Episode 2, Chapter 9, Act 2 Capture Guide |
Chapter 9, Part 2 features an infuriating puzzle where you have to trap a Beast kid in a specific corner of the map. This guide will provide a text description for cornering the child, along with a visual reference section. |
Text Description |
(Written by danny_o) First of all, that page (and the map on it) is just for the purpose of staying coherent. My directions will only make sense if you look at that map on that page. The part that is cirled and zoomed in has the switches labeled and I will base this helper on those labels. There are 2 parts to making this mission go smooth: Getting the bloody keys and after that is taken care of, Cornering that beast kid. 1. Getting the bloody keys! You are now back at the start, return to the switches and until the first set, referred to on the map as switch (A) and (B). When untouched the (A) switch will be green and the (B) will be red. Change that up by hitting the (B) switch. After that run back around to the room with the (now de-activated) telepad on your left and the (now opened) door on you right. The little bugger will take the opened door, as should you. You will be hit by some ceiling spikes and come to a bridge with the kid of the other side. The kid will hop into the telepad on you left and some vanda will appear. These guys I think you can skip, so long as the telepad is ready to teleport. After teleporting you will find a group of vanda and a king vanda. This group's demise will reward you with the second and final key! Grab it and take the path through the door to the south. You can't take the telepad that will be on you right, you have to take the long way back around. 2. Cornering that kid! AFTER YOU SPOOK THE KID, TURN AROUND AND TAKE THE TELEPAD AND RUN BACK TO THE SWITCHES! Now you will return to the switches to find that (B) and (D) are green. You will get that bugger if you leave the (D) switch alone, and step on the (A) switch! Now, run to the room with telepad (still activated) on your left and the door (still locked) on your right. Take that left side telepad and then go through the door on your right (it's not exactly to your right, but in that direction). This will lead you to the room where the second key was dropped but this time the telepad will be activated for a one way trip out of that room. This will put you south of the small bridge and put the kid with nowhere else to go! Hope that helps! The obligatory "doubling back" and "taking the long way" are surely a pain in the ass, but hang in there and you will make it. Skipping vanda groups can speed you up a little if you want to get a good ranking but don't skip the ones that hold keys! Good luck! |
Visual Reference |
(Pictures provided and instructions written by Ryoten) 1. Ok, this is after you
gotten both keys and pressed the buttons
afterwards. The buttons should look like this once you've
done it. 2. Once you have done this, follow the kid to the next area. He will,
once
again, run away from you guys. Its should show this scene. 3. Once he runs away, return back to the switches & press the
first one back to normal, like so... 4. Follow the kid once again until you come to the bridge area. He will
be standing right across the bridge from you...cornered! |
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