Kickass, well for me anyway I guess.
I thought to look up some choice keywords and came across Jon_F's first video batch,
the video thread
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On 2002-10-01 18:02, Darrin wrote:
Quote:
On 2002-10-01 12:39, TedEdFred wrote:
PS2 Version.
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You got a better chance of christ coming through your window than ever see that happen!
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Did Jesus show up jumpin' in anybody's windows when PSU was announced?
And the hype was really giving people doubts about the game while they were eagerly awaiting it and thinking the new bosses were simply rehashes of old bosses,
I like what I'm seeing. Too bad some of you aren't.
Little did everyone know Gal Gryphon is not anything like the Dragon, is very original, and GOL DRAGON is yeah, another dragon but with some new elemental based attacks and the ability to split up to make the fight tougher!
Nobody expected Olga Flow and rightly so, who knows what he is saying upon entry to his elevator platform, even now, years and years after his unveiling?
Olga Flow certainly made up for the Barba Ray and Gol Dragon being rehashes, even though people had theories to justify their similarities to the old bosses.
The story goes that the bosses were being programmed from the data of Pioneer 1/Episode 1's Ragol monsters as a VR training ground for the Episode 2 lab assignment to prove yourself as a worthy hunter to be able to go down to Gal Da Val Island. This explains why there are Gillchic's, Lillies, Rappies and the like scattered in the areas, which were in seperate areas in Episode 1.
Such theories that the boss data was modified from the stages in Episode 1 by the Pioneer 2 Episode 2 lab as a challenge for the hunters of PSO, thus they couldn't create a brand new boss to be placed in the VR area. They only used existing data on Ragol's enemies, not programming their own creations from scratch.
<font size=-1>[ This Message was edited by: HAYABUSA-FMW- on 2006-03-28 04:30 ]</font>