| Quest: |
Fragments of Memories |
| Description: |
We received word that message capsules from the Pioneer
1 armed forces were found in the Ruins. Retrieve them. |
| Client: |
Soldier |
| Reward: |
Meseta (Depends on the Difficulty)
|
| Prerequisites: |
None |
| Overview: |
Fragments of Memories is a fairly collection quest set
in Ruins. After you load the quest, you will be asked to go down to
Ruins 1 to collect a capsule. Once the capsule has been collected, take
the warp back to Pioneer 2 and talk to the soldier. He will tell you
there is an additional capsule and will ask you to collect it. If you
agree, you will be warped to Ruins 2. As you run through the level, you
will eventually reach the "Switch of Doom." Press it. You will now have
to find and activate four other switches before the timer expires.
Otherwise, you will fail the mission. The time your team has will vary
depending on the difficulty and number of players in the team. Take the
warp back to Pioneer 2 after collecting the capsule. Talk to the
soldier again. Accept the offer to look for the last capsule. You will
then be teleported to Ruins 3. Remember the ghostly orbs that would
surround you in Gallon's Treachery? Well, they make a return appearance
for Ruins 3. You may be caught by them up to 9 times. If you are caught
a tenth time, you will fail the quest and be teleported back to Pioneer
2. Once the final capsule has been collected, take the warp back to
Pioneer 2 and talk to the Soldier to complete the quest.
If you are curious about what is contained in the capsules, they
explain the first missions of the Pioneer 1 Armed Forces led by
Heathcliff Flowen.
Ghostly Spirits
If you've never played Gallon's treachery, the idea behind the ghostly
spirits is that a set of orbs appear at regular intervals. If you see
them, you must stop moving. Continuing to move will cause the orbs to
draw closer to you. If they touch you, it will count as a "catch." You
can be caught up to nine times. The orbs will disappear eventually if
you stand still. Also, the spirits will try to catch you if you are
frozen, die, or use a photon blast. That fact that you have
to
stop moving
may get you killed on Ultimate when multiple Bringers and Sorcerers
appear. Finally, after the ghosts have appeared for the first time in
Ruins 3, you will not be able to use Ryuker or telepipes anymore.
Helpful Tips
- Since there are several hundred enemies, set aside a
large chunk of time if you are going to play this quest solo.
- When playing on Ultimate, increase your EDK so you
will not be killed by a Sorcerer's Megid blast. There are a large
number of Sorcerer's in this quest.
- To survive the Bringer blast on Ultimate, you will
need over 1400 HP.
- Before pressing the "Switch of Doom" in Ruins 2,
clear out
all of the remaining enemies. That way, you won't lose time as you race
to press the four switches.
- Before taking the warp to Ruins 3, make sure you are
well-stocked on supplies since you will be unable to return to Pioneer
2.
NOTE: This guide is not yet complete. Several
trap and box locations
have not been marked. Also, it is unknown if you can earn any other
prizes besides meseta.
|
| Maps |
About These Maps
On the maps below, the path the player should take is
denoted by a red line. For the purpose of this guide, it is assumed
that the player will head directly toward the exit. Doors that
are opened by pressing a button are also marked. Please
note that switches are represented with circles and fences/doors with
ellipsoids. Colors are used to indicate which switch opens which
door/fence. Doors/fences that are opened as a result of clearing the
room of enemies are not marked. Since it would be impractical to label
every single box, a green box is used to denote a group of boxes in
certain places. Finally, damage, confuse, slow, and shock traps are
denoted using a generic Damage Trap icon. Like the box icon,
a single trap icon may denote multiple traps of the same type.
|
| Ruins 1 |

|
Walkthrough
- The text for the capsule in the warp room suggests
that the warps may be randomized. The warp locations in this guide are
based on one play-through.
- Once the capsule has been collected, take the warp
back to Pioneer 2 and talk to the Soldier. If you accept his offer to
look for the other capsules, you will be teleported to Ruins 2.
|
| Runs 2 - Part 1 |
 |
Walkthrough
- This is the Switch of Doom. Before you press this
switch, clear out the rest of the map and move on to the Ruins 2-Part 2
walkthrough.
|
| Runs 2 - Part 2 |
 |
Walkthrough
- After this switch has been pressed, you will have a
specific amount of time in which to press the four switches and collect
the capsule. Follow the path back to Switch #1 and activate it. After
that, use the outlined path to activate the others. Once the fourth
switch has been pressed, take the E warp and collect the capsule.
- Once the capsule has been collected, take the warp
and talk ot the Solder again. Accept his offer to look for the last
capsule.
|
| Runs 3 |
 |
Walkthrough
- Shortly after you exit the starting room, the
ghostly spirits will start appearing. After they appear for the first
time, your team will be unable to use telepipes or Ryuker.
- Once the final capsule has been collected, take
the warp back to Pioneer 2 and talk to the soldier.
|
| Enemy Counts |
| Enemy |
Ruins 1 |
Ruins 2 |
Ruins 3 |
Grand Total |
| Buclaw |
32 |
30 |
18 |
80 |
| Chaos Bringer |
- |
8 |
8 |
16 |
| Chaos Sorcerer |
38 |
- |
30 |
68 |
| Claw |
57 |
112 |
57 |
226 |
| Dark Belra |
21 |
- |
15 |
36 |
| Dark Gunner |
- |
42 |
28 |
70 |
| Delsaber |
41 |
40 |
- |
81 |
| Dimenian |
78 |
93 |
46 |
217 |
Credit goes to Saffran
for providing the enemy counts and information necessary to make this
guide. Guide
compiled by Ryna.
|
|