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Guides > Respective Tomorrow

Quest: Respective Tomorrow
Description: Test a new prototype simulator!
Client: Lab
Reward: Meseta (the total depends on the difficulty and rank), Custom Barrier ver.00, Custom Frame ver.00, 50% hit Custom Ray ver.00Works Guard, and Green Ring (Blue Burst only)
Prerequisites: None
Overview: The goal of Respective Tomorrow is to fight your way through Episode 2 as quickly as possible. Like Towards the Future, short stages - typically pulled from Episode 2 Challenge Mode - will proceed each boss fight. However, you are required to clear most/all of the enemies in an  area before you can fight a boss in this quest. As such, Respective Tomorrow gives you the opportunity to a lot of experience points, but you are unable to "rush" the bosses.

When you first teleport down, you will start in Temple. The quest will not start until everyone in your party is present. After clearing the stage, you will fight Barba Ray. Then you will have to fight through a linear Spaceship stage. Once the Gol Dragon is dead, you will be teleported to Seaside. Clear the two rooms in this area and take the warp to face the Gal Gryphon. Next up is Seabed. Halfway through Seabed, there is a switch you throw to unlock a gate that will take you to Tower. You will start on the fifth floor of Tower and have to fight your way to the top to face Epsilon. Once Tower has been cleared, you will be teleported back to Seabed. Make your toward the end to encounter Olga Flow. After Olga Flow dies, you will be teleported back to Pioneer 2. Talk to the Principal and the Officer, you will be assigned a rank based on the amount of time it took for you to clear the quest, your Tower clear time, and the number of player deaths.

WIS Overview
There is a sidequest in Respective Tomorrow that gives you the opportunity to earn several items. To activate this sidequest, you must talk to the soldier on the corner of the promenade before teleporting down to Temple. Say "yes" to all of the soldier's questions and you'll be given the mission of 30 WIS spheres. There are six spheres in each area. After the quest is over, talk to the soldier again. If your team collected all of the WIS spheres and earned a SS-Rank for the quest you will receive a prize.

If you play on Ultimate, you can earn the following prizes by clearing this subquest: Custom Barrier (max stats), Custom Frame (max stats), Custom Ray (50% hit), and a customizable Works Guard. To earn a SS-Rank on Ultimate in a 4 player team, the following conditions must be met:
  • Your total clear time must be less than 40 minutes
  • There must be 3 or less player deaths
  • The Tower area must be cleared within 5 minutes
The conditions for earning a SS-Rank vary depending on the difficulty and number of players in the team. You will only earn one item per SS-Rank clear. The Custom Barrier is the first item. To earn the WORKS Guard, you will have to complete this sidequest four times. After the WORKS Guard is earned, you will receive a Scape Doll each time you obtain a SS-Rank on Ultimate.

Obtaining the Green Ring (Blue Burst only)
You must first obtain the Accessory item by completing the Love Check sidequest in Towards the Future. Complete Respective Tomorrow and talk to one of the scientists in the lab. She will talk about her friend that was fired a few months ago. Show her the Accessory item and she will give you the Green Ring.

