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Pro: Elude, good movement, no status effects.
Negatives: Low HP, Big Swing.
Guykild is a great SC to play, and if played properly, one of the most annoyingly
hard to kill opponenets. Why? His ability "Elude" makes it so that when
one of his Items is destroyed, he doesn't lose HP, like other Hunters. If you're
playing against any other Hunter, you can still whack away at their items to lower
their HP, if you can't get in a direct hit. With Guykild, no matter how many weapons
you destroy, he won't lose any HP. Of course, to counter this, he has HP -5, which
is about two-thirds of the average character, and he's got Big Swing, so whenever
he attacks, or uses an Action Card, it costs 1 more point.
Guykild can be played in 2 or 3 ways, the most obvious being equipping 4 or
so 2 point Items, since you have no worries about losing HP if they're destroyed...
However this'll often backfire due to A) Rampage attacks B) It costs 2 points
to attack, so even if you have 4 items equipped, you'll need to roll an 8 to attack
4 times. The other popular way is to equip him with a decent shield, and either
2 weaker weapons, or a stronger one.
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Items:
Yasminkov 3000R x1
Maser Beam x1
Power Maser x1
Baranz Launcher x1
Mechguns x1
Flame Visit x1
Crush Bullet x1
Handgun x1
God's Shield Genbu x2
Divinity Barrier x1
DB's Shield x1
Action:
Guard x3
Patience x1
Gun Shield x1
Dodge x2
Stab x3
Punch x2
HP Attack x1
Gun Attack x1
Assist:
Dice+1 x2
Bullet Storm x2
Basically, you're looking to get out 1 shield, and 1 decent weapon, or two
so-so ones. God's Shield Genbu works great as a shield because it's an Action
Disrupter, and DB's Shield can take some serious damage (Though better to use
a Standstill Shield if you have one), and the guns all have decent range, and
decent AP, so you can save your AP for attacking, and not having to run around
all the time. Althought, playing Guykild tends to lead to some seriously long
matches, he's a solid contender in the long run.
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