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Reload this Page Guides > Arislan's Guide To Card Attributes

Guides > Arislan's Guide To Card Attributes

Arislan's Guide To Card Attributes

EX Bonus = If this card is used to destroy another card, the EX Bonus is doubled.
Attacks Twice = Does it's damage twice, but if damage is guarded against, it affects both strikes.

<Type> Killer = Does 1.5x damage to enemy of type <Type>.
Special Killers are: Large Killer > 7 HP, Small Killer < 4 HP, Cheap Killer < 5 Cost

<Type> Halved = Damage taken on this card by type <Type> is halved.
Group = For each of this card on the field controlled by the same owner, AP is raised by 1.

<Type> Attack = Damage from an attack of type <Type> is multiplyed by 1.5

Copy = AP and TP are equal to the card being attacked.

Guard = If the controller of this card is attacked, this card takes the damage instead of the controller.

Flight = Card may move over non-flying cards. If this card does so, an extra Action Point is used.

Paralyze # = Paralysis stops the affected card from acting during the Act phase, where # is the roll required when attacking to afflict this status.

Freeze # = Freeze stops the affected card from Moving or Acting, where # is the roll required when attacking to afflict this status. Freeze cannot affect Story Characters.

Poison # = Poison causes one damage at the end of every one of the affeted card's turn, where # is the roll required when attacking to afflict this status. Poison cannot affect Story Characters.

Drop # = Drop lowers the EX bonus gained from destroying cards by 3 points, where # is the roll required when attacking to afflict this status.

Stop # = Stop stops the affected card from moving during the Movement phase, where # is the roll required to afflict this status. An item afflicted by this stats affects the Story Character wielding it.

Shield = All shields be destroyed before attacking other equipment.

Mag = May equip multiple mags, adds AP and TP to base Story Character statistics.

TP Power = For every 3 TP points of the Story character, this card raises damage from Tech cast through it by 1.

Team Use = May be used to defend Teammate's cards.

Credits: Arislan



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