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WHAT: A guide on how to come as close as possible to maxing your
stats without using armor units.
WHY: This will leave valuable space open to equip battle, TP-regen,
HP-regen, or cure units while still having excpetional character stats.
HOW: I have researched how to use specific mag and material stat
bonuses to boost stat efficientcy.
FOR: The FOmar class. It is possible that I will write similar
guides for other classes later, but FOmars are one of the closest classes
to maxing stats without additional units.
DRAWBACKS: If you decide to abort from the guide, depending on
how far along you are, you may not be able to switch and use a more traditional
stat-maxing guide, due to the exhaustion of available materials. This
guide also requires extensive knowledge of raising mags so exact specifications
and it is possible that begginers will make several bogus mags in an etempt
to create mags whose stats match those listed. (In other words, it may
be a significant investment of time!)
NOTES: At first my research into the subject consisted of making
a seperate guide that would focus on maxing all stats but with one deficency,
where no resources would be used to improve the stat condition. After
the inital set of guides was created, I narrowed them down to 2 version
of the same 2 guides, each accomodating the 3 different FOmars types:
Pure Force, Force-Hunter hybrid, and Force-Ranger hybrid. 2 Versions of
these two sonfigurations are given. Why? the two versions are a mag-based
stat increase and a material-based stat increase, so that players can
choose to have the majority of their stat boost transferable (by switching
to a different mag, when using a mag-based stat increase) or based on
character (to keep the most valued stat near full power in the event of
switching mags).
The two guides are for a Power deficient FOmar or a Magic deficient FOmar.
Here's why:
With a power deficiency, the FOmar has maxed luck and accuracy, so his
hits with melee weapons or TP stealing handgun/mechgun attacks will not
only have the highest chance of connecting, but also have a high probability
of being critical, making up for any lack of power (NOTE: The deficiencies
are not even that big really).
With a magic deficiency, the FOmar inflicts the maximum amount of damage,
with the highest accuracy, and the greatest chance of scoring a critical
hit. His defense and evasion are still maxed to protect him in melee situations.
Although his magic power is slightly lower it is still high enough to
use techniques VERY efficiently and deal an ENORMOUS amount of damage.
in this way a FOmar can be a melee or ranger Force wothout compromising
his powerful magic attacks.
Another Breif Note: You will notice that each guide has Luck,
Evasion, and Defense maxed entirely with materials. This is because Luck
and Evasion can only be increased using materials. For defense, I have
come to an important conclusion: Adding 1 point of DEF to a mag increases
your characters DEF by 1. However using 1 DEF material increases your
characters DEF by 2 points. By keeping DEF boosts all in materials and
none in mag (except the 5 given), stat efficiency is increased by 50%.
That is why I highly reccomend that with any classes stat-maxing guise,
you try to use as many DEF mats as possible.
If you with to max stats completely with this guide, or even boost the
weakest stat, you can use GOD/POWER or GOD/MIND units. Equiping 3 will
max the stat in the deficient field, but 1 or 2 will give a significant
improvement.
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