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Guides > Leucon Knight Strategy Guide

Leucon Knight Strategy Guide

These decks are designed with a first-time run in mind. Once you've gone through the game and gained some better cards, feel free to switch out Slashes with Heavy Attacks, Durandal's with Elysions, and so on.

Hunter - Relmitos

Character - Relmitos

Saber x 3
Durandal x 2
Wand x 3
Club of Zuriman x 1
Foie x 3
Zonde x 3
Slash x 3
Stab x 3
Assault x 3
Guard x 3
Dodge x 3

Strategy: Get at least one each of a tech cast and an attack weapon. Either form Leucon is in, he will be vulnerable to an attack. If you need to switch AP/TP, the off weapon can be used for 1 AP (attack) to do so.

Arkz - Memoru

Character - Memoru

Al Rappy x 3
Hildebear x 3
Canane x 3
Foie x 3
Zonde x 3
Slash x 3
Assault x 3
Spirit Boost x 3 (AKA Split Boost)
Guard x 3
Dodge x 3

Strategy: If you can get out Hildebears, great. If Leucon uses Revolt on them, all the better. If you don't have Hildebears, the Cananes with the Action cards or techs will do the job. Al Rappys are there for tech casting and making sure Leucon doesn't decide to have Memoru for a snack.



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