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Guides > Malkavian's Guide To Special Combos and Abilities

Malkavian's Guide To Special Combos and Abilities
Slicer of Assassin more Booma Punch Rampage action card
Slicer of Assassin kills instantly all the items with less than 4 hp after the attack. This means that if you do 3 damage with it, 3+4 = 7. If the item attacked has less than 7 hp it will be destroyed. Using the Booma punch card with it is extremely powerful. Since you will destroy every item with lower hp than your attack+4. This combo needs ap raise action cards and ap raise mags too. Increasing the damage of the attack raises the chances to kill higher hp stuff.
Akikos Frying Pan instant killer combo
This works with the action card that changes hp for ap of attacked weapon too. But with the akiko's is cheaper in ATK cost. Against 0 ap items like some mags, shields and weapons it works easily. The Akikos change its HP for its AP. So if the Ap is 0 it will be destroyed instantly. Then there is that card, Heavy Blow that reduces AP of attacked card by 3. So using it with akikos frying pan it will destroy instantly any item if it has less than 4 ap.

It can be used too lower drastically a high hp item too. But be careful to destroy it in same turn. If not your opponent will have a crazy AP item for attack you next turn.
Cheap enemies and High damage Arkz combo

This is an Arkz combo. Use mostly 1 cost enemies that can combo with cards. Like mothmants, nar lilies, rag rappies, canadine, claws...

You can summon these enemies in front of your opponent if that square is free or put it next to him with only 1 move even if he is at the most far point. These enemies aren't dangerous by their own. But using some action cards with them it is. Cards like Attack 6 that makes always 6 damage. Heavy attack card (ep3 trial exclusive) that adds ap+5. Spirit Boost that adds ap equal to dice in judge, for this card put 2 or 3 dice +1 raise assist cards too. Madness that does 2 damage to all cards around the enemy. Bind card that it does paralyze very easily with dice+1 cards on game. And there are other cards that cna be dangerous in low ap enemies.

About assist cards is neededto put the mentioned dice+1 cards, 2 or 3. And cheap cost enemies AP raise. That raises the AP of enemies with cost lower than 4 by 2 ap for 4 turns.

Endu or Reiz pierce combos
Endu has the ability to attack all the items equipped by a Hunter. And Reiz can attack directly the story characters regardless of its equipped items. But is dangerous for an Arkz to go close to enemies. Then you need many or only shield enemies. These enemies get the damage for you, but when they die you lose hp. So far I know Pan Arms, Barble, Dubhic and Dubchich do that. And there are more. Is needed to put the raise Story character AP assist card, I guess is called Brave wind. And many action cards to make attacks even stronger. These action cards are needed to raise AP more than give extra range to attack. Since you only need to attack the opponent. Basically the same cards of the previous combo works here too. And then is needed to have a nice amount of deffense cards to keep your shield enemies alive more time.
Guykild Special ability Combo
This Hero Ranger has a very special ability. He does not lose Hp when one of his items is destroyed. But he needs 1 more atk point to make attacks. So we must focus on single powerful or piercing attacks. Since he cant make many attacks is useless to put many weapons. 7 or 8 is enough. Weapons like Iron Faust, Panzer Faust, Flame Visit, any weapon with a neat ability. And to take use of his non hp losing ability put many shields and mags.
Add action cards to increase his power too. Rampage, HP-AP flip, high AP raise, etc. About Def cards, use them more to defend your weapon or yourself if you get unarmed than to defend mags and shields. Since you dont lose HP if they are destroyed.
Photon Claw piercing combo
Photon Claw can attack directly the opponent if he has more than 3 items equipped. But it has 0 AP and 1 HP. So you need to wear shields to defend it and shields or mags that raise AP to make its attack more powerful. Assist cards to raise power of blades too.This way you can do strong attacks directly to story characters. If your opponent does equip 3 items or more don't break them!!!! Since he cant unequip them he will be always vulerable to photon claw attack. Is a good thing to dont equip the claw until the opponent has 3 items equipped. If you equip it before he may be wise and not equip more than 2 items. Of course you need normal weapons for that situations or against arkz.

Credit: Malkavian



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