|Reenee's Mine Enemy Guide
Working machines that swing a double-punch at you which can cause slow.
They also include the ability to shoot a laser beam at long or point-blank
Hunters: You'll want to stick with Partisans with groups of Gillchics.
See if you can hit them three times, step back a little bit and repeat.
It's best that you try to gather them up. If you're only dealing with
one or two, use a Saber. For Dubchics, you should be able to dismantle
them quickly and then use a powerful Saber or Dagger on the Dubwitch (the
switch to fully destroy Dubchics).
Rangers: You're free to use the Hunter strategy above, but your best
weapon here is a Rifle since you can take down a Gillchic from far away.
Guns are also great at hitting Gillchics when they're on the ground for
a moment. As for the Dubchics, just try to get a quick hit on them, and
then hit the Dubwitch. Later on, you'll want to use a Shot and gather
Forces: Gillchics and Dubchics are machines. Duh. So use Zonde. But you
want to gather up Gillchics so you can Gizonde them (Note: This applies
to every mode; while it seems like it's a lot of TP to use, you'll get
a lot of levels in the Mines and your spells will get more powerful as
you go; plus, you should be picking up every item on the field and selling
them off). When dealing with less than 3 Gillchics, just use Zonde. Dubchics
are handled the same way, but see if Foie will work on the Dubwitch instead.
(Note: Is there an annoying Gillchic or Dubchic in the area? Use Grants
as Gillchics and Dubchics do not have any resistance to it.)
Small hubs that alternate between whizzing shockers and hovering blasters.
Hunters: This is a good time to bring a Handgun (if you're not an Android,
put Zonde to good use here). As much as I would like to use a Partisan
here, you'll no doubt have to deal with the hovering Canadines. Destroy
the ones that are reachable and shoot down the rest of the hovering few.
When dealing with Canadine rings, you'll want to shoot any Canadine in
the way of the Canane leader (the Canane always orders two Canadines in
front of it to try and Gizonde you). Destroy the Canane and use a Partisan
on the threatening Canadines heading towards you.
Rangers: Shots are great to use, and your Handgun or Rifle will do just
fine on the hovering Canadines. With the Canadine rings, just follow what
was said in the Hunter strategy above.
Forces: In Normal Mode, Canadines are a bit more damaged with Zonde.
Use Gizonde in groups and try to include Canadines with groups of Gillchics
that you're Gizonde-ing. But in Hard Mode, the weakness suddenly shifts
to Barta. So what do you do? Use ordinary Barta (not Gibarta...you'll
want to learn to aim) and still try to include Canadines with Gillchics
as they still have a bit of a weakness to Zonde. With Canadine rings,
I wholeheartedly suggest you have learned Rabarta. Run under the ring,
directly under the Canane, and keep casting Rabarta.
|Sinow Beat, Sinow Gold
Muscle machines with multiple functions. Both can jump towards you if
you're at a distance. The Sinow Beat can either make itself invisible
or create holograms of itself. The Sinow Gold only has a restorative function
that can heal other machines within its vicinity as well.
Hunters: This will be irritating. Grab a Saber or Dagger or even a Handgun.
When you spot a Sinow, you'll want it to chase you. Now, you're going
to turn a bit to the left or right (it's up to you) so that if you get
the angle right, you'll provoke the Sinow to try and hit you. Do this
one more time and then start hitting the Sinow. However, the Sinow will
react differently sometimes at the point you attack them. You might make
them attack once more, or they might jump away. You can also hit them
in the middle of the specialty process (hologram-making, invisibilty transformation,
or restoring themselves), and actually make them start over again and
Rangers: Grab your powerful Handgun or Rifle. Do the provoking process
as stated above, but instead of making the Sinow try and attack you for
a second time, shoot at it. You might have to back away a bit.
Forces: In Normal, Sinow Beat might be weaker against Zonde, but in Hard
and Very Hard, it'll want a Foie blast, just like Sinow Gold. Do the same
"run to provoke" method that was explained and fire off Foie
at either Sinow. It is recommended you cast Jellen and Deband in harder
Mobile mini-tank. Launches homing missiles. As its armor is depleted,
it launches more missiles and land mines.
Hunters: A Saber or Dagger works here. If you've got missiles going for
you, run in tight circles to make them explode without you getting hurt.
Run up to the Garanz and when you see it launch missles, move behind the
Garanz while hugging at it (touching it as you move around it), so its
missiles hit itself! Hit the Garanz once and the Garanz will turn in place,
trying to launch more missiles at you. Repeat as necessary.
Rangers: Grab a Rifle and shoot, shoot, shoot. Back away out of a room
if a Garanz is close to you. If a Garanz is at the other side of the room,
use your Rifle. The missiles should not be close enough to hurt you.
Forces: Follow the Hunter strategy, but instead of a Saber/Dagger, use
Guide by Reenee