|Guides > Episode 4: Mop-Up #3
||Episode 4: Mop-Up #3
||Sweep the enemies from the Subterranean Desert.
||Meseta (varies by difficulty). Also, you can win the Synthesizer by completing this
quest on Ultimate.
||Episode 4: Mop-Up #3 is fairly
timed, killing quest. You start with 10 minutes on the timer and must
kill all the enemies before it runs out. If the team is unable to clear
the final room before time
will be transported back to Pioneer 2 and be forced to exit the quest.
Sixty seconds will be added to the clock each time your team clears a
monster-infested room (excluding the last one).
When playing this quest on Ultimate, your team will have to
at a very quick pace to clear it in time. Each enemy spawn contains
numerous monsters. It is advised that your team use a 4-way Photon
Blast combination before loading the quest. Even with a full team of
high-level players, it may take a few tries to clear this quest. To
maximize your team's chances of clearing, they should ignore the boxes
laying around and focus soley on the monsters.
Even though this quest does not have any hidden puzzles or warp, there
is one environmental hazard that will make fighting difficult,
super-heated sand (denoted as "Hot" on the map). The super-heated sand
will do steady damage to your character, just like poison gas. The
Force in the party should use Resta-range boosting items to keep the
team's HP up in the rooms with this hazard. Also, teams should avoid
using Photon Blasts in rooms with this hazard. Your HP will be drained
while the Photon Blast is happening.
- Never use a Photon Blast combination in a room that
super-heated sand. You will need over 1300 HP to surive the drain that
will happen while a 4-way Photon Blast combination is taking place.
- The Force must have a high-level Resta and
range-boosting item. Otherwise, it will be hard to keep the party at
- Use freeze/confuse traps and weapons with Arrest to
the huge enemy spawns. It is very easy for the enemy waves to overwhelm
- If you are using an android character, you can be
liberal in your usage of traps. There are three Health rings along the
way that can be used to replenish your supply.
- Whenever a Zu appears, make it your top priority. It
will cause havoc if left unchecked.
- Due to the large number of monsters, this is a great
for leveling up and finding rares. You can earn more experience points
from this quest than you can from Towards
On the map below, the path the player
should take is
denoted by a red line. For the purpose of this guide, it is assumed
that the player will head directly toward the exit. Doors and laser
fences that are opened by pressing a button are also marked. Please
note that switches are represented with circles and fences/doors with
ellipsoids. Colors are used to indicate which switch opens which
door/fence. Doors/fences that are opened as a result of clearing the
room of enemies are not marked. Since it would be impractical to label
every single box, a green box is used to denote a group of boxes in
certain places. Finally, damage, confuse, slow, and shock traps are
denoted using a generic Damage Trap icon. Claw and laser fence traps
receive their own icons due to their unique nature. Like the box icon,
a single trap icon may denote multiple traps of the same type. About This Map
|Subterranean Desert 1
Since this is a timed quest, you will have to fight your way through
this quest as quickly as possible. Try to stay at full health and avoid
using Photon Blasts in the "Hot" rooms. Heal before entering the final
donut-shaped room. If your team is running low on time, avoid
opening boxes and focus on killing.
Guide assembled by Ryna. Credit goes to Saffran
for providing the raw maps and information necessary to make this guide.
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