Which class should I use for challenge mode? | |||||||||||||||||||||||||||||||
Hunters make up at least half of the team and are recommended
for the first time through challenge. HUcast is the most welcome in teams
due to his superior abilities in melee combat. A single ranger is useful in stages 5 and 6, however, rangers are the least welcome in the other stages. RAcast is the best choice for maximum damage. RAmars are not welcome in most teams, since they are so weak. A single force is crucial to most teams and requires expert skill and experience. FOmarls have the most HP and are for beginning forces. Expert forces can also choose FOnewm or FOnewearl for extra MST and TP at the cost of less HP.More HP, ATP, DFP, ATA. <-- HUcast HUmar HUnewearl --> More TP, MST, EVP. More HP, ATP. <-- RAcast RAcaseal --> More DFP, ATA (about 1 more), EVP. More TP, MST. <-- FOnewm FOnewearl --> More DFP, EVP. |
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Where can I find maps of the stages? | |||||||||||||||||||||||||||||||
sections.php?op=listarticles&secid=15 The paths show Time Attack routes, omitting some treasure rooms. |
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What happens if I have to leave in the middle of a stage or get disconnected? | |||||||||||||||||||||||||||||||
If the team is far enough into the stage, it will most likely be able to finish. If someone leaves the team within the first 10 minutes of the stage, the team may decide to commit suicide and return to the lobby. Challenge mode is treated as a quest, therefore no one can join or rejoin once the stage has loaded. If someone has to leave or is at risk of being disconnected, he or she should drop all items for the rest of the team. |
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How do I know which stage a Japanese team is playing on? | |||||||||||||||||||||||||||||||
Team names have a "C" followed by the number of the stage. Japanese
hunters can choose to use our numbers, hiragana, kanji, or other formal
numbers to name their teams.
Since you may not know if a team is reserved or not, be sure to use "Shall I join you?" from the word select when you enter a team. |
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My teammates don't pick up the items I drop. Am I doing something wrong? | |||||||||||||||||||||||||||||||
It is a set standard in challenge mode for items to be dropped in front of the door to the next room. If someone is following you from behind and you drop an item, he or she will most likely not pick it up. | |||||||||||||||||||||||||||||||
I don't understand some uses of Word Select. Explain? | |||||||||||||||||||||||||||||||
Japanese players will use Word Select in ways we don't think of. "Good to see you" is used after a stage finishes loading. It is also used during a stage as appreciation for experienced players. You can reply with "Yes" if someone tells you this in the middle of a stage. "Everybody, we don't have a monofluid?" and similar phrases might not sound right. If an item is mentioned, try dropping it at the next door. Be sure to check if it gets picked up or not. An exception would be "Monofluid is enough", since the force is unable to carry any more monofluids. |
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The item boxes are empty, or I can't pick up any items. Is this lag? | |||||||||||||||||||||||||||||||
When someone is bursting from one major area to another, items cannot spawn or be picked up. You will have to wait for the person to finish bursting before the items appear. If you are unable to pick up items, but need to burst to the next area, press the A button on each item and then use the teleport (Make sure you have enough room for everything!). When everyone is done bursting, the items will be in your inventory. |
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Do boulders have HP? | |||||||||||||||||||||||||||||||
No, boulders and other destructible objects only handle the number of hits. So, only bother using normal attacks, not heavy attacks. | |||||||||||||||||||||||||||||||
I just screwed up and picked the wrong s-rank from the menu. Is there anything I can do to correct this? | |||||||||||||||||||||||||||||||
When you choose your s-rank weapon from the hunter's guild lady, you
first select the type of weapon and then name it. There is a confirmation
screen showing the name and type together. If you select "no",
you will be able to reselect the type of s-rank. |
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What are my teammates saying? | |||||||||||||||||||||||||||||||
#-#-# means mate and scape doll count. In stage 1, there are a few ways this is said. "2-1" would mean two monomates and one scape doll. "2" would mean two monomates and no scape doll. For the rest of the stages, there are three numbers. "3-1-2" would mean three monomates, one dimate, and two scape dolls. Trimates are not usually included in the count, since they only come from graves. If someone uses a count with four digits, such as "5-1-1-3", then the numbers stand for five monomates, one dimate, one trimate, and three scape dolls. A number following a "n", "a", "m", "d", or "h" stands for photon weapon efficiencies. An item collector may announce the percents on a weapon as it is dropped. Since weapons only gain efficiencies for the monsters in the current area (forest-native, caves-a.beast, mines-machine, ruins-dark), a percent alone stands for the area's type of monster. Also, sometimes hunters like to announce their weapon's efficiencies without giving the actual weapon away. An "s" followed by a number stands for the number of slots in a dropped armor or frame. In some stages, there are puzzles that are mapped with numbered switches. A leader will call out the number of the switch to be stepped on. |
