|Quest:||Fragments of Memories|
|Description:||We received word that message capsules from the Pioneer 1 armed forces were found in the Ruins. Retrieve them.|
|Reward:||Meseta (Depends on the Difficulty)|
|Overview:||Fragments of Memories is a fairly collection quest set
in Ruins. After you load the quest, you will be asked to go down to
Ruins 1 to collect a capsule. Once the capsule has been collected, take
the warp back to Pioneer 2 and talk to the soldier. He will tell you
there is an additional capsule and will ask you to collect it. If you
agree, you will be warped to Ruins 2. As you run through the level, you
will eventually reach the "Switch of Doom." Press it. You will now have
to find and activate four other switches before the timer expires.
Otherwise, you will fail the mission. The time your team has will vary
depending on the difficulty and number of players in the team. Take the
warp back to Pioneer 2 after collecting the capsule. Talk to the
soldier again. Accept the offer to look for the last capsule. You will
then be teleported to Ruins 3. Remember the ghostly orbs that would
surround you in Gallon's Treachery? Well, they make a return appearance
for Ruins 3. You may be caught by them up to 9 times. If you are caught
a tenth time, you will fail the quest and be teleported back to Pioneer
2. Once the final capsule has been collected, take the warp back to
Pioneer 2 and talk to the Soldier to complete the quest.
If you are curious about what is contained in the capsules, they explain the first missions of the Pioneer 1 Armed Forces led by Heathcliff Flowen.
If you've never played Gallon's treachery, the idea behind the ghostly spirits is that a set of orbs appear at regular intervals. If you see them, you must stop moving. Continuing to move will cause the orbs to draw closer to you. If they touch you, it will count as a "catch." You can be caught up to nine times. The orbs will disappear eventually if you stand still. Also, the spirits will try to catch you if you are frozen, die, or use a photon blast. That fact that you have to stop moving may get you killed on Ultimate when multiple Bringers and Sorcerers appear. Finally, after the ghosts have appeared for the first time in Ruins 3, you will not be able to use Ryuker or telepipes anymore.
NOTE: This guide is not yet complete. Several trap and box locations have not been marked. Also, it is unknown if you can earn any other prizes besides meseta.
About These Maps
On the maps below, the path the player should take is denoted by a red line. For the purpose of this guide, it is assumed that the player will head directly toward the exit. Doors that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon. Like the box icon, a single trap icon may denote multiple traps of the same type.
|Runs 2 - Part 1|
|Runs 2 - Part 2|
|Enemy||Ruins 1||Ruins 2||Ruins 3||Grand Total|
Credit goes to Saffran for providing the enemy counts and information necessary to make this guide. Guide compiled by Ryna.