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Pros: High AP, decent HP.
Negatives: No abilities.
Sil'fer is one of the simpler characters to use, as she has no special abilities.
However, her high AP and +0 HP means she can dish out some decent damage even
with low cost weapons, and usually take a direct solid hit early on, and still
come back to win the game.
In my opinion, Sil'fer decks should consist of a range of 1-4 AP Items, rarely
ever equipping four. Use her high base AP to your advantage, and chose some decent
ranged weapons (meaning not Items that will hit more than 1 square at a time).
Even better if some of your weapons have simple, but ok abilities (Different types
of Slayer abilities, especially Minor and Major Slayers) will give you a really
solid base to work from. Add a few AP boosting Action Cards, Defense and a few
Assist (Saber Dances work well, or Reqiuem to get a small EX bonus later on in
the game.)
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Items:
Dragon Slayer x3
Partisan x1
Musashi x2
Sange & Yasha x1
Mechgun x1
Twin Psychogun x1
Harisen Battle Fan x1
Diska of Braveman x1
Action:
Slash x2
Round Slay x1
Split Boost x3
Cross Slay x1
Punch x1
Guard x2
Dodge x2
Companion x1
SW Guard x2
Punch Guard x1
Assist:
Dice+1 x2
Fly x1
This is a basic Sil'fer type deck. In the weapons, you have 4 different Types
of Slayers, Drain, and all the Items except one hit multiple squares at once.
The Action cards are also simple, yet effective. The Assist cards aren't even
really neccesary, but you never know when they'll come in handy. As well, this
deck can be built at a fairly low level (I believe all the cards listed are available
below level CLv 10-15, except Fly and maybe the Harisen Battle Fan.)
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