| |
Hopkins has lost his Soul Blade and you will need to journey through
Mines level 1 and 2and defeat the Vol Opt to retrieve the Soul Blade.
Follow the red dashed line for the shortest route. This quest has a lot
of "puzzles" involving switches and teleporters. Pay close attention
to the teleporter and switch numbers in the map.
If doing this quest for experience, go to every room and defeat all the
monsters.
Upon retrieving the Soul Blade from the Vol Opt, return to pioneer 2
and speak to Hopkins. It will say that the quest is completed. Collect
your reward from the Guild Counter.
|
| Hopkins is in trouble again. He lost his
precious SOUL BLADE. This time he dropped it in the Monitor Room. Looks
like it's time to clean out the Mines!
The red path on the maps is the shortest path, but watch out for Sinows.
In Normal through Very Hard, you only have to deal with Sinow Beats and
Sinow Golds, but Ultimate has to deal with Blues and Reds - far worse.
What's more, in Mine 1 alone, you'll see about 80 Sinows. The Beat/Blue
variety is more frequent, with about 50 appearing on my run in Ultimate.
They also bring about thirty of their cousins - the dreaded Sinow Red.
Also, in the room with the double warps, avoid the warps unless you want
a really tough fight. Only one person can take warp 1, and it goes to
the center platform. After it locks out, it drops in the first of three
waves of Sinows, for a total of about an extra 15 on top of the numbers
above. (about 10 Blues and 5 Reds). Your teammates can attack from the
sidelines if they have anything that can reach, but other than that it's
you and your lonesome. After you finish off the last wave, the other warp
opens so you can get back on the path.
Forces, have a high-level Resta and Jellen on your Action Pallete - you're
gonna need it! These things really pack a wallop in Ultimate, where there
are so many they can hit you twice at once. If you've fought against Olga
Flow, think of being in his beam, but it saps HP at half speed. It's that
bad. You'll have time for one spell before they whack you. Hunters, bring
something that can strike at a distance, like a Sword. That way, the Sinows
will get hit more, since you can strike from a greater distance. Rangers,
a Shot type is OK in lower modes, but in Ultimate, you either need a powerful
Mechgun or something with the Hell ability (Dark would work, too). A Hell
Arms is really good here.
Mine 2 introduces the other terror of the Mines - the Garanz, or the
Baranz in Ultimate. You'll find about twenty, so be ready. Again, Forces
need Resta and Jellen ready. Unlike the Garanz, which has slow missles
that can be outrun in a pinch, the missles of the Baranz are faster. The
only to get rid of them is with a lucky Rafoie or by ramming them into
the source - the Baranz itself. Hunters need a strong Sword or whatever
their preffered weapon is.... But they may want to keep their distance.
Rangers want to go with something that can Freeze it. A Blizzard weapon
would be great. Also, watch out for an extra 15 Sinows.
Upon reaching the Boss Warp, you get to fight Vol Opt as usual. When
you finish the full form off, you will find the Soul Blade in Vol Opt's
remains.
|