|Guides > Dangerous Deal with Black Paper
||Dangerous Deal with Black Paper
||An assortment of items if the quest is completed succesfully.
||You will need a Photon
||The idea behind this single-player quest is that you
can exchange a Photon Crystal to fight in an arena against a specified
set of opponents for the chance to win fabulous prizes. The items that
you can win from this quest are among the rarest on Phantasy Star
You will start on Pioneer 2. Talk to the blonde-haired RAmar standing
outside the Guild area. He will ask for you to present a Photon Crystal
and to make space in your inventory. Once you've freed up some
space, talk to him and you will be teleported to Crater North. There,
you will meet Sue and an assistant. Talk to Sue for information about
the quest. Your Photon Crystal will then be inserted into a
server. Next, approach the terminal corresponding to the route that you
want to play (Sand Rappy, Zu, or Dorphon). You will be taken to a
secluded area ringed by cactii.
Inside the "battle arena," you will have 10 minutes to eliminate
several waves of enemies that are consistent with the route you chose.
If you die or time runs out, you will fail the quest. Please note that
enemies do not drop anything. Once you've finished killing the enemies,
you will receive an assortment of items based on the route you chose
and difficulty level. It is speculated that your clear time has an
impact on the item selection too. You can find a list of winnable items
at the end of this
The items that you won will appear near the near the exit warp. If you
accidently take the warp without picking up the items, Sue
can teleport you back to the arena. Once you are done, talk to
Sue and select the choice to warp back to Pioneer 2. Talk to the lady
at the guild counter to exit the quest.
- Stay away from the edges of the battle arena. The
cactii will interrupt your combos.
- Try to stay at full health. If you die, you will fail
the quest. If you are using an android, bring a full compliment of
- Depending on the route you take, a weapon with a
Demon special can be extremely useful.
- A rare enemy is guaranteed to show up in the last
wave of each enemy route. All other enemies will be governed by the
rare-enemy appearance rate.
- If you plan on using techniques to clear a route, try
use as many appropriate technique-boosting items as possible. Episode 4
enemies have high magic resistances.
- Since Moon Atomizers, Telepipes, and Scape Dolls are
useless in this quest, you can store them in your bank to make room.
- If you are using an android, you may want to bring a
PB/Create unit with you. You can slowly build up a Photon Blast and use
Mylla&Youlla before entering the warp.
Unlike most quest walkthroughs, this guide will not outline the path
the player should take since it will vary based on the route. If you
get lost, look over the walkthrough notes and quest description. The
legend to the right will explain the icons used on the maps below.
Talk to Sue and choose the route that you want to take.
Approach the terminal corresponding to the selection you made. Once
you've finish clearing the route, talk to Sue to be teleported back to
The Sand Rappies will fall in circles around you. Kill one, run out of
the circle, and switch to a group weapon. If you are using a Force, you
can stay put and spam magic. However, try to use as many magic boosts
as possible if you use this strategry. If you are using a hunter, bring
a strong Sword (or Partisan) and strong one-on-one weapon. Confuse and
freeze traps will work well if you are using an android. This route has
approximately 60 Rappies.
Forces should spam Barta or Rabarta when multiple Zu spawn. Switch to
Zonde to take out the Pazuzu. If you are using a Ranger or Hunter, use
mechguns with hit percentage. A weapon with Demon also works well here.
Traps are almost useless. This route has approximately 15 Zu.
Forces should spam Gifoie to stop a Dorphon charge.
After that, alternate between using Resta and Foie (Rafoie in the case
of multiple spawns). Gifoie also works well for Rangers to stop the
initial charge. Beyond that, you'll need a weapon with Demon and
Mechguns to finish off each Dorphon. Hunters should Mechguns or Twin
Saber-type weapons. Androids can spam fire traps to stopy a
rushing Dorphon. It will work once-in-a-while.
A Dorphon Eclair can do over 1000 damage, so try to stay at full health.
If you do not deal with
it quickly, the Eclair will start using Grants. If you have over 60
ELT, you will take 200+ damage three times since you will probably not
fall down. An Eclair will usually follow up with a rushing attack (800+
damage) after casting Grants.
Keep an eye out for the enemy spawn that has three Dorphon in it. This
route has approximately 12 Dorphons.
you clear a route successfully, you will have the chance to receive an
assortment of items (including meseta). The assortment you receive will be
randomly generated from a list of winnable items. As such, there is no
guarantee that you will receive a specific item. The weapons you
receive will be untekked with no percentages. Armors and frames will
DFP and EVP. Listed below are the items that you can win for
each route/difficulty combination. Please note that there have been two
versions of this quest. The list below is for the second version of the
Credit goes to Saffran
for providing notes for the quest description, walkthroughs, and maps. Tycho
provided the winnable item listing. Guide
compiled by Ryna.
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