. Beast get the nano blast transformation. Casts get extra weaponry teleported to them for a massive attack. I suppose Newman's special ability may be the ability to use teh highist leve techs(as one of you said). For human, I've no idea what they could really have.
  
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Default 09-23-2005, 09:25 PM

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On 2005-09-23 18:08, Kupi wrote:
Besides, it sounds like Casts and Beasts only get to use their ubermoves once an hour (which I hope was a mistranslation). That isn't much of an advantage.
It could be that said ubermoves are just that uber.



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Default 09-23-2005, 09:34 PM

I don't mean to sound like an idiot but...what does "uber" even mean? also maybe hunters specials are the can use certain weapons that the other 3 classes can't (special weapons) that are actually useful, that or maybe they get a power, defense and HP bonus or something...I don't know, but if Beast type characters don't have a lot of MST then I really won't bother with them because techs. are really important, I think Humans are the best cuz they use mid lv techs, and have high power...i just hope Humans have a really good special.


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Default 09-23-2005, 09:53 PM

"Uber" is german for "over" but has been adapted into a slang term that means something along the lines of "super," sometimes used in the same manner as in the German national anthem, "Deutschland Uber Allen."



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Default 09-24-2005, 07:16 AM

if they give beasts and casts a 1 hour ability i cant see them not giving humans and newmans something similar, though i never saw that the abilities were 1/hr
and mo matter how uber a 1/hr move is, its merely 1 per hour cant make up for extremely poor tech type stats





<font size=-1>[ This Message was edited by: omegabuild on 2005-09-24 05:17 ]</font>
  
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Default 09-24-2005, 07:46 AM

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and mo matter how uber a 1/hr move is, its merely 1 per hour cant make up for extremely poor tech type stats
That is my thought exactly, I never believed being a Cast was much of an advantage when 90% of your online time, you have someone around who has Anti lev 5 or up so their immunity is irrelivent.

The difference in PSU is we don't know the full abilities of either the Nano transformation or the weapon beam down so we'll have to wait and see.

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Default 09-24-2005, 10:46 AM

Newmans could always regenerate TP, just like in Ep. 1 & 2.

As for humans...I always thought they could have a developed bodily immune system that would help prevent prolonged abnormal status effects such as poison and paralysis...or eliminate them entirely.
  
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