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| Guides > 9-7: Sacred Ground |
| Quest: |
Government Quest 9-7: Sacred Ground |
| Description: |
Extract a meteor fragment from within the Crater depths. |
| Client: |
Principal |
| Reward: |
None |
| Prerequisites: |
Government Quest 9-6: The Chosen (2/2) |
| Overview: |
Government Quest 9-7 takes place on the third level of the Subterranean Desert. After
clearing the first room, you will have to activate a timer switch in order to reach the
quest's second room. In the third room, you will encounter a quicksand trap. This trap
draws you towards its center. If you fall into the trap, you will be teleported to another
room. In the case of the first trap, fall in so you can activate a switch to a room full
of boxes and so you can talk to Ash. The next room features a sand flow that will push you
to one side of the room. In the next hallway, you will encounter Bernie. After clearing
the next room and talking to Montague, you will have to activate a switch to unlock the
lava chamber. Before you enter the lava chamber, talk to Karen. Once you enter the
chamber, be sure to watch out for the fireballs! As you proceed on from this point, you
will witness a scene involving Sue and Kireek. Shortly after that, you will have to fight
your way through a darkened quicksand trap room. Immediately following this is the
final room, so make sure you are well-stocked on supplies since you will not be able to
set a telepipe until the room is cleared. Once all the enemies have been dispatched,
collect the meteor fragment and take the warp back to Pioneer 2.
NOTE: If you finish the quest within 20 minutes, you will be able to watch a short scene involving Rupika and Leo Grahart.
|
| Maps |
About These Maps
On the maps below, the
path the player should take is denoted by a red line. Doors and laser fences that are
opened by pressing a button are also marked. Please note that switches are represented
with circles and fences/doors with ellipsoids. Colors are used to indicate which switch
opens which door/fence. Doors/fences that are opened as a result of clearing the room of
enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a
group of boxes. Finally, traps, including damage, confuse, slow, and shock, are denoted
using a generic Damage Trap icon. Like the box icon, a single trap icon may denote multple
traps.
|
| Subterranean Desert 3 |

|
Walkthrough
- If you fall down the quicksand trap, you will enter a small room. Talk to Ash and press
the button. Activating the button will unlock a room containing boxes. Now take the B warp
and bypass the quicksand trap.
- The sand flow in this room will put you to the North side of the room.
- Talk to Bernie.
- Talk to Montague and Elenor.
- Talk to Karen.
- There will be a brief scene showing Gilliam and Kireek fighting.
- The sand flow will put you to the East side of the room.
- Shortly after exiting the warp, there will be a scene involving Sue and Kireek.
- Be sure to stock up on supplies before entering the final room. You will not be able to
use a telepipe inside of it.
- Once all the enemies are dead, pick up the meteor fragment, collect the items from the
boxes, and take the warp back to Pioneer 2.
|
| Enemy Counts (Subterranean Desert 3) |
| Enemy |
Grand Total |
| Goran |
54 |
| Pyro Goran |
38 |
| Goran Detonator |
11 |
| Sand Rappy |
26 |
| Merissa A |
29 |
| Zu |
5 |
| Satellite Lizard |
39 |
| Yowie |
11 |
| Girtablulu |
1 |
| Boxes |
14 |
| Guide by Ryna. Special thanks goes to Tycho for the enemy counts. |
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