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What are some dirty tricks? | |||||||||||||||||||||||||||||||
When you are frozen in ice, shake the joystick back and forth to break free faster. This may save you from being attacked or even killed. If you are paralyzed and the team is out of antiparalysis and sol atomizers, you can get poisoned to cure the paralysis. Then, you can use an antidote in place of other healing items. Despite the walk-through-doors exploit being fixed in PSO version 2, you can still squeeze through some gaps between obstacles. This applies to a shortcut in stage 7, area 33. Unequip your weapon and face your back to where you want to go at a 45-degree angle. Do three normal attacks and then move back next to the wall. Repeat until you have gone through the gap. A valiant tactic to save the entire team from losing is to disconnect before dying without a scape doll. This may happen when the player is trapped by monsters or a boss. Pulling out the phone cord, network line, or VMU may take too long to disconnect in time. The best way is to soft reset by holding down A, B, X, and Y, and then pressing start (Dreamcast only). This will also properly save the game. Because healing items are limited, using levelups to heal HP and TP is an important strategy. Hunters can even take this risk starting at stage 1. An example of how a force should use his or her levelup can be seen here. This force will stick to using only shifta and deband on the team until her TP needs to be refilled. She will then attack an enemy and gain a level to refill HP and TP. Obtaining the no type s-rank of your choice takes at least an extra hour
to accomplish, in addition to multiple runs of stage 1. First, you get
a very long stage 1 time, such as 1'30"00. After that, you complete
stages 2-9 slowly enough to have a total time of at least 7 hours. It
is a good idea to count the total time after completing stage 8 to see
how long stage 9 needs to be. After completing stage 9, you should not
achieve s-rank. Next, redo stage 1 with a normal time of 10-15 minutes
in order to earn s-rank. Pick "no type" and give your weapon
its name. When you return to the lobby, immediately check your inventory
and look at the weapon. Check the weapon's type, required stat, ATA boost,
and ATP boost to see if it is the correct one. S-rank weapon information
is listed at http://www.ne.jp/asahi/mihara/sakura/pso/capture/challenge_mode/s_rank.html.
The six columns are English name, Japanese name, who can equip, required
stat (blades require atp, guns require ata, wands require mst), ATP boost,
and ATA boost. Note that when figuring the weapon's ATA and ATP boost,
you have to compare your actual base stat with the totat stat. Initializing characters is something to consider when using a level 1 character strictly for challenge mode. The purpose of this is to save symbol chats and shortcuts, while being able to do challenge mode over again on a character. This will delete all items, material effects, challenge mode records, and possibly battle record. To do this, first make sure your s-rank weapon has been transferred to another character. From the main menu, connect to PSO online. While you are at the bursting screen in which you can move the cursor, pull out your VMU. As soon as you get to the ship select screen, you will be disconnected. Connect to PSO online again, but this time normally. When you get to the ship select screen, you will receive a message about invalid game data. Press start to disconnect and save. Connect to PSO online one last time and enter a lobby. Check your character to see the reset challenge records. Configuring buttons in a special way can allow you to run away from monsters or traps without slowing down. Any attack or technique that targets enemies or traps will cause a player to slow down. These should be configured to the X, A, and B buttons. Techniques that only target teammates and healing items should be bound to R+X, R+A, and R+B. When running past groups of monsters or traps, hold down the R button. Setting off traps without a ranger can be done by HUcasts or anyone using a trap vision. Use the button configuration above to prevent slowing down from targeting traps. When you enter a room with traps, run close to them just enough to set them off and then retreat. Some traps will follow players above their heads, so this will not always be useful. Feeding a MAG until it reaches level 10 or 35 will cause it to evolve and gain a photon blast. This is possible to do with the extra antidotes, antiparalysis, and monomates in stages 7 and 8. |
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How should I prepare myself for each stage? | |||||||||||||||||||||||||||||||
At the start of each stage, check your inventory and customize your buttons.
