• PSO2

    by Published on Oct 11, 2012 12:18 PM
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    2. PSO2

    In a supplemental news post to Thursday's emergency server maintenance announcement, Phantasy Star Online 2 producer Satoshi Sakai explains the current situation involving experience requirements in the new level 41-50 range. He also addresses the concern over the vendor sell prices, which were lowered in the 10/10 content update.


    On the subject of experience amounts required to level past 41, Sakai explains that the current experience table was created back when PSO2's service went live in July. The original intention was to not raise the level cap this early, but to instead reward level-capped players with special items upon earning a level's worth of experience. In addition, they planned to release more difficult fields/orders at the beginning of next year. During this process, the experience that players earned would gradually be increased as more players hit 50, eventually leading up to a level cap increase.


    Obviously, things did not go exactly as planned, as players rocketed through the levels in a short amount of time, so this experience table did not translate over well to the way the game is currently developing and being played. As a result, they will be adjusting the level curve in the 41-50 range during tonight's emergency maintenance. A side effect of this adjustment is that players may have already earned enough experience to level up, or even gain several levels, under the new experience table. In these cases, a player should retroactively level up upon killing their first enemy once maintenance has been completed.


    Another highly controversial change in yesterday's content update was the reduction of the vendor sell price for most items. In particular, many players expressed concern that the cost of consumable items remained the same, despite the decrease in their income. Sakai acknowledged that they have received a lot of feedback on this and, as a result, will be adjusting the cost of mates, grinding materials, medical center boosts, and other vendor-related items to be more in-line with the current meseta flow. This adjustment will be taking place during next week's regularly scheduled maintenance on October 17th.


    Sakai went on to say that they have a lot of other feedback regarding the recent update, which they will continue to look into.


    Thanks to Mike and Alenoir for clearing up the translations in our forums!


    Update: Server maintenance has completed and players can now update to client version 1.0102.1.

    1 Comment
    by Published on Oct 11, 2012 11:00 AM
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    2. PSO2

    SEGA has posted a notice on the official site that the Phantasy Star Online 2 (JP) servers will be brought down for emergency maintenance on October 12th from 9:00am to 2:00pm (Japan time). For those of us in the US, this is going to happen around 8:00pm - 1:00am EST (5:00pm - 10:00pm PST) tonight.


    The maintenance will address the following two issues:

  • Experience after level 41 being too high
  • Ship order being reversed

  • A big thanks to Mike for letting us know about this news in the forums! Here's a link to the ongoing discussion.

    by Published on Oct 10, 2012 05:58 PM
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    2. PSO2

    While most of the changes in today's Phantasy Star Online 2 content update were detailed in previous stories (1 & 2), there are some additional details that we now have thanks to today's patch notes on the official JP PSO2 site. For the sake of simplicity, we've gone ahead and combined both the old and new information into one massive list of patch notes that follows the outline of today's official patch notes. You can view the full translated notes below!


    Class Updates:

  • Level cap increased to 50 (unlocked by clearing a specific client order)
  • Subclasses now available (starting at level 20, also unlocked via client order)
  • New skills added to the skill tree for all classes
  • New photon arts added for the following weapons:
    • Wired Lance
    • Knuckles
    • Twin Daggers
    • Double Saber
    • Gunslash
    • Assault Rifle
    • Twin Machine Guns
  • New Technics added with Fire, Lightning, Wind, and Dark attributes
  • Field Updates:

  • New Rare Enemies Added
  • New Very Hard Missions Added (list below)
  • New Interrupt Event Added (Mr. Umbra)
  • New Client Orders
  • New Daily Orders
  • New Items:
    • 10-Star Weapons / Units
    • Level 11+ Photon Arts and Technic Disks

  • New Very Hard Missions:

    Type Quest JP Name Field Lvl
    Free field: Forest Exploration ???? Forest 41+
    Volcanic Cave Exploration ?????? Volcanic Cave 42+
    Desert Exploration ???? Desert 42+
    Arks Quest: Subdue Za Oodan ??????? Forest 40+
    Subdue Fangulf ???????? Forest 40+
    Dagan Extermination: Forest ?????????? Forest 40+
    Nab Rappy Capture ??????????? Forest 40+
    Dragonkin Ecological Survey ?????? Volcanic Cave 41+
    Kartagot Extermination ??????? Volcanic Cave 41+
    Subdue Caterdra'n ???????? Volcanic Cave 41+
    Mech Power Survey: Desert ?????????? Desert 41+
    Cargo Recovery: Desert ??????????? Desert 41+
    Rare Ore Mining ???????? Desert 41+
    Emergency
    Quest:
    Urban Recovery ??????? Urban area 40+
    Urban Mop-Up Operation ?????? Urban area 40+
    Subdue Fang Banther ?????????? Forest 40+
    Guerrilla Warfare ??????? Volcanic Cave 40+
    Gigantic Mech Awakening ???????? Subterranean
    Tunnels
    40+