Helpful Tips
  • If you are going for the WIS prizes, you should assemble a party of four mid-to-high-level characters. The party should have a Force and at least one Ranger with a Frozen Shooter in it. It is possible to obtain SS-Rank with other party configurations, but the odds of failing increase dramatically.
  • You cannot use telepipes in Respective Tomorrow. If you need to go back to Pioneer 2 for supplies, there is a warp at the start of each area. However, this will eat up a lot of valuable time. It is recommended that you have a teammate carry extra supplies if this is an issue.
  • Before starting the quest, one teammate should be designated to collect WIS. The other party members will focus on killing enemies.
  • Since speed is of the essence in this quest, the use of Charge/Berserk weapons is recommended.
  • In Spaceship, you can ignore the Dubchics. They are only there to distract you. Kill the indicated enemy to unlock the next room.
  • When fighting the Gal Gryphon, mid-to-high-level players should unequip their shield. Also, the Force should refrain from casting Jellen on it. The Gal Gryphon's "stampede" attack is a guaranteed death for a high level player since they will not fall down (depending on his/her DFP).
  • You can ignore the Morfos in Seabed. They are only there to distract/annoy you.
  • Do a Photon Blast Chain before entering Tower. This will make clearing that area much easier.
  • There is one floor in Tower where you will have to fight a Mericarol, Merikle, and Mericus at the same time. Only players with rifle-range weapons should engage them. It is recommended that you engage each "Meri" one at-a-time.
  • The Epsilon in this quest uses its Rafoie blast time five times. This means you will have to wait longer for it to open up. Since you are operating on a strict time limit, you must kill Epsilon the first time it opens up. The use of a weapon with a Devil/Demon special will help kill Epsilon quickly.
Maps

About These Maps
On the maps below, the path the player collecting the WIS spheres should take is denoted by a red line. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked.  Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon. Claw and laser fence traps receive their own icons due to their unique nature. Like the box icon, a single trap icon may denote multiple traps of the same type.

Temple


Walkthrough

  1. The party should split up here. One player should go North to claim the WIS, while the others head East to clear the next room. The player going north must be extremely careful of the four Ob Lilys that spawn in the small room.
Spaceship

Walkthrough
  1. There is a certain enemy in each room that must be killed to unlock the door to the next one. The enemies you have to kill are labeled on the map. You can ignore the Dubchics if you want to. Please note that certain WIS spheres will not appear until the designated enemy has been eliminated.
Seaside


Walkthrough
  1. There is a breakable rock here. It is recommended that you skip this room.
Seabed


Walkthrough
  1. Like Spaceship, there are certain enemies in each room that must be eliminated to unlock the door to the next one. These enemies are labeled on the map.
  2. There is an invisible wall here.
  3. You can ignore all of the Morfos in this area.
  4. Press the switch to deactivate the poison gas in the next room.
  5. If you are going for a 30 WIS sphere/SS-Rank clear, you will need to flip the switch to unlock Tower. The switch will only become active once all of the enemies in the room are eliminated.
  6. Once you teleport back from Tower, this is where you will start.
Tower

Walkthrough
  1. Attack the Ill Gill through the walls on this floor. It will be unable to charge you.
  2. This is an extremely dangerous floor. Have characters with rifle-range weapons eliminate the Mericarol, Merikle, and Mericus. Once they die, focus your attention on the Mericarol in the center. Kill Gibbles and the Gi-Gue after that. In the final wave, two Del Lilys appear. Split-up and eliminate them.
  3. This Epsilon uses its Rafoie blast five times before it deploys its Epsiguards. Given the strict Tower time limit, Epsilon must eliminate very quickly once it is vulnerable.
Enemy Counts
Temple Spaceship
Dimenian 12 Gillchic 1
La Dimenian 9 Dubchic 28
So Dimenian 0 Savage Wolf 1
Rag Rappy 10 Barbarous Wolf 1
Monest 2 Delsaber 1
Poison Lily 19 Pan Arms 1
Grass Assassin 3 Chaos Sorcerer 0
Hildebear 5 Garanz 1
Dark Belra 0
Seaside Seabed
Merillia 19 Dolmolm 2
Meriltas 0 Dolmdarl 4
Ul Gibbon 0 Recobox 30
Zol Gibbon 0 Sinow Zoa 9
Gee 50 Sinow Zele 1
Sinow Berill 2 Deldepth 0
Sinow Spigell 0 Morfos 4
Delbiter 1
Tower
Recobox 0
Delbiter 0
Mericarol 4
Merikle 1
Mericus 1
Gibbles 3
Gi-Gue 2
Ill Gill 3
Del Lily 3
Epsilon 1

Thanks goes to psobsesser for the Seaside damage trap information. The Green Ring information was provided by Saffran. Guide assembled by Ryna.


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