| Quest: |
Respective Tomorrow |
| Description: |
Test a new prototype simulator! |
| Client: |
Lab |
| Reward: |
Meseta (the total depends on the difficulty and rank), Custom Barrier ver.00, Custom Frame ver.00, 50% hit Custom Ray ver.00, Works Guard, and Green Ring (Blue Burst only)
|
| Prerequisites: |
None |
| Overview: |
The goal of Respective Tomorrow is to fight your way
through Episode 2
as quickly as possible. Like Towards the Future, short stages -
typically pulled from Episode 2 Challenge Mode - will proceed each boss
fight. However, you are required to clear most/all of the enemies in
an area before you can fight a boss in this quest. As such,
Respective Tomorrow gives you the opportunity to a lot of experience
points, but you are unable to "rush" the bosses.
When you first teleport down, you will start in Temple. The quest will
not start until everyone in your party is present. After clearing the
stage, you will fight Barba
Ray. Then you will have to fight through a
linear Spaceship stage. Once the Gol
Dragon is dead, you will be
teleported to Seaside. Clear the two rooms in this area and take the
warp to face the Gal Gryphon. Next up is Seabed.
Halfway through
Seabed, there is a switch you throw to unlock a gate that will take you
to Tower. You will start on the fifth floor of Tower and have to fight
your way to the top to face Epsilon.
Once Tower has been cleared, you
will be teleported back to Seabed. Make your toward the end to
encounter Olga Flow. After Olga Flow dies,
you will be teleported back
to Pioneer 2. Talk to the Principal and the Officer, you will be
assigned a rank based on the amount of time it took for you to clear
the quest, your Tower clear time, and the number of player deaths.
WIS Overview
There is a sidequest in Respective Tomorrow that gives you the
opportunity to earn several items. To activate this sidequest, you must
talk to the soldier on the corner of the promenade before teleporting
down to Temple. Say "yes" to all of the soldier's questions and you'll
be given the mission of 30 WIS spheres. There are six spheres in each
area. After the quest is over, talk to the soldier again. If your team
collected all of the WIS spheres and earned a SS-Rank for the quest you
will receive a prize.
If you play on Ultimate, you can earn the following prizes by clearing
this subquest: Custom Barrier (max stats), Custom Frame (max stats),
Custom Ray (50% hit), and a customizable Works Guard. To earn a SS-Rank
on Ultimate in a 4 player team, the following conditions must be met:
- Your total clear time must be less than 40 minutes
- There must be 3 or less player deaths
- The Tower area must be cleared within 5 minutes
The conditions for earning a SS-Rank vary depending on the difficulty
and number of players in the team. You will only earn one item per
SS-Rank clear. The Custom Barrier is the first item. To earn the WORKS
Guard, you will have to complete this sidequest four times. After the
WORKS Guard is earned, you will receive a Scape Doll each time you
obtain a SS-Rank on Ultimate.
Obtaining the Green Ring (Blue Burst only)
You must first obtain the Accessory item by completing the Love Check
sidequest in Towards the Future. Complete Respective Tomorrow and talk
to one of the scientists in the lab. She will talk about her friend
that was fired a few months ago. Show her the Accessory item and she
will give you the Green Ring.
Helpful Tips
- If you are going for the WIS prizes, you should
assemble a
party of four mid-to-high-level characters. The party should have a
Force and at least one Ranger with a Frozen Shooter in it. It
is
possible to obtain SS-Rank with other party configurations, but the
odds of failing increase dramatically.
- You cannot use telepipes in Respective Tomorrow. If
you
need to go back to Pioneer 2 for supplies, there is a warp at the start
of each area. However, this will eat up a lot of valuable time. It is
recommended that you have a teammate carry extra supplies if this is an
issue.
- Before starting the quest, one teammate should be
designated to collect WIS. The other party members will focus on
killing enemies.
- Since speed is of the essence in this quest, the use
of Charge/Berserk weapons is recommended.
- In Spaceship, you can ignore the Dubchics. They are
only
there to distract you. Kill the indicated enemy to unlock the next room.
- When fighting the Gal Gryphon, mid-to-high-level
players
should unequip their shield. Also, the Force should refrain from
casting Jellen on it. The Gal Gryphon's "stampede" attack is a
guaranteed death for a high level player since they will not fall down
(depending on his/her DFP).
- You can ignore the Morfos in Seabed. They are only
there to distract/annoy you.
- Do a Photon Blast Chain before entering Tower. This
will make clearing that area much easier.
- There is one floor in Tower where you will have to
fight a
Mericarol, Merikle, and Mericus at the same time. Only players with
rifle-range weapons should engage them. It is recommended that you
engage each "Meri" one at-a-time.
- The Epsilon in this quest uses its Rafoie blast time
five
times. This means you will have to wait longer for it to open up. Since
you are operating on a strict time limit, you must kill Epsilon the
first time it opens up. The use of a weapon with a Devil/Demon special
will help kill Epsilon quickly.
|
| Maps |
About These Maps
On the maps below, the path the player collecting the
WIS spheres should take is denoted by a red line. Doors and laser
fences that are opened by pressing a button are also marked. Please
note that switches are represented with circles and fences/doors with
ellipsoids. Colors are used to indicate which switch opens which
door/fence. Doors/fences that are opened as a result of clearing the
room of enemies are not marked. Since it would be impractical
to label every single box, a green box is used to denote a group of
boxes in certain places. Finally, damage, confuse, slow, and shock
traps are denoted using a generic Damage Trap icon. Claw and laser
fence traps receive their own icons due to their unique nature. Like
the box icon, a single trap icon may denote multiple traps of the same
type.
|
| Temple |

