psojohndoe2's Kranz Guide |
Pros: Fixed range, EX Bonus Negatives: None. Kranz is one of the characters that doesn't really have any negatives... His HP is fine, his base AP is fine, same with MV. His EX Bonus ability isn't THAT great, but Fixed Range is incredibly, especially for a Ranger, as he can start dealing same major damage, from any position, with the right weapon. The key to Kranz is to have a variety of ranged weapons, 2 or 3 pointers will do nicely most of the time, and the a whole slew of Action cards and Defense cards. That way, Kranz can hit a variety of locations, without having to move much at all, for good damage. |
Example Deck |
Items: Action: Very simple, but it works. You'll often only land one attack a turn, but it'll be a strong one, and you'll be able to wear down your opponent in time, while keeping your distance, and when you think about it, isn't that what Rangers are for? |
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