Forces should remember to also check for new techniques. Stage 1: Enemies to ignore, wrong warp. Stage 2: Enemies to ignore, wrong warp, poison, paralysis, floating traps,
timed door, 4-weapon switch, 4-shield/barrier switch, hidden paths, wrong
ways, 6-step puzzle, squishing traps. Stage 3: Enemies to ignore, wrong warp, poison, paralysis, floating traps,
wrong ways, hidden paths, squishing traps, trapped switches, 3-step puzzle,
trapped boulders, trapped rooms. Stage 4: Enemies to ignore, wrong warp, poison, paralysis, floating traps,
timed door, wrong ways, hidden paths, trapped switches, squishing traps,
lights out, 8-step puzzle. Stage 5: Enemies to ignore, wrong warp, poison, paralysis, floating traps,
wrong ways, hidden paths, lights out, shooting traps, computer switches. Stage 6: Enemies to ignore, wrong warp, poison, paralysis, floating traps,
timed door, wrong ways, hidden paths, trapped switches, shooting traps,
9-step puzzle. Before entering any room in stages 7-9, be aware of any Dark Belras, Chaos Bringers, and Chaos Sorcerors. These monsters do massive amounts of damage and will be burning your scape dolls. Also check the room when another round of monsters spawns. Stage 7: Enemies to ignore, wrong warp, poison, paralysis, timed door,
wrong ways, lights out, shooting traps, waterfall, walk through obstacle,
trapped laser switches, scrap piles, falling traps. Stage 8: Wrong warp, poison, paralysis, timed door, wrong ways, lights
out, shooting traps, trapped laser switches, falling traps, scrap piles,
4-weapon switch. Stage 9: Wrong warp, poison, paralysis, timed door, wrong ways, trapped
switches, lights out, shooting traps, falling traps, scrap piles. |
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I keep getting killed by monsters. What attack methods should I use? | |||||||||||||||||||||||||||||||
Techniques are recommended in descending order. Booma - Small Brownish-Red: Foie. Savage Wolf - Brown: Zonde or foie. Monest - Purple: Zonde or foie. Hildebear - Huge Blue: Zonde or barta. Poison Lily - White plant: Foie. Pofuilly Slime - Blue: Zalure. Pan Arms - Blue and Red: None. Nano Dragon - Brown: Zonde or barta. Gillchic - Black: Zonde. Canadine - Green: Zonde. Sinow Beat - Blue: Zonde or foie. Garanz - Huge Green: None. Delsaber - Black and Purple: Jellen then gibarta. Bulclaw - Huge Silver and Red: Foie or zonde. Dark Belra - Huge Brown: Jellen then zonde. Chaos Sorceror - Large Black and Purple: Zalure then gibarta then foie. Chaos Bringer - Huge Black and Green: Jellen then zalure then gibarta. Darvant - Spinning Silver and Purple: Gibarta. Dragon Boss: Jellen then Zalure then Barta or zonde. De Rol Le Boss: Jellen then Zalure then foie. Vol Opt Boss: Gizonde or zonde. Dark Falz Boss 1: Zalure then foie. |
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Guide by SnAPPUrU-nyan-ko.
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