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PSO2 Delayed Until 2012, Second Alpha Test Announced
By Tomeeboy at 09/30/2011 - 15:53
PSO2

The official site for Phantasy Star Online 2 in Japan was updated today with slew of information, including news that the game will be delayed until 2012 and that a second Alpha Test will take place sometime early next year. The reason given for the delay was that the developers wanted to make Phantasy Star Online 2 a better game. There also appear to be a number of user-submitted changes that will be implemented in PSO2, thanks to feedback from its first Alpha Test. The entire list of user suggestions and dev responses (in bold) can be found below. A big thanks to Mike for compiling the translated information in our PSO2 forum, be sure to drop by and join in on the discussion that is already underway.

 

Combat Related

  • I want to be able to perform just attacks with ranged weapons and techs.
    We'll make it so you can do this.

  • I want to be hold the attack button to auto attack.
    Ok, but you won't be able to perform Just Attacks using this method.

  • The hunter's step and ranger's dodge-roll are too powerful and they ruin the balance of the game. Fix it!
    We are adjusting the time spent invincible and the time spent unable to move after dodging. We are also slightly quickening the change from walking to running.

  • There's no reason to use the hunter's guard.
    We are adjusting the timing so that attacks are cancelled quicker by guarding than dodging. This will allow guarding to be more affective against sudden attacks.

  • The reduced movement speed while charging techs sucks. Do something.
    Charging will no longer reduce movement speed but you won't be able to perform the mirage dash.

  • I want to charge techs in the subpallete too.
    You will be able to do that.

  • Uncharged techs are too weak.
    The power of uncharged techs will be raised and there will be an appropriate difference between charged and uncharged techs.

  • Resta's range is too short and I can't heal my buddies.
    Resta's range is now longer.

  • The screen shakes too much and makes me wanna puke.
    We have reduced the instances of screen shaking events and even these can be turned off in the options.

  • It'd be nice if there was a walking animation for when you only push the stick on a controller weakly.
    Your characters now walk in this situation but only when their weapons are sheathed.

  • Some enemy's damage-animation cancelling attacks are ridiculous.
    We'll change it so that all enemies, except large ones, will always complete their damage animation when attack with a just attack.

  • Make it so we don't accidentally waste mates when our HPs are full.
    Done

  • Don't let us lock on to other players.
    Done

  • Make the lock-on work like PSU.
    We'll change it so the defaults are click for the keyboard & mouse users and hold for the game pad users. These can be changed in the options. When there are no targets around, this will recenter the camera
  • User Interface & Controls

  • The menus are harder to navigate with a controller than PSU!
    We've fixed the user interface so it works well with all control methods.

  • It's hard to tell the difference between all the icons.
    We've rethought the direction we were taking icons in and have redone them all.

  • It's hard to tell what items are locked or equipped by looking at the icon.
    We've made the locked/equipped signifiers more visible.

  • Buying and selling items is clunky and hard to control.
    We've gotten rid of the shopping cart system and made it easy to quickly buy and sell items.

  • I want to be able to deposit more than one item at a time at the storage box.
    We've made it possible to select and move multiple items at the same time.

  • I want to buy and sell from storage.
    Done.

  • I want to store meseta in storage.
    We're working to see that happen.

  • In order to get a sense of when to heal, I want the HPs of other parties displayed in multi-party areas.
    The HPs of players in other parties will be displayed above their heads.

  • I don't want the map to change from full display to local display when I change areas.
    It won't.

  • The local radar map is too small. Make it bigger.
    It will be made bigger.

  • I'd like party members to show up on the map so I know where they are if we get split up.
    Party members will show up on the map.

  • I want disks to show their level when they drop so I know whether to pick them up or not.
    Done.

  • It's hard to see when you've locked on to an enemy.
    We'll make it easier to see when you've locked on to an enemy.
  • Communication

  • I want to type just by typing on the keyboard.
    We'll add a mode that let's you do that when using a game pad.

