|Quest:||Phantasmal World #3|
|Description:||Vast numbers of monsters have appeared on Gal Da Val Island. Destory them.|
|Reward:||Meseta (Depends on the Difficulty)|
|Overview:||This is a challenging quest set in Seabed. You start out
in Upper Seabed and fight your way through to the end of Lower Seabed.
The last room in each area features numerous waves of enemies. Once
Lower Seabed has been cleared, activate the security console, take the
warp back to Pioneer 2, and talk to the Principal. Be sure to talk to
Nol to receive your Lucky Coins. The number of Lucky Coins you receive
will be based on the difficulty level. On Normal through Very Hard, you
will only receive one Lucky Coin for completing the quest. For
Ultimate, the number of coins you receive will be equal to the number
of players in your team. You can use Lucky Coins to acquire items and
weapons in Gallon's Quest.
Do not take this quest lightly. The last room in Lower Seabed is among the most difficult in Phantasy Star Online. You will die if you are careless.
Barrier Field Description
Given the difficulty of Phantasmal World 3, Sonic Team decided to incorporate a gameplay mechanism called the "Barrier Field." You can use the Barrier Field to achieve invincibility for a short period of time on command. Depending on the level of your character and the team's composition, you may need the Barrier Field to survive the last rooms in each area.
There are two locations on the Seabed Upper are where you can buy Barrier Fields. In order to access the first location, you must have four players on your team. The second location requires two people. Each Barrier Field costs 10,000 meseta. You can purchase up to three of them from the 4-player terminal. The two player terminal only allows you to purchase one. Once you've purchased a Barrier Field, a new icon will show up on your action palette. Press the appropriate button to activate the Barrier Field. Remember that if you purchase a Barrier Field, it can only be used in Phantasmal World 3. Also, you cannot "stock up" on Barrier Fields for use in future runs. You must use them in the current instance of the quest. To prevent yourself from accidently using the Barrier Field, you can suspend the option by going into the Quest Board menu. Once you are ready to use a Healing Barrier, you can re-enable it. Suspending the Healing Barrier also restores your original action palette choice. Please note that you cannot suspend the Healing Barrier system in mid-use.
About These Maps
On the maps below, the path the player should take is denoted by a red line. For the purpose of this guide, it is assumed that the player will head directly toward the exit. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon. Claw and laser fence traps receive their own icons due to their unique nature. Like the box icon, a single trap icon may denote multiple traps of the same type.
|Enemy||Upper Seabed||Lower Seabed||Grand Total|
Credit goes to Kef for providing the enemy count for this quest. Guide compiled by Ryna.