|Guides > Malkavian's Guide To Special Combos and Abilities
|Malkavian's Guide To Special
Combos and Abilities
|Slicer of Assassin more Booma
Punch Rampage action card
|Slicer of Assassin kills instantly all the items with less than 4 hp after
the attack. This means that if you do 3 damage with it, 3+4 = 7. If the item attacked
has less than 7 hp it will be destroyed. Using the Booma punch card with it is
extremely powerful. Since you will destroy every item with lower hp than your
attack+4. This combo needs ap raise action cards and ap raise mags too. Increasing
the damage of the attack raises the chances to kill higher hp stuff.
|Akikos Frying Pan instant
|This works with the action card that changes hp for ap of attacked weapon
too. But with the akiko's is cheaper in ATK cost. Against 0 ap items like some
mags, shields and weapons it works easily. The Akikos change its HP for its AP.
So if the Ap is 0 it will be destroyed instantly. Then there is that card, Heavy
Blow that reduces AP of attacked card by 3. So using it with akikos frying pan
it will destroy instantly any item if it has less than 4 ap.
It can be used too lower drastically a high hp item too. But be careful to destroy
it in same turn. If not your opponent will have a crazy AP item for attack you
|Cheap enemies and High damage Arkz combo
This is an Arkz combo. Use mostly 1 cost enemies that can combo with cards.
Like mothmants, nar lilies, rag rappies, canadine, claws...
You can summon these enemies in front of your opponent if that square is free
or put it next to him with only 1 move even if he is at the most far point. These
enemies aren't dangerous by their own. But using some action cards with them it
is. Cards like Attack 6 that makes always 6 damage. Heavy attack card (ep3 trial
exclusive) that adds ap+5. Spirit Boost that adds ap equal to dice in judge, for
this card put 2 or 3 dice +1 raise assist cards too. Madness that does 2 damage
to all cards around the enemy. Bind card that it does paralyze very easily with
dice+1 cards on game. And there are other cards that cna be dangerous in low ap
About assist cards is neededto put the mentioned dice+1 cards, 2 or 3. And
cheap cost enemies AP raise. That raises the AP of enemies with cost lower than
4 by 2 ap for 4 turns.
|Endu or Reiz pierce combos
|Endu has the ability to attack all the items equipped by a Hunter. And Reiz
can attack directly the story characters regardless of its equipped items. But
is dangerous for an Arkz to go close to enemies. Then you need many or only shield
enemies. These enemies get the damage for you, but when they die you lose hp.
So far I know Pan Arms, Barble, Dubhic and Dubchich do that. And there are more.
Is needed to put the raise Story character AP assist card, I guess is called Brave
wind. And many action cards to make attacks even stronger. These action cards
are needed to raise AP more than give extra range to attack. Since you only need
to attack the opponent. Basically the same cards of the previous combo works here
too. And then is needed to have a nice amount of deffense cards to keep your shield
enemies alive more time.
|Guykild Special ability Combo
|This Hero Ranger has a very special ability. He does not lose Hp when one
of his items is destroyed. But he needs 1 more atk point to make attacks. So we
must focus on single powerful or piercing attacks. Since he cant make many attacks
is useless to put many weapons. 7 or 8 is enough. Weapons like Iron Faust, Panzer
Faust, Flame Visit, any weapon with a neat ability. And to take use of his non
hp losing ability put many shields and mags.
Add action cards to increase his power too. Rampage, HP-AP flip, high AP raise,
etc. About Def cards, use them more to defend your weapon or yourself if you get
unarmed than to defend mags and shields. Since you dont lose HP if they are destroyed.
|Photon Claw piercing combo
|Photon Claw can attack directly the opponent if he has more than 3 items equipped.
But it has 0 AP and 1 HP. So you need to wear shields to defend it and shields
or mags that raise AP to make its attack more powerful. Assist cards to raise
power of blades too.This way you can do strong attacks directly to story characters.
If your opponent does equip 3 items or more don't break them!!!! Since he cant
unequip them he will be always vulerable to photon claw attack. Is a good thing
to dont equip the claw until the opponent has 3 items equipped. If you equip it
before he may be wise and not equip more than 2 items. Of course you need normal
weapons for that situations or against arkz.
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