  • Press "C" to chat feels weird.
    You can press "C" or "Enter" to chat.

  • I don't want to have to use the chat key to do lobby actions or cut-in chat. Give them their own key.
    They'll have there own key.

  • I want to be able to meet my friends right away.
    We'll add a function that will allow you to travel to the block your friends are in when you log in.

  • I don't know if I'm using party chat or public chat! Also, make it easier to switch between the two.
    We'll add another window that let's you switch between the chats. Party and public chats will also have different balloons.
  • Character Creation

  • I want to be able to change clothes at a whim. Lose the clothing defense attributes.
    Costumes will lose their stats making units the primary source of defense.

  • I want to be able to decided if units are visible are not.
    You will be able to turn the visibility of units on or off.

  • I want my character's eyebrows to match their hair color.
    You'll be able to do that.

  • I want to be able to make characters bigger and smaller than the current limits.
    You'll be able to make both bigger and smaller characters, but only slightly.

  • I want to be able to change my cast character's body using a morphing slider like the fleshies.
    You'll be able to do that.

  • I want to change my cast's face like the other races.
    There will be faces that can be changed like the other race's faces in the character creator.

  • I want my cast to run instead of hover. Or make it dependent on the type of leg parts.
    You'll be able to choose between hovering or walking, no matter what the parts.
  • Quests

  • I want a input box to allow me to input my party name when I create the party to let other players know what kind of player I am.
    Done. You'll also be able to select a playstyle along with using party comments and passwords.

  • There's not much information when selecting a party to join and it makes it hard to pick one.
    You'll be able to see the party information like playstyle and time elapsed when you go to join a party now.

  • I want to be able to set a way to only allow certain players in to a multi-party area.
    You'll be able to set a password for a multi-party area when you create an entirely new party.

  • I want the camp ship to have the abilities of the quest counter so we don't have to go back to the ship after each quest.
    The camp ship will now act as a quest counter.

  • I want to go down to the planet without having to take a quest.
    You'll be able to accept free quests without going to the quest counter and just going straight to the camp ship.

  • Shops in the camp ship please.
    There will be shops in the camp ship.

  • I want to be able to teleport to areas already visited by party members.
    You will be able to do that.

  • It'd be nice if interrupt events happened during free quests too.
    Interupt events will now occur during free quests.

  • I want free quests to actually have a clear end point.
    Free quests will have a boss and defeating that boss will end the quest but the area before the boss will be playable forever. (As in monsters will continue to respawn)

  • Having to unlock quests by waiting for a random event to happen sucks.
    Quests will no longer be unlocked by random events.

  • I want boss areas like PSO and PSU.
    Certain maps will have these areas. Certain maps will not.

  • I ran out of item space!
    There were too many drops at a single point in time so we will be cutting down on unneeded drops.

  • Not being able to accept and losing a reward after an interrupt event because my inventory was full is ridiculous.
    When this happens, the reward item will be sent to your storage.

  • by striker0 on Fri, 09/30/2011 - 16:16
    striker0's picture
    If Sega does actually deliver all that, and then some, I would have some new found respect for them. Too many times, especially nowadays, companies ignore their customers suggestions. And in some cases, giving constructive criticism gets you a ban. It's a good thing seeing the company that makes your favorite go in the right direction.

    by impactik on Sat, 10/01/2011 - 14:47
    impactik's picture
    +1. Totally agree. Sega's recent games wasn't that great (commercially or critically), and hopefully Sega will take the time to polish and make this game the best as possible.

    by goldbrease on Sat, 10/08/2011 - 10:55
    goldbrease's picture
    only thing i don't like is sega doesn't seem to get the message that people want more inventory slots. i'm not saying give infinite slots of like 200 but i think items should be split like they were in psu but have things like healing items not take up inventory space, make it so say weapons catagory has 30-40 slots, armor has 20,... wait they said no more armor? ok units 20-30, disks 50 healing items, enough slots for each type, not all that many actually, but how about more inventory for them, how about 30 monomates? and as for misc item how about 100 if they are doing a crafting system again?

