Guides - Episode 4: Mop-Up #5

Quest: Episode 4: Mop-Up #5
Description: Sweep the enemies from the Subterranean Desert.
Client: Principal
Reward: An unknown amount of meseta. Also, if you complete the quest on Ultimate in under six minutes (with six extra minutes of bonus time), you will win a Dirty Life Jacket.
Prerequisites: None
Overview: The goal of this quest is to clear it before the timer runs out. If the team is unable to clear the final room before time expires, they will be transported back to Pioneer 2 and be forced to exit the quest. Additional time can be added to the clock by clearing certain rooms. To earn the prize, you will need a full team.

There are three switches that must be activated in in order to gain access to the last room. The most efficient way to activate these switches is to split up into into two teams after the third room. Team #2 should have a healer with it since it will face the most difficult rooms. Here are the paths the two teams will have to follow:

Team #1 - Take the C warp, activate the switch, and use the E warp. Once the second switch has been activated, wait beside the H warp. Take that warp once all three switches have been activated.

Team #2 - Take the D warp and clear each room until you reach the I warp. Go through it to activate the third switch. Now wait beside the H warp until Team #1 has activate both of its switches. Take that once once all three switches have been activated.

Both teams will now rendezvous in the last room. One the last wave has been eliminated, the timer will stop.

This guide will assume that there are at least two people on your team and that you will split up at the appropriate point. If you are playing by yourself, look at the map to determine the path that works best for you.


About This Map
On the maps below, the red path is the primary path the team should follow before the split point and after the rendezvous. After the third room, the red line represents the path that Team #1 should take. Team #2 should take the path denoted by the blue line.

Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a group of boxes. Finally, traps, including damage, confuse, slow, and shock, are denoted using a generic Damage Trap icon. Like the box icon, a single trap icon may denote multple traps.

Subterranean Desert 3

  1. There is a Girtablulu waiting beside the quicksand trap. Try to lure it near the paralysis traps.
  2. Split up into two teams to increase your efficiency. Once the three switches have been activated, you will be able to take any of the H warps to the final room. After clearing the final room, take the warp back to Pioneer 2.
Enemy Counts
Enemy Desert 3
Goran 37
Pyro Goran 29
Goran Detonator 7
Merissa A 25
Sand Rappy 11
Satellite Lizard 37
Yowie 40
Zu 19
Girtablulu 4
Boxes 51

Guide assembled by Ryna. Credit goes to Saffran for providing the raw maps and information necessary to make this guide.