On 2006-09-06 18:34, WiLDFiRe wrote:
The wussy equip a handgun, take two steps into the room shoot a lot and run away into the hall usually works.
But if you want to actually be a Hunter, learn that you don't always need to do a full 3-hit combo. A 2-hit and sometimes just a single hit and step back/side works wonders.
Multi hit weapons for the packs; Partisans and Swords work best. If you know how to use them Slicers rock.
Leaving a telepipe in every room saves on walking time when you die.
On the contrary, it's better safe than sorry if you attack and hide tactic. According to what you say, leaving a telepipe every now and then to "prevent" you from going far makes you a wussy also.
2 hit's and then a back-up is a fail in Mines. They do not follow the step of getting knocked back so you can run away, especially with the Gilchichs and Dubchichs. They don't fall or go back on contact. They just keep attacking you.
Twin Swords/Twin Sabers are a must in Mines. Demo Comet works wonders in Mines.
Swords and partisans are only good if they have hit. Otherwise, with terrible accuracy, you would probably get hit more than you would actually hit.
HUney's have an extra Shifta/Deband. Spam those also.
Sinows use on Jellen/Zalure immediately. They take a lot of damage without. Make sure you do that first immediately.
Canabins are easy, just like Canadines only a different weakness and more HP. Very easy to kill.
Baranzs are like killers. Their rockets can sickle you down to a few HP in such a low level.