Guides - psojohndoe2's Kranz Guide



psojohndoe2's Kranz Guide

Pros: Fixed range, EX Bonus

Negatives: None.

Kranz is one of the characters that doesn't really have any negatives... His HP is fine, his base AP is fine, same with MV. His EX Bonus ability isn't THAT great, but Fixed Range is incredibly, especially for a Ranger, as he can start dealing same major damage, from any position, with the right weapon.

The key to Kranz is to have a variety of ranged weapons, 2 or 3 pointers will do nicely most of the time, and the a whole slew of Action cards and Defense cards. That way, Kranz can hit a variety of locations, without having to move much at all, for good damage.

Example Deck

Items:
Mechgun x2
Crush Bullet x2
Twin Psychoguns x1
Flight Cutter x1
Justy-23ST x1
Red Mechgun x1
Power Maser x1
Red Handgun x1
Shot x1

Action:
Split Boost x3
Slash x3
Attack 6 x3
Guard x3
Wall x2
Dodge x1
Patience x1
Resist x1
Punch x1
Right Heavy Punch x1

Very simple, but it works. You'll often only land one attack a turn, but it'll be a strong one, and you'll be able to wear down your opponent in time, while keeping your distance, and when you think about it, isn't that what Rangers are for?


Guide by psojohndoe2