|Guides > Episode 4: Mop-Up #5
||Episode 4: Mop-Up #5
||Sweep the enemies from the Subterranean Desert.
||An unknown amount of meseta. Also, if you complete the
quest on Ultimate in under six minutes (with six extra minutes of bonus
time), you will win a Dirty Life Jacket.
||The goal of this quest is to clear it before the timer
runs out. If the team is unable to clear the final room before time
will be transported back to Pioneer 2 and be forced to exit the quest.
Additional time can be added to the clock by clearing certain
rooms. To earn the prize, you will need a full team.
There are three switches that must be activated in in order to gain
access to the last room. The most efficient way to activate these
switches is to split up into into two teams after the third room. Team
#2 should have a healer with it since it will face the most difficult
rooms. Here are the paths the two teams will have to follow:
Team #1 - Take the C warp, activate the
switch, and use the E warp. Once the second switch has been activated,
wait beside the H warp. Take that warp once all three switches have
Team #2 - Take the D warp and clear each room
until you reach the I warp. Go through it to activate the third switch.
Now wait beside the H warp until Team #1 has activate both of its
switches. Take that once once all three switches have been activated.
Both teams will now rendezvous in the last room. One the last wave has
been eliminated, the timer will stop.
This guide will assume that there are at least two people on your team
and that you will split up at the appropriate point. If you are playing
by yourself, look at the map to determine the path that works best for
On the maps below, the red path is the
primary path the team should follow before the split point and after
the rendezvous. After the third room, the red line represents
the path that Team #1 should take. Team #2 should take the path denoted
by the blue line. About This Map
Doors and laser fences that are opened by pressing a button are also
marked. Please note that switches are represented with circles and
fences/doors with ellipsoids. Colors are used to indicate which switch
opens which door/fence. Doors/fences that are opened as a result of
clearing the room of enemies are not marked. Since it would be
impractical to label every single box, a green box is used to denote a
group of boxes. Finally, traps, including damage, confuse, slow, and
shock, are denoted using a generic Damage Trap icon. Like the box icon,
a single trap icon may denote multple traps.
|Subterranean Desert 3
- There is a Girtablulu waiting beside the quicksand trap. Try to lure
it near the paralysis traps.
- Split up into two teams to increase your efficiency. Once the three
switches have been activated, you will be able to take any of the H
warps to the final room. After clearing the final room, take the warp
back to Pioneer 2.
Guide assembled by Ryna. Credit goes to Saffran
for providing the raw maps and information necessary to make this guide.
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