This guide will provide instructions for clearing
Bruce's Dungeon on C through A ranks. Included are maps and several
tips.
(Maps created and instructions written by Itsuki)
Whats is Bruce's Mission?
Bruce's Mission is the first party mission in PSU. Its timed, and
requires a well organized team to be done well. You're required to have
atleast 2 people, and can have as many as 5. Bruce himself will
actually fill the last spot. There is a 25 minute timer, and the
mission ends when you get Bruce to the hologram at the end of the
mission.
How do I get there?
Once it is implemented on the US servers (probably january 12th), you
can get to it at the guardian headquarters on Moatoob. People can not
join mid mission, so it will not allow you to start the mission till
all members are at the counter.
Switches and buttons, are you sure this isn't a PSO
mission?
On the JP server, theres actually a few missions that have floor
buttons and require multiple people to stand on them in order to
progress through the mission. But yes, this is a PSU mission.
How do the buttons work?
Although they're similar to PSO, they're not necessarily the same. Just
like in PSU, they are circular red buttons on the floor that you are
required to step on. But, these buttons are only active while you are
on them. If a button opens a gate, it will close the gate as soon as
you step off of the button. This is why this mission requires multiple
people. There are several places where one person needs to step on a
button, while another goes through a gate.
What are the rewards and requirements?
C-rank:
S: 16 cexp, 1600 meseta, C-grinder base - 7 min (18:00 left on clock)
A: 12 cexp, 1200 meseta - 16 min (9:00 left on clock)
B: 8 cexp, 800 meseta
B-rank (Req lv 35+, 45~ monsters):
S: 70 cexp, 7000 meseta, B-grinder base - 15 min (10:00 left on clock)
A: 53 cexp, 5250 meseta - 20 min (5:00 left on clock)
B: 35 cexp, 3500 meseta
A-rank (Req lv 60+, 80~ monsters):
S: 150 cexp, 15000 meseta, A-grinder base - 20 min (5:00 left on clock)
A: 113 cexp, 11250 meseta - 24 min (1:00 left on clock)
B: 75 cexp, 7500 meseta
How do you fail the mission?
The main reason that the mission will fail is if anybody dies. Scapes
do not work, and the moment anyone gets down to 0hp, the mission ends
for everybody. But, the mission will also end if the leader is
switched, leader leaves, party gets disbanded, etc. Basically anything
that effects the party layout will result in a mission failed. So if
you don't know, just don't do it. Get everything ready before the
mission.
Hows the mission broken up?
The mission is two blocks long, and the blocks can be broken up into
sort of themes. The first block is more of a team puzzle than anything.
There are many places to split up into smaller groups and shave
precious seconds off your time. But at the same time, this means if one
person is out of synch, the rest of the team is slowed down. But, there
aren't very many monsters and the ones there are aren't very deadly.
The second block is all about working as a team to kill monsters. The
monsters are very deadly, and you can very easily be caught off guard.
Only when everyone is doing their role will it be completely reliably.
Why does the green group magically become the red group
between steps?
For consistantly sake, I felt that the Red group would always be the
group doing things, while the Green group is always the group staying
behind. In reality, choosing different people to do different paths may
increase or decrease your time depending on the difficulty. I'm only
listing what I recommend.
How come I see more buttons and teleporters than you
actually list on the map? And where are the boxes?
There are several light switches that have negligable effect on the
level, and only light up the room while you're standing on them. Every
room where you teleport to, there is another teleport out. And, there
are several boxes, but for times sake, nobody ever breaks them unless
stray bullets accidentally hit them. All of these situations have
negligable effect on the actual play of the level. I'm trying to get
you through the mission cleanly, not confuse you by covering the entire
map with meaningless symbols.
Where does Bruce's butt kicking powers come from?
From that smashing moustache of his!
Block 1
Because Block 1 your team needs to work like a well oiled machine, I've
broken it up into parts.
Step 1:
Red Group:
(recommended - 2 people)
Both people head right from the start. A handfull of Rapucha will
spawn, but just ignore them. One person head straight for the button,
while the other person grabs the key. As soon as the person grabbing
the key gets out of the gate, the person on the button can step off.
One of these two people can then head back towards the Green group.
Ideally speaking, the rapucha will already be attacking the person on
the button, so he should stay. You might ask why leave only one person
killing the Rapucha, but a handful of Rapucha actually die faster when
they're all centered on one person, and the other person is needed more
on killing the Vanda and three Cog Nadd in the next room.
Green Group:
(recommended - 3 remainly people)
The rest of the people that did not go towards the key stay at the door
and enter the door as soon as the key is obtained.
Step 2:
Red Group:
(recommended - 2 people)
A portion of the team heads south towards the teleproters. Bruce will
then say a riddle:
front portal - Bruce says nothing
right portal - Bruce asks what hand you hold your saber in.
left portal - Bruce asks what hand you hold your handgun in.
back portal - Bruce says something else.
If you head into the wrong portal you will be teleported back to the
start.
After entering the warp there will be a small group of Vanda. Quickly
clear them out and grab the key. Then go into the teleporter and it'll
bring you back to the start.
Green Group:
(recommended - 3 people)
Once again, the rest of the people remain at the door and as soon as
the key is obtained, they enter the door.
Step 3:
Everybody:
Everybody heads through the door and down the path. Generally speaking,
the 2 that went into riddle portals will be a little behind, and the 3
that stayed behind will be a little ahead. It is recommended, but not
required, that the first 3 people ignore the key, and leave that for
the second 2, and just head straight for the 4 buttons. If you use your
goggles, you will notice that the buttons are color coded exactly as
they are on this map.