    System Updates:

  • Rooms that have existed for over four hours will no longer spawn enemies nor will rooms nearing four hours (at 3 hours & 30 minutes) be accepting new parties.
  • Vendor prices for weapons and units will be falling to "combat inflation."
  • Vendor prices for single star weapons and items will be raised (*previous report, unconfirmed in patch notes).
  • 10 star and greater items will not be tradeable in any way.
  • Level 11 disks will not be tradeable in any way.
  • A new default hair style has been added for female characters

  • Balance Adjustments:

  • 7 Star or greater weapons will now drop with elements in the 20% to 45% range
  • Tekked Items will be granted elements in the 25% to 50% range.
  • Bosses will drop more meseta when they drop meseta (this doesn't mean they'll drop more meseta but the value of the meseta they drop will increase).
  • The amount of data required to complete the Level Cap Trial I (?????????) client order has been reduced.
  • 4 Comments
    by Published on Oct 10, 2012 10:51 AM
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    2. PSO2

    Buried in the plethora of information posted to the Phantasy Star Online 2 (JP) players site today was an official announcement for the first-ever PSO 2 offline event and tournament. The event, being held in honor of the one-millionth user ID and hosted by PSO2 producer Satoshi Sakai and director Yuuya Kimura, will take place on October 20th on the 7th floor of the BIGBOX in Takadanobaba, Shinjuku-ku, Tokyo.


    As part of the festivities, a 32-player, 8-team tournament will be held. Participants will be challenged with defeating the boss, Zeshreida, found in the new Ruins field that was unveiled at the 2012 Tokyo Game Show. A registration form has been posted for anyone interested in attending. There will be room for 100 spectators, in addition to the 32 players in the tournament. Registration for the event closes on October 15th. If anyone gets selected to attend, be sure to let us know!

    3 Comments
    by Published on Oct 10, 2012 12:46 AM
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    2. PSO2

    Phantasy Star Online 2's major October content update, reported on earlier this month, is now live and available to download. Dubbed the "Call of Mortality", this update features some significant additions to PSO2, including a raised level cap and all-new sub-class system. In addition, there will be some major changes made to PSO2's economy, as detailed last week, in an attempt to curb inflation and provide a more rewarding experience for players.



    The update weighs in at 232MB, according to the news post on the official PSO2 JP players site. This brings the total space required for first time installers to 2.4GB. After the update, players should be running launcher version 01.03.04 (identified in lower left of launcher) and game version 1.0102.0 (displayed in lower right of the title screen).


    We'll post more details once they become available. While you're eagerly waiting for maintenance to finish, feel free to stop by the PSO2 Forum, where discussions about sub-class choices and the economic changes are already taking place. Thanks to PSOW member eharima for tipping us off that the patch server went up!

    2 Comments
    by Published on Oct 9, 2012 10:53 AM
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    2. PSO2

    October marks another milestone for Phantays Star Online 2's Japanese service, as the game has broke one million registered users! According to a news post on the official JP site and additional information found on 4gamer, SEGA will be holding a three week celebration, starting October 17, 2012 and lasting through November 7, 2012, which will include four different events. Among these, will be a massive giveaway where 100 lucky players will win one of the following prizes:



  • (2) Alienware M14x laptops with an original Phantasy Star Online 2 design
  • (10) Tickets to the 2013 25th Anniversary concert for the Phantasy Star Series
  • (30) Commemorative 1-millionth User ID t-shirts
  • (20) Phantasy Star Posters autographed by the development team
  • (3 Phantasy Star Series 25th Anniversary Collection soundtrack CDs.


  • Other events will include special in-game rewards for players (bonus FUN, exp, meseta, and drop rates), a screenshot contest, and various other campaign rewards. The celebration will start immediately after routine maintenance on October 17th. A big thanks to PSOW member jooozek for posting the news on our PSO2 message board!