|
Walkthrough
- The party should split up here. One player should go
North
to claim the WIS, while the others head East to clear the next room.
The player going north must be extremely careful of the four Ob Lilys
that spawn in the small room.
|
| Spaceship |
 |
Walkthrough
- There is a certain enemy in each room that must be
killed
to unlock the door to the next one. The enemies you have to kill are
labeled on the map. You can ignore the Dubchics if you want to. Please
note that certain WIS spheres will not appear until the designated
enemy has been eliminated.
|
| Seaside |

|
Walkthrough
- There is a breakable rock here. It is recommended
that you skip this room.
|
| Seabed |

|
Walkthrough
- Like Spaceship, there are certain enemies in each
room that must be
eliminated to unlock the door to the next one. These enemies are
labeled on the map.
- There is an invisible wall here.
- You can ignore all of the Morfos in this area.
- Press the switch to deactivate the poison gas in the
next room.
- If
you are going for a 30 WIS sphere/SS-Rank clear, you will need to flip
the switch to unlock Tower. The switch will only become active once all
of the enemies in the room are eliminated.
- Once you teleport back from Tower, this is where you
will start.
|
| Tower |
 |
Walkthrough
- Attack the Ill Gill through the walls on this floor.
It will be unable to charge you.
- This is an extremely dangerous floor. Have characters
with
rifle-range weapons eliminate the Mericarol, Merikle, and Mericus. Once
they die, focus your attention on the Mericarol in the center. Kill
Gibbles and the Gi-Gue after that. In the final wave, two Del Lilys
appear. Split-up and eliminate them.
- This Epsilon uses its Rafoie blast five times before
it
deploys its Epsiguards. Given the strict Tower time limit, Epsilon must
eliminate very quickly once it is vulnerable.
|
| Enemy Counts |
| Temple |
Spaceship |
| Dimenian |
12 |
Gillchic |
1 |
| La
Dimenian |
9 |
Dubchic |
28 |
| So
Dimenian |
0 |
Savage
Wolf |
1 |
| Rag
Rappy |
10 |
Barbarous
Wolf |
1 |
| Monest |
2 |
Delsaber |
1 |
| Poison
Lily |
19 |
Pan
Arms |
1 |
| Grass
Assassin |
3 |
Chaos
Sorcerer |
0 |
| Hildebear |
5 |
Garanz |
1 |
| Dark
Belra |
0 |
|
|
| Seaside |
Seabed |
| Merillia |
19 |
Dolmolm |
2 |
| Meriltas |
0 |
Dolmdarl |
4 |
| Ul
Gibbon |
0 |
Recobox |
30 |
| Zol
Gibbon |
0 |
Sinow
Zoa |
9 |
| Gee |
50 |
Sinow
Zele |
1 |
| Sinow
Berill |
2 |
Deldepth |
0 |
| Sinow
Spigell |
0 |
Morfos |
4 |
|
|
Delbiter |
1 |
| Tower |
|
|
| Recobox |
0 |
|
|
| Delbiter |
0 |
|
|
| Mericarol |
4 |
|
|
| Merikle |
1 |
|
|
| Mericus |
1 |
|
|
| Gibbles |
3 |
|
|
| Gi-Gue |
2 |
|
|
| Ill
Gill |
3 |
|
|
| Del
Lily |
3 |
|
|
| Epsilon |
1 |
|
|
Thanks goes to psobsesser for the Seaside damage
trap information. The Green Ring information was provided by Saffran.
Guide assembled by Ryna. |
|