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  1. #1
    Legendary imfanboy's Avatar
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    Well, now that we can't infinitely use boards, I've decided to write a brief guide on the cost of synthing various grades of weapons. Not really important for the people with 99 million meseta and 3 stacks of photons or whatever, but for us mere mortals (and for those on 360 and JP PSU), this should come in handy.

    Cost/benefit analyses are used in professional circles all the time, but this is easy because the game gives us straight numbers and we can extrapolate from them.

    One note: I do NOT account for the cost of photons in this thread, because either you can 1) pay any price for photons and it doesn't matter or 2) have to farm your own. No middle ground on PS2. This also assumes pure synthing PMs (at 100%) and also that you're synthing melee weapons, since doing anything else is basically a risk of money: OK to do if you have plenty of it or plenty of the synthing parts/a free board from a run, but not a bread-and-butter item like % weapons should be for us fighter-jocks. This also has nothing to do with specialty items or rare single-use boards; those are generally good enough that they're worth the gamble, regardless of the %s.



    7* weapons are 58.5k to synth apiece from raw materials count and 1/3rd the board price; to make an entire board costs 175.5k. Since they come out to a 67% chance, that means that 33% of that money is wasted (in the long run) - add another 57.915k to that total to account for wasted cash in lieu of accounting for bad weapon synths. In all, a 7* board costs 233,415 to synth fully.

    8* weapons are 101,667 meseta to synth apiece; an entire board costs 305,001. Because it comes out to a 61% chance, that means 39% of that is wasted - tack another 118,950 to the cost of an 8* board. 423,951 is the full cost of an 8* board - note, too, that at this point, the failure cost outweighs the cost of an actual synthing of the weapon!

    9* weapons are 146.5k to synth raw - 439.5k for the complete board cost. Because it only has a 55% success rate, 45% is wasted - 197,775 must be accounted for. 637,275 can be called the 'total' cost.

    Oh, and here's 6* boards - as the best lower-class weapons (ones that grind to better than 9*, should you choose to), it should be included in this set.

    6* weapons cost 26.6k to synth each; that comes to 79.8k. As 78% to synth, only 22% goes to waste - 97,356 is the total board cost. If we only had firm numbers on exact grinding %s (because real hackers haven't pulled them yet, it's likely that the %s are chosen server-side only), we could cost-out grinding them to 10; but 5 grind is easy enough to achieve on a 3* day and puts most 6* weapons very close to 7*.



    One interesting thing of note is that the final synthing cost of a weapon is about 2/3s the price of a weapon in the store; from that we can say that 9*s will probably cost around 220k in the NPC stores. <_< Except in the case of Force weapons; more metals are required in that case.

    Now, what does all this mean?

    You can synth 9 7*s weapons for the cost of 3 9* weapons - and you can synth 36 6* weapons for the cost of 3 9*s. Since %s matter a lot more than base ATP, the more you synth the better a chance you have of good %s. Also (in my casual estimation) having more weapons means that you have more PP to spam the PAs.

    After quite a bit of experimentation, I've determined that elemental %s are added AFTER your base atp is added to the weapon's atp; that's important because it means even low atp weapons (like daggers) and the 6*s weapons ground sufficiently are still viable as elemental %s.

    The main SIGNIFICANT difference between a high % 7* and a low % 9* is the matter of Att. Accuracy is very important, particularly to a beast fortefighter - then again, the 9* axe only has 20 more Att than a 7*, and you can always, in the immortal words of Leo, "Move in from behind!"



    Of course, that isn't ENTIRELY the final word. Several of the A rank weapons have special abilities that throw this curve out, because the expense and risk of synthing them are worth it.

    The Jogiri (8* GRM sword), for example, has a chance to poison enemies; with the Spinning Break PA, high base ATP, and the poison SE it is a strong weapon against the larger creatures, particularly ones that are melee-resistant. Final assessment? Worth it in my book.

    The Phantom, too, has a strong set bonus with the Phantomline; 25% atp and ATA is nothing to sneer at, particularly with a low-damage class like the Ranger. However, the Phantom will eventually be in stores - no need to blow a lot of cash on it unless you REALLY want it now, plus the Phantomline will consume enough of your money.

    Does anyone know any more A-rank weapons that have special effects which are worthwhile? A rank mind you; I don't need anything lower than that. ^-^



    Also, these A-rank weapons come in the NPC shops with %s already on them, so there's no need to synth them with this element. Don't synth any of the matching 9*s with the same element because the slight benefit of enhanced stats are buried by the superior %s. Not worth the gamble.

    8* GRM single saber: 29% Ice (ftw!)
    8* Yohmei Twin Claws: 34% Dark
    8* Yohmei Single Claw: 35% dark


    Because this is striving to be a relatively complete guide, here's the Brank weapons that come with %s (for the newbies and people who like to synth Branks):
    5* GRM Sword: 25% ice
    5* GRM Twin Sabers: 22% ice
    5* GRM Single Saber: 26% ice
    5* Yohmei Spear: 28% fire
    4* Yohmei Twin Daggers: 30% fire
    5* Yohmei Single Dagger: 31% fire
    6* Tenora Knuckles: 23% light
    5* Tenora Spear: 24% Lightning




    Now, for a few words on grinding.

    GRINDING IS GAMBLING.