    by Enforcer MKV on Fri, 09/30/2011 - 17:13
    Enforcer MKV's picture
    Come on, Sega, show us that you can come back and make great games again! *Points towards the horizen* Make it so!

    by HUcast_Josh on Fri, 09/30/2011 - 18:37
    HUcast_Josh's picture
    Nice one peeps at sega. Now Bring over to the west please. Oh, and xbox, like PSU ;)

    by Lock on Fri, 09/30/2011 - 19:57
    Lock's picture
    yay, They going to get us new cast's faces. =)

    by impactik on Sat, 10/01/2011 - 14:55
    impactik's picture
    YES! We finally can change the face of the CAST and make it more unique. Having the ability to morph the CAST's body like our humanoid counterparts is awesome.

    by Coldbrand on Fri, 09/30/2011 - 21:32
    Coldbrand's picture
    Oh boy, humanoid kawaii uguu faces to stink up casts with kawaii uguu crap (To go along with casting even though they have no soul) and auto-attacking by holding your thumb down to turn the game into a mindless grind. Joy.

    by Hatemachine on Fri, 09/30/2011 - 21:51
    Hatemachine's picture
    CURSES!!! wanted this sucker this year, well as long as they deliver on this I will not care a bit, just hope they are able to get this sucker out before a few other Real time action MMORPG's hit the market, only one I am worried about taking the spotlight in that regard is Tera.

    by ProSnipor on Fri, 09/30/2011 - 23:43
    Delayed, I am sad. Oh well as long as they continue to make the game better and better. I really want them to do an open beta/alpha also. I would love to test this game for a little while.

    by Hotsuma on Sat, 10/01/2011 - 01:01
    Hotsuma's picture
    damn no more mirage escape, that looked like a cool addition to force

    by BoltFromTheBlue on Fri, 10/14/2011 - 18:38
    Actually, original Japanese text says nothing about mirage dash("Mirage Escape" in Japanese). The "dash" you won't be able to do while charging techs is actually running, not mirage dash. (It also says "dash" at "The hunter's step and ranger's dodge-roll" part, and it means running.)

    by Tech Romancer on Sat, 10/01/2011 - 12:34
    Tech Romancer's picture
    Are you kidding me??? If they really do all of that I will hold such high respect for the Sonic Team. I've seen people want this and that from so many games, but I've never seen any team actually say they'll fix everything the fans ask for. If Sega really does this you can count me in to jump on the die hard fan boy list.

    by impactik on Sun, 10/02/2011 - 16:03
    impactik's picture
    Also, the combat system looks fun and actually takes skills and maneuverability to play, similar to an action RPG (with jump action! Whoo). Most games today are just point and click, tank and spank... which can be fun, but only for a while. I don't mind that the game has been delayed, I just want the game to be as great as possible. I guess another 5+ months of waiting isn't too bad. The world won't end.

    by Roontek on Sat, 10/01/2011 - 18:30
    Roontek's picture
    Too bad we wont ever be seeing this in the USA. I'm guessing it will be like a Monster Hunter Frontier and they will block you out depending on your IP.

    by impactik on Sun, 10/02/2011 - 16:07
    impactik's picture
    Yeah... right now it's Japan-only and PC-only exclusive. Never played Frontier, and I hope it's not the case with PSO2. I really hope that the 20k+ feedbacks Sega received from the fans, can change their minds and publish it here in the western market. That is a huge chunk of audience Sega is missing out on... hehe.

    by kyuuketsuki on Tue, 10/04/2011 - 00:10
    kyuuketsuki's picture
    Nice baseless speculation there. Every PSO/PSU game ever (barring one PSP title) has come to Western market. There's no reason to suppose that PSO2 is going to be any different.

