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| Guides > Amplam Umbra/The Germ |
| Amplam Umbra/The Germ |
|
|
Stats
|
| HP |
+40
|
AP |
4
|
| TP |
4
|
MV |
0
|
| Top Color: |
Red |
| Right Colors: |
Blue, Red, Orange, Purple, Green |
Notes:
Immune to Status Effects. If this card has less than 6 HP at the beginning of
it's turn, 15 HP is restored. Attacks by this card damage all equipped Hunter
cards. This card may place 4 enemy cards on the field simultaneously, ignoring
the 8 cost limit.
Appearance:
Hunter Quest: Main
22-1b The Great Shadow Part 2
Arkz Quest: Main
22-1b The Final Battle Part 2
|
|
| Action Cards |
| Death
Ray |
Freeze Kill (If this card hit a card that is frozen, it is destroyed). Paralyze
Kill (If this card hits a card that is paralyzed it is destroyed). Neither effect
works on story characters. |
| Meteor
|
HP of All cards on the field become 1. Does not affect Amplam Umbra or Story
Characters. |
|
| Decks |
| The Great Shadow (From Hunters
22-1b) |
Meteor x 6
Merickle x 1
Gibbles x 1
Epsilon x 1
Delbiter x 1
Hildelt x 1
Crimson Assassin x 1
Baranz x 1
Chaos Bringer x 1
Companion x 2
Guard x 3
Dodge x 1
Reduction x 2
Resist x 3
Flat Land x 2 |
| The Great Shadow (From Arkz 22-1b) |
Meteor x 6
Merickle x 1
Gibbles x 1
Epsilon x 1
Delbiter x 1
Hildelt x 1
Crimson Assassin x 1
Baranz x 1
Chaos Bringer x 1
Companion x 2
Guard x 3
Dodge x 1
Reduction x 2
Resist x 3
Flat Land x 2
Dice+1 x 3 |
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