1st button - Red
2nd button - Yellow
3rd button - Green
4th button - Blue
One may notice this is the same order they appear on the rainbow
(ROYGBIV).
Red Group:
(recommended - Of the 3 people that stayed behind, 2 enter the gates,
and 1 handles the buttons)
One person will stay behind and handle the buttons while 1 or 2 people
go through the gates. For times sake, ideally 2 people will go through
gates. After the 3rd gate, one normal Vanda and one Vanda leader will
spawn in the gates, while a handful of Rapucha will spawn on the
switches. Ignore them all, and instead go for the 4th gate and grab the
key first. Once the vanda are cleared, once again go through the 4th
gate, and select a teleporter:
If in step 2 you went into the front or right teleporter, then go into
the left teleporter.
If in step 2 you went into the left or back teleporter, then go into
the right teleporter.
If you select the wrong one, you will be teleported back to where C key
was. Either way, after the Vanda are cleared and you head into the
teleporter, another group of Vanda will spawn at the buttons. Help
clear those monsters, then head towards the CD door.
Green Group:
(recommneded - 2 people that went through the the teleporters in step 2)
The people who get to the buttons last will stay there and help kill
the Rapucha. After the Rapucha are gone, the D key will have been
obtained, so this group should then immediately head to the door and
start clearing the final room of this block.
Block 2
This block is a lot more straight forward and in B rank and above, the
group should stay together as a team. The key thing to note is that in
most places where monsters spawn in this block, there will be Bil de
Vear. And even in B-rank, these can easily one hit a 50+ hunter. In
A-rank you're looking at level 81 Bil de Vear leaders, which can best
be compared to walking meat grinders.
E-Key - First, just head straight. Some vanda will spawn, kill them,
then continue on. There will be a button on the ground and a gate. One
person presses the button while the others go through. One of those
that go through will press the button behind the gate, and this will
allow the last person through. Beware that stalagtite traps will fall
on the 2nd button. Clear the Vanda and Bil de Vear, and it will allow
you to grab the key. Repeat the previous switch method to get everyone
out, and head back towards the beginning. On the way, another group of
Vanda will spawn.
After you use the E-key to get through the locked gate, there will be
another set of buttons you need to alternate people one. The first
person will step on the first button to open the first gate, while
atleast one person goes through the gate and presses the left button.
You can the press the right button to open the second gate, and have
another person go through and press the final button to allow everyone
through to the door. As soon as you get through the second gate, a
group of Vanda will spawn. But ignore them until the entire party is
through the gates. In the next room there will be yet more Vanda and
more Bil de Vear.
F-Key - You will then encounter a fork in the road. Head right through
the door. As you head down the hall, there will be some stalagtite
traps and some Vanda. Clear them then head through the teleporter at
the end of the hall. You will be teleported to a small room with a Bil
de Vear leader and a large number of Vanda. The Bil de Vear leader can
be very dangerous, so handle it with caution. Then grab the key and go
through the teleporter which will bring you back to the fork.
G-Key - In the final room you will face the most deadly room in the
mission. It starts with a small group of Vanda and a Vanda leader. Once
cleared, a group of Vanda and a Bil de Vear will spawn. Once a few of
the Vanda are cleared 2 Bil de Vear leaders will spawn with another
group of Vanda. Its very possible to have all 3 Bil de Vear out at
once. Theres several strategies for this room, such as kiting one Bil
de Vear while others kill the other one, or disabling one Bil de Vear
while killing the other. Its recommended that all Beasts and Casts save
their Nano Blasts and SUVs for these final two Bil de Vear.
The mission will end when Bruce gets to the hologram at the point
marked "End".
Speed Running Block 2
C-rank requires a 7 minute run, which just can't be obtained with
everyone staying together in Block 2. The Block one directions will
work fine, maybe with slight modification depending on your party
layout. But for block 2, anywhere you can split up, you need to.
First, after killing the first set of Vanda, 2 (or 3) people should
head back to the locked gate and wait for the key. As soon as the key
is obtained, they should head through the button section, and head
towards the fork. At the fork they can go right through the door and
towards the F-Key. The remaining people should catch up and head into
clearing the final room. Ideally, bruce should be in this group so he
is as close to the end as possible.
Staggering, the double edged sword
The most popular method for dealing with Bil de Vear on A-rank is to
stagger the Bil de Vear. There are many ways to do this including
certain Nano Blasts, but even normal skills such as Rising Crush (twin
sabers) work beautifully. The key idea is that if the Bil de Vear can't
do anything, it can't kill you.
But staggering isn't the end all almighty method. I will say its pretty
much required to do, but at the same time its dangerous to do. You see,
when recovering from stagger, the Bil de Vear has about a 50/50 chance
of going into a spin. Ths means by staggering you're actually
increasing the chances for it to spin. And if you mess up while
staggering, then you might as well consider yourself dead.
Bruce's Mission farming, the double edged sword
Bruce's mission itself is also a sin and a blessing. When looking at it
from one angle, it is insane amounts of meseta and class exp when
completed. Not only that, but you get free grinders and the drops on
A-rank are quite nice. (A decent group of level 50+ people can complete
B-rank in about 12 minutes. 12 minutes for 70cexp / 7000meseta, thats
just silly)
But at the same time, the mission tends to bring out the worst in
people. It even brings out the worst in the japanese. Which means in
the American crowd, its bound to result in insults and name calling and
people being called "n00bs" for dying to Bil de Vear. But when it comes
down to it, everybody is going to die sometimes. But if you want to
stay out of the drama, its probably better you stay away from the
mission.
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