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Default 11-11-2006, 12:16 PM

I was wondering if, given a choice between the 2, you would focus on evasion or defense, and why.

Evasion seems to interrupt PA's at times, with the trade off being 0 dmg taken with a successful evade.

Defense seems to lower the dmg nicely at higher numbers, doesn't affect PA's, at the cost of enemies connecting more often.

I'm a Hum Fem going Wartecher. I'm not sure weather to go with the gender advantage and go evasion, focus more on Def, or balance the 2.

(I'm curious if anyone (JP included) focused strictly on one or the other, and what advantages and drawbacks they have seen)

any and all feedback is much appreciated, ty


  
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Default 11-11-2006, 12:16 PM

ranger/force, eva. hunters, def. simple as that.
  
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Default 11-11-2006, 12:49 PM

Quote:
On 2006-11-11 10:16, Cry0 wrote:
ranger/force, eva. hunters, def. simple as that.
Actually, I disagree that it is as simple as that. For Hunters and possibly Rangers I do agree, but Forces may be better off focusing on def later on. If you can get it high enough to prevent being 1 by some of the stronger enemies it'll be far more useful than occassionally taking no damage. While eva can help prevent you from being 1 shotted, it just takes one lucky hit to do it, and chances are the enemies that can do it likely have a good chance to hit too.

Once Deband and/or Jellen are in game it may be different though as they can reduce the damage you take, but def still may be important as the level cap goes up and we get stronger enemies.

I'm not sure on how Wartecher hp/base def is though so it may not be as bad for them as Fortetechers.
  
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Default 11-11-2006, 01:49 PM

Ugg, I hate evading an attack just as soon as I use the last of my PP...


  
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Default 11-11-2006, 02:01 PM

The problem later on also ends up being monsters that hit multiple times and deal so much that no amount of DEF will save you.

A good example is the problem we're having with Bill the Bears in Bruce's mission. If a Bill the Bear leader connects with every hit of its spin, it can 1-shot a level 60 cast hunter with def equipment. If you want to have a chance to survive, you want to go EVA.

There aren't too too many monsters that can truly 1-hit kill a decent leveled fortecher on non-crit hits. The general idea is just to not get hit by them.

I'm really going to have to agree that forces should go EVA.
  
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Default 11-11-2006, 02:04 PM

I have a Mega/Wall on my Cast Hunter (level 44). It adds 14 EVA and 14 EVA. It cost me 18,000 meseta.


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Default 11-11-2006, 04:22 PM

Also depends on your weapon. EVA with a sword bites hard, but if you're using twin daggers which take practically no time to begin the attack, EVA can be quite effective. It also depends on your race, with EVA being more useful to newmans who have low health and can't afford to get smacked around as well as beasts.
  
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Default 11-11-2006, 04:36 PM

My advice would be to boost your strength.
I say this, since I have *heard* that the boosts are a % based boost, as a result, you will be able to go much further with your higher stat...

But then again, dependiong on your class and play style, you might seriously need one or the other...
  
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Default 11-11-2006, 04:42 PM

Quote:
On 2006-11-11 14:36, Jasam wrote:
My advice would be to boost your strength.
I say this, since I have *heard* that the boosts are a % based boost, as a result, you will be able to go much further with your higher stat...

But then again, dependiong on your class and play style, you might seriously need one or the other...
upping your ATP has no bearing on upping your Der or evasion, they're two different slots...


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Default 11-11-2006, 04:43 PM

I think he meant def for casts since female casts have the best def in game, right? This was something I was thinking of too.
  
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