    7 Comments
    by Published on Oct 5, 2012 02:45 PM
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    2. PSO2

    In a lengthy post on the official PSO2 JP blog, Phantasy Star Online 2 producer Satoshi Sakai has detailed some additional changes that will be made during the October 10th content update. Here is a brief summary of the changes, courtesy of Mike in the PSO2 forum:


  • Rooms that have existed for over four hours will no longer spawn enemies nor will rooms nearing four hours (at 3 hours & 30 minutes) be accepting new parties.
  • Vendor prices for weapons and units will be falling to "combat inflation."
  • Vendor prices for single star weapons and items will be raised.
  • 10 star and greater items will not be tradeable in any way.
  • Level 11 disks will not be tradeable in any way.
  • 7 Star or greater weapons will now drop with elements in the 20~45 range while tekked items will range 25~50.
  • Bosses will drop more meseta when they drop meseta (this doesn't mean they'll drop more meseta but the value of the meseta they drop will increase).
  • Eventually, the amount of meseta needed to grind weapons will be decreased


  • According to a full translation of the blog entry, posted by PSOW member Kion, these changes are a result of three major problems that have been brought to the development team's attention during their observation of player activity:


    1. Players were farming random fields endlessly, as they yielded the best return. This was negatively impacting the chances of meeting new players.
    2. Rare items could be obtained from player shops much easier than actually hunting for the items, ruining the experience of actually finding the items. As a result, most players were just farming meseta rather than hunting for the items they wanted.
    3. Higher ranking items could be sold to NPCs for too high of a value, leading to an environment where the value of money decreases and people are forced to farm more and more to buy items from player shops.

    Sakai-san noted that these issues would only breed continued inflation and did not feel that would have a positive impact on those who play the game. Some possible solutions that were rejected in favor of the above changes included spawn caps on enemies once a certain number have been defeated, reduced drop rates, and limits on how much items could be sold for.


    The changes are being met with mixed reactions so far, but we won't know the actual impact on the economy or how the game is played until sometime after October 10th, when the update goes live. Thanks to everyone who reported this news and helped provide translations!

    8 Comments
    by Published on Oct 3, 2012 11:35 AM
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    2. PSO2

    SEGA has released details for Phantasy Star Online 2 (JP)'s October 10th content update and it looks to be a big one! Topping the list of additions is the new subclass sytem, which will allow players to create powerful class combinations that utilize the skillsets of two classes for maximum damage or utility. This will be a great new feature for players looking to customize their characters to create a self-buffing Hunter-Techer, or perhaps a pure ranged Gunner-Ranger. The variety of combinations should be a lot of fun!



    The level cap will also be increased from 40 to 50 and Very Hard difficulty quests will be added to supplement the raised cap. Inside of these new quests, players will have a chance to encounter rare monsters (differentiated by their color) that may drop exclusive items.



    A new interrupt event is also being added, featuring a strange creature known as Mr. Umbra. Make him happy and you'll be in for a special reward, but make him angry and you will regret it!



    If all that isn't enough to get you excited, then you'll be happy to know that they are also adding new weapons, photon arts, and technics. Among these, are the long-awaited 10-star rare items and brand new "all-class" weapons.



    A video highlighting some of the new changes has been released as well:



    Thanks to Mike for posting the news in our PSO2 Forum, where a discussion of the new update is already well underway!

    3 Comments
    by Published on Sep 3, 2012 10:41 PM
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    2. PSO2

    While we didn't have a chance to visit PAX this year to see Phantasy Star Online 2 in action, there were some people who did. Here are a couple of hands-on previews that have been posted from those who were lucky enough to stop by SEGA's booth and check out the game first-hand this past weekend:


    Massively/Joystiq: PSO2 Hands on Preview (discussion)
    Gamezone: PSO2 Hands on Preview


    If you had a chance to attend PAX this year and play the game, feel free to drop by the PSO2 forums to give your own impressions of the demo. So far, it seems to have been very well received by Phantasy Star fans!

    10 Comments
    by Published on Aug 9, 2012 02:52 PM
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    2. PSO2

    According to a press release from SEGA PR today, Phantasy Star Online 2 will be one of nine playable games showcased by SEGA at this year's Penny Arcade Expo in Seattle. While there isn't any detail in the release about exactly what parts of PSO2 players will have a chance to try out, it is probably safe to assume that this means there is at least a localized demo of the game. The full list of SEGA's PAX line-up is as follows:


  • Aliens: Colonial Marines™
  • The Cave™
  • Hell Yeah!™- Wrath of the Dead Rabbit
  • Jet Set Radio™
  • NiGHTS into dreams… ™
  • Phantasy Star Online 2™
  • Sonic Adventure™ 2
  • Unannounced digital title


  • PAX Prime will run from August 31st through September 2nd and anyone attending can check out these games at booths #242 and #252. We'll be sure to post any more details we can get about the build of the game and its localization progress. In the meantime, though, feel free to hop on over to the PSO2 Forums, where there is still a lot of discussion going on regarding the Japanese release of the game, which launched to more than 700,000 players in July.

    25 Comments
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