    I can't state that firmly enough. GRINDING IS GAMBLING!! Never gamble what you're not able to lose. The successful gamblers, the ones that make a living on it, know when they're ahead and walk away and more importantly, know when they're losing and when to RUN away.

    Let's assume, for the sake of argument (and this isn't by any means TRUE, just useful for illustration) that on a 3 luck day Guaranteed means 100%, Very High means 90%, and High means 70% - this'd hold up with what I've seen too. Now, assuming that you have enough B+10s to carry an item all the way to 10 grind...

    2 grind = 100% chance of surviving.
    3 grind = 90% chance of surviving.
    4 grind = 72% chance of surviving.
    5 grind = 64.8% chance of surviving.
    6 grind = 58.32% chance of surviving.
    7 grind = 40.82% chance of surviving.
    8 grind = 28.58% chance of surviving.
    9 grind = 20% chance of surviving
    10 grind = 14% chance of surviving.

    Essentially, you have a 14% chance(assuming that this is accurate, which it isn't) to get a weapon up to Grind 10. Conversely, the chance of you BREAKING it on the way is 86%.

    86% that your weapon dies. And we've all heard too many horror stories of weapons busting on even the 2nd or 3rd grind - just two days ago (as of this guide's creation) one of my buddies broke a 44% light Deljabaner going from 1 to 2.

    I would state with some firmness that grinding any further than "There is no chance of failure" with ANY weapon over 30% is simply not worth it in the end - very few weapons get HUGE bonuses from grinding, and the % is worth far more than the grind. Heck, even 20% is pushing it - but 20% is easy enough to get synthing, so if you've got it than risk it.

    After all, it's a crooked game run by a crooked house, but if you don't play then you can't win.


    OK, anyone know any other A-rank weapons that have special benefits? I'm waiiiiting....

    <font size=-1>[ This Message was edited by: imfanboy on 2007-01-19 18:53 ]</font>

  2. #2
    Legendary imfanboy's Avatar
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    Things which need to be added: Other A-ranks that have special benefits, and (eventually, God and SoA willing) the actual % chance of grinding B ranks up to 10 so that we can actually COMPARE the cost of a 9* versus a fully ground 6*.


    If any of you have any information, feel free to add it.



    <font size=-1>[ This Message was edited by: imfanboy on 2007-01-19 18:20 ]</font>


    <font size=-1>[ This Message was edited by: imfanboy on 2007-01-19 18:59 ]</font>

  3. #3
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    Suppossedly the 7* twin claw poisons as well.

    You should maybe mention that claws, twin claws, axes, and double sabers simply are not available at lower than 7*s

    synthing guns is NOT stupid. it's the best way to crank out many many guns for grind purposes.

    Final note: don't risk you 35+% weapons to the grind mill. They are rare, and powerful. You are right, Base ATP is calcualted into the element stat

  4. #4
    Legendary imfanboy's Avatar
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    Good idea, I'll add some stuff about grinding in here too.

  5. #5
    Legendary imfanboy's Avatar
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    synthing guns is NOT stupid. it's the best way to crank out many many guns for grind purposes.
    Yes, but taking into account the TOTAL cost of synthing A-rank guns (including the prices of failure), you'd be better served just buying them from the NPC, since you don't get any benefit from synthing them yourself. Only save maybe 20% all told; and you don't for sure get 3 guns out of each board.

    UNLESS, as I mentioned in the guide, you happen to have a lot of the mats necessary for synthing guns, as well as free boards. In that case, anything goes - it costs you nothing, so you're risking nothing!

    Well, just the Ebons and 'lines that could go into equivalent melee weapons, but hey, it's all good. Heck, I've synthed 8* guns before.



    <font size=-1>[ This Message was edited by: imfanboy on 2007-01-19 18:58 ]</font>

  6. #6

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    Looking pretty nice so far. Keep it up.
    Blink & you might miss it! ;3

    Oh, keep sig at 600x180 px & 49KB, yah?

  7. #7

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    Wow, didn't know about the store bought weapons with ice and dark % already on them =/ wish I knew about that before I tried synthing some ice bucaneers D:

    Hmmm, maybe I will consider giving the 2nd twin claw PA a shot since neudaiz relics S is open.

    I prefer the jogiri with tornado break as you hit 3-4 targets for your poison statusing. Not sure what SE the poison is yet, need to test it. Doesn't work on tengohgs though, so either SE 1 or 2. That also likely means it might not be able to poison large creatures.

    Good info though.

    edit:

    I realized soon after I had a ranged PM that synthing lower weapons would often times not be worth it. This applies for tech weapons too. The savings are often times small if any at all. Exception being like 1-3* or whatever for feeding.

    Also tech and ranged weapons have a lower synth % modifier than most melee weapons (save sword for example). What is 55% for most melee weapons is 49% for guns and tech at 9*. As for 8* it goes from 61% down to 54% for tech/ranged so the success rate isn't very good. Not to mention tech and ranged weapons require 3x as many metals typically.

    <font size=-1>[ This Message was edited by: Reiichi on 2007-01-19 22:22 ]</font>

  8. #8

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    9 stars will be in NPC shops?

  9. #9
    Legendary imfanboy's Avatar
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    Well, yes they will be in NPC shops, eventually.

  10. #10

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    10 grind = 16%



    <font size=-1>[ This Message was edited by: Brittaintrail on 2007-01-20 16:59 ]</font>

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