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Guides > 1-2: Torrential Woods

Quest: Government Quest 1-2: Torrential Woods
Description: Eliminate the hostle animals prowling around the Central Dome area!
Client: Principal
Reward: None
Prerequisites: Government Quest 1-1: Planet Ragol
Overview: Like the first government quest, this one is pretty straight forward. You begin in Forest 1 and work your way to Forest 2. In Forest 2, head toward the "box" room and activate the pillar. After activating the pillar, make sure you are at full health and have enough supplies for the next room. Once you take the warp, you will not be able to leave the room until it has been cleared.
Maps

About These Maps
On the maps below, the path the player should take is denoted by a red line. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked.  Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon.
Forest 1


Walkthrough

Clear each room along the path and proceed toward the next area.

Forest 2


Walkthrough
  1. After touching the pillar, make you are full health and have plenty of mates. Once you enter the warp, you will not be able to go back to Pioneer 2 until after the next room.
  2. Once the final wave is dead, the exit will appear.
Box Room Items

These items are found before taking the final warp:
1 x Dimate
2 x Monomate
1 x Difluid
2 x Monofluid
1 x Trap Vision
1 x Antidote
1 x Antiparalysis

Enemy Counts
Enemy Forest 1 Forest 2 Grand Total
Booma 22 8 30
Gobooma 8 23 31
Gigobooma 0 17 17
Savage Wolf 11 8 19
Barbarous Wolf 3 4 7
Rappy 9 8 17
Monest 2 1 3
Hildabear 0 5 5
Guide by Ryna. Special thanks goes to Tycho for the enemy counts.


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