| Reenee's Ruins Enemy Guide |
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| Dimenian, La Dimenian, So Dimenian |
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Advanced D-Cellular lifeform possibly derived from the Booma/Shark species.
Superb defenses, high attack speed, and extended attack range are the
trademark signature attributes of Dimenians.
Hunters: Once again, Dimenians have the mentality of a Booma. But the
caveat here is that they come in large groups this time, so if you're
starting out in any Ruins area for the first time, your best bet is to
stay alive by using a Partisan. As you progress into the Ruins and level
up, use a Sword to eliminate Dimenians faster.
Rangers: You have the ability to use a Partisan at will, but if you have
to, grab your Shot. Don't let its weak power fool you: it's still a potent
weapon. On lone Dimenians, use any powerful Handgun or Rifle (Mechguns
can be used in later difficulties).
Forces: Each Dimenian is strictly weak to one element. The Dimenian is
weak to Foie, La Dimenian is weak to Barta, and the So Dimenian is weak
to Zonde. Since you'll be dealing with mass amounts of regular Dimenians,
you'll be using Gifoie throughout the level (if you haven't read the Mines
guide, let's point this out right here: as it looks like using a Gi-level
technique over and over makes it appear like a TP-drainer and a Meseta...uh,
drainer, don't let it go to your head: as long as you are (a) dealing
the most damage possible, and (b) grabbing all of the items on the field
that you can sell, your 'Fluid supplies will be replenished; you should
also be using the Pioneer 2 Hospital to revitalize yourself). With La
Dimenians, you're actually going to use Barta. Why? La Dimenians have
a frequent tendency to get behind the other, getting a perfect line-up
for you to use Barta. Let's also not forget Gibarta wastes TP, and it's
going to put excess stress on your technique-casting abilities since you're
already using Gifoie a bunch of times. So Dimenians don't appear in groups
a lot so just stick to normal Zonde. Sometimes you might see Dark Belras
around So Dimenians, so try to get Gizonde on the Belras and So's.
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| Claws |
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Small D-Cellular beings that appear frequently in packs. Somewhat evasive,
and multiple attacks can be inflicted upon the player from several Claws.
Hunters: Partisans first, Swords later. Claws can actually evade some
of your attacks, and you can actually lose your targeting on them. Strong
attacks can push them far back enough so they can be out of range of your
attacks, so do a Weak-Strong combo, and step forward. Do your best
not to get surrounded by Claws; they'll attempt to damage you with their
stabs and float away.
Rangers: Either use a Partisan or a Shot. Shots keep you safe at a distance
and Claws might just get in the way of the projectiles to get hit themselves.
Forces: Claws are weak against Foie, so whenever you see those flammable
Dimenians in there, fire off a Gifoie. Lone Claws can be quickly dispatched
with a single Foie. (And if you got an annoying one that you just hate,
use Grants.)
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| Delsabers |
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Intelligent D-Cellular life forms with the impulse to defend and evade
physical/projectile attacks. Will jump at a player should the Delsaber
be put at a distance from them, or when they first enter the room.
Hunters: Your only hope is to either time your attacks correctly (with
any weapon, the instant you see a Delsaber put its defenses down, your
attack must strike the Delsaber in the correct timing to get it stunned),
or use a Dagger. Provoke the Delsaber to stay in place while defending
or while it's swinging at you so you can get behind it.
Rangers: Deal with Delsabers at close range with a potent Handgun or
Rifle, but if you use the quick-shooting Mechgun, you can really mess
it up.
Forces: Delsabers, no matter what, will always get hurt by Barta. You
can fire it at any time and you'll get a clean hit. Try to include Delsabers
with the La Dimenians on your rain of Barta.
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| Dark Belra |
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Strange, slow-moving D-Cellular life form whose huge hulking arms can
be shot at long range and can also sometimes paralyze non-Androids if
the player is within range of its slamming bear-hug.
Hunters: Never, ever get in front of a Dark Belra. Use your most powerful
Saber or Dagger to inflict damage from the sides or behind. Some Hunters
might be strong enough to inflict severe damage to the Belra that it'll
get stunned. Or, if you continuously make it turn around, it should just
"give up" and reset to its original position, making it fully
vulnerable with no way to protect itself.
Rangers: Use a powerful Handgun, Mechgun, or Rifle, and don't stray too
far away from a Belra so that you provoke it to shoot one of its arms.
Forces: Belras are weak to both Zonde and Grants. If you have Grants,
launch only one Grants spell and finish off the Belra with Zonde. Multiple
Belras should be each given one Grants and finished off with Gizonde.
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| Chaos Sorcerer |
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D-Cellular life form that uses spells to attack enemies. Has the ability
to teleport and restore HP to itself and neighboring allies.
Hunters: You'll have to endure its Rafoie blast several times, but its
Gibarta can be evaded. Use a good Saber or Dagger directly on the Sorcerer.
Rangers: Handgun, Rifle, or Mechgun the Sorcerer. Actually, if you can
use a Rifle from long range, the Sorcerer won't attack.
Forces: The Sorcerer hates Foie, but the Gees are also vulnerable to
it. If you have Claws or Dimenians in the room, the Gifoie should be able
to hit the C-Sorcerer.
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| Dark Gunner, Death Gunner |
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Hovering D-Cellular life forms with impenetrable physical defenses that
are lowered down when the Gunner attempts to attack.
A Gunner's laser attack trajectory always aims to the spot where you've
been. When evading the attack, don't go in a path that leads straight
to where you've been. A zig-zag running motion is a good tactic.
Hunters: One of the more irritating enemies to deal with. Always head
for the Death Gunner (it has a red crystal) and deal as much damage as
possible. If there are other Gunners close by, use a Sword or Partisan.
Rangers: Use a Shot to hit multiple Gunners when you can, but use a good
single-hitting gun on the Death Gunner.
Forces: Gunners really hate Grants, but you have to use your highest-leveled
technique on them. Fire off Foie, Zonde, or Barta and stick to the one
that does the most damage. Since Gunners will appear frequently with other
enemies just try to get them in with any technique you're using.
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| Chaos Bringers |
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Horesman-like D-Cellular life form. It's rifle can also be swung as a
sword, and Chaos Bringers charge at the player if their (the Bringer)
entry into the room puts them at a far distance away.
Hunters: You are actually encouraged to bring a Musashi or a Yamato-type
weapon against a Bringer! But all you can do is use what you've done against
a Hildebear: stick to the sides of a Bringer to hurt it and evade its
attacks. Watch out for its rifle blast!
Rangers: Just like the Hildebear tactic: stick to the sides or the front.
Back away after every attack if you're going for the front. You have a
greater chance to avoid its rifle attack than Hunters.
Forces: The Bringer hates Foie, so try to get it with a few Gifoie blasts
if you've got flammable enemies around. But if you can deal with it alone,
just stay out of its range. Your Foie should do enough damage against
the Bringer so it doesn't do its rifle blast (the charge-up for the blast
drains any non-Android's TP, so it's very irritating for Forces to lose
a big wad of TP from them).
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Guide by Reenee
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