    by Mike on Sun, 10/09/2011 - 09:34
    Mike's picture
    The alpha test, though just a test, had no IP blocks.

    by SorenVernova on Sat, 10/01/2011 - 19:17
    SorenVernova's picture
    I strongly disagree with auto attack. Timing your attacks and having to push a button again to swing again is a big reason why I love the PSO series, it's more interactive... Please don't turn combat into a mindless click and wait... It's so boring and would take away from the feel of the combat in this series. Whoever wants click and wait, YOU'RE LAZY... Don't ruin something great about this series.

    by Coldbrand on Sun, 10/02/2011 - 00:15
    Coldbrand's picture
    They only care what you have to say if you're Japanese most likely.

    by BWS-1 on Sun, 10/02/2011 - 02:22
    BWS-1's picture
    200% agree with that. 200%! But hey if they make it an option added rather than ''the single game mechanic''? Sure, I don't mind. Leave others with arthritis or laziness use auto attack and we'll use the way we deem fun.

    by kyuuketsuki on Tue, 10/04/2011 - 00:09
    kyuuketsuki's picture
    The hold to auto-attack is probably just for ranged weapons, for which it makes sense. It would not make sense for melee weapons.

    by voxie on Sat, 10/08/2011 - 10:47
    voxie's picture
    yeah i don't mind range weapon auto-attack, but id like a reload or cooldown function. i hope melee weps dont get auto attack - yes its lazy!

    by Mike on Sun, 10/09/2011 - 09:37
    Mike's picture
    The complaint about ranged weapons was that the assult rifle only did three round bursts and people found that it was a not becoming of an assult rifle to only have a semi-auto mode so I suppose this is one of the ways to allieve that. I do recall there being a PA that had a similar effect to firing the rifle's full clip in the Tokyo Game Show demo but I don't know where that will end up in this new version of the game.

    by xGenokx on Mon, 10/03/2011 - 00:39
    xGenokx's picture
    I simply cannot wait for the US release of this game! ^_^ Everything I've seen so far looks terrific, and the fact that they are listening to their players and making changes, or at least taking them into consideration is terrific. I think it was a wise decision to push back the game's release to ensure the game launches as polished as then can get it (even if I do have to wait longer).

    by sankosa on Wed, 10/05/2011 - 20:47
    sankosa's picture
    So, if it comes out 2012, I probably won't have to wait too long, but does anyone have any idea whether they have a more specific deadline? And if anyone could tell me the monthly fee, that'd be nice too. of course, if nobody has any idea, then don't worry about it.

    by Ancient on Sun, 10/09/2011 - 22:00
    Ancient's picture
    The longer this is delayed, the better chance this will be released for consoles, but not this generation. With Nintendo releasing the WiiU soon, it's looking like this console generation will be coming to a close sooner than expected. No game developer wants to make an mmo for a platform that won't be around for at least another 4 years. I would not be surprised to hear of a WiiU version in the works some time in the next few months. After that, maybe an Xbox 720 or PS3-2 (they wont name it 4) announcement in a year or two depending on the popularity of the game and release date of the new consoles.

    by Majiteque on Mon, 10/10/2011 - 17:07
    Majiteque's picture
    The delay is GOOD NEWS. Delays are typically nothing but good (except in cases like Duke Nukem). Also, it gives us all time to save money and upgrade our PC hardware (be it incremental or building all-new systems) so that we can enjoy the game to the fullest. Speaking of which, I think AMD's new 8-core CPU "Bulldozer" is supposed to be released soon..

    by Raxeon on Mon, 10/17/2011 - 07:48
    It's been over ten years since I have played PSO, I once attempted to played PSU but it wasn't the same it was a different game than what I wanted.... But now I was curious so I began a search of PSU and to see if there had been any changes that had interested me, that's when I heard the servers were being shutdown. After that I investigated to find media of PSO2.... After so long, it's time for me to now return to.... P S O 2

     
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