|Guides > Soldier's Pride
||Help the army's troops clear the enemies spawning near the Crater.
||12,000 meseta (Ultimate)
||Soldier's Pride is the first in a series of
Single-Player Episode 4 quests. This quest has two endings. If you
reach the end within 35 minutes, you will receive the "true" ending.
You will need the true ending for the "Pioneer Spirits" quest.
After the quest loads, go to the Bank and recruit Ash. After
that, head to the Hunter's Guild and collect Bernie. Now take the warp
down to Crater South. Once you clear the first room, you will have the
option of going West or East. If you go East, you will fight more
ground-based enemies. The West route features several Zus. There is a
brief cut-scene at the end of each route. Triggering one cut-scene will
disable the other. It doesn't matter which path you take to get the
true ending. Take the warp to the final room in Crater South, clear the
enemies, and move on to Crater Interior.
Once you've arrived in Crater Interior, you'll see a cut-scene of an
army unit being ambushed by enemies. You need to rescue them to get the
true ending. Clear the first room and head east. Activate the switch to
raise the barrier. This will give you some extra time to reach
soldiers. Continue your way North and eliminate the enemies. After the
Northern room has been cleared, press the switch to lower the barrier
and go talk to the Soldiers. If both soldiers are present, Rupika will
join your party and you will experience the true ending. After that,
you can clear the rest of the stage or take the telepipe back to
Pioneer 2 to exit the quest.
If you decide to take the Western route in Crater Interior, you will
only have 25 minutes to save the soldiers compared to the 35 minutes
you would have otherwise. This route features several Dorphons. It
would probably be best to to clear this route after finishing the quest.
- Since there are a lot of traps in this quest, equip a
Lieutenant Mantle if you are using a non-cast character.
- Be sure to keep an eye on Bernie's health.
runs out of mates, he will not be able to heal himself. Ash can use a
special long-range Resta.
- Focus on reaching the soldiers. You can go back and
clear the other routes once the soldiers have been saved.
On the map below, the path the player
should take is
denoted by a red line. For the purpose of this guide, it is assumed
that the player will head directly toward the exit. Doors and laser
fences that are opened by pressing a button are also marked. Please
note that switches are represented with circles and fences/doors with
ellipsoids. Colors are used to indicate which switch opens which
door/fence. Doors/fences that are opened as a result of clearing the
room of enemies are not marked. Since it would be impractical to label
every single box, a green box is used to denote a group of boxes in
certain places. Finally, damage, confuse, slow, and shock traps are
denoted using a generic Damage Trap icon. Claw and laser fence traps
receive their own icons due to their unique nature. Like the box icon,
a single trap icon may denote multiple traps of the same type. About This Map
- It does not matter if you head East or West in this
area. Just keep in mind that the East route has more Lizards and Astarks
while the West has several Zus. For the purposes of this guide, it is assumed
that you will go West.
- Shortly before you warp to the final room, you will
see a cut-scene. Triggering one cut-scene will
disable the other.
- After clearing the first room, you can head East to
activate a switch that will raise a protective barrier. This will buy
you some extra time to rescue the soldiers.
- Be sure to press this switch if you raised the
- If you were able to rescue the soldiers in time,
be a brief cut-scene. After that, Rupika will join your team. You can
either take the warp back to Pioneer 2 or clear out the rest of the
Credit goes to Saffran
for providing notes for the quest description, walkthroughs, and maps.
Guide compiled by Ryna.
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