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Reload this Page Guides > Amplam Umbra/The Germ

Guides > Amplam Umbra/The Germ

Amplam Umbra/The Germ


Stats
HP
+40
AP
4
TP
4
MV
0
Top Color: Red
Right Colors: Blue, Red, Orange, Purple, Green

Notes:
Immune to Status Effects. If this card has less than 6 HP at the beginning of it's turn, 15 HP is restored. Attacks by this card damage all equipped Hunter cards. This card may place 4 enemy cards on the field simultaneously, ignoring the 8 cost limit.

Appearance:
Hunter Quest: Main 22-1b The Great Shadow Part 2
Arkz Quest: Main 22-1b The Final Battle Part 2

Action Cards
Death Ray Freeze Kill (If this card hit a card that is frozen, it is destroyed). Paralyze Kill (If this card hits a card that is paralyzed it is destroyed). Neither effect works on story characters.
Meteor HP of All cards on the field become 1. Does not affect Amplam Umbra or Story Characters.
Decks
The Great Shadow (From Hunters 22-1b)
Meteor x 6
Merickle x 1
Gibbles x 1
Epsilon x 1
Delbiter x 1
Hildelt x 1
Crimson Assassin x 1
Baranz x 1
Chaos Bringer x 1
Companion x 2
Guard x 3
Dodge x 1
Reduction x 2
Resist x 3
Flat Land x 2
The Great Shadow (From Arkz 22-1b)
Meteor x 6
Merickle x 1
Gibbles x 1
Epsilon x 1
Delbiter x 1
Hildelt x 1
Crimson Assassin x 1
Baranz x 1
Chaos Bringer x 1
Companion x 2
Guard x 3
Dodge x 1
Reduction x 2
Resist x 3
Flat Land x 2
Dice+1 x 3


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