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  1. #1

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    Click here!

    This scan covers some of the new stuff being added and changed between the base game and expansion. I don't have a whole lot of time right now, so I'll make this quick. (I'll try to clarify certain things later in the day, if I have a chance to while I'm at work.)

    01. "Just Attack" added
    The "Just Attack" is the culmination of all of that talk about a timing system with melee attacks. If you manage to time it correctly, your third hit will pull off this move, which seems to be a more powerful attack.

    02. "Just Counter" added
    This is a special guard which seems to be tied to melee attacks. I'll look more into this once I have a chance.

    03. PP recovery from normal attacks
    It says something about recovering PP at a higher rate during critical times. I'll look more into this one, too, once I have a chance.

    04. Monster areas of attack
    This will be adjusted, I believe to make the monster AI use its own attacks more wisely instead of just chasing players around. I'll look more into it.

    05. (Edited out to avoid spreading more misinformation. My mistake, I mistranslated this part. Very sorry for that. See Lyrise's post for accurate info concerning elemental stat calculation changes.)

    06. Weapon grinding
    The method of grinding SonicTeam had mentioned before (where you don't lose your weapon from a failed grind, just it's stats) will be added. I'll go over this some more just to make sure there isn't anything I'm missing, though.

    07. PA disk change
    It looks like you will now have the ability to change an already-learned PA into a disk if you don't want it. Also, a new double saber PA is revealed here: Absolute Dance.

    08. New types
    The type requirements for Acrosfighter and Acrotecher have been made official.
    Acrofighter: Hunter lv.3, Ranger lv.5
    Acrotecher: Hunter lv.3, Force lv.5

    Once I have a little more time, I'll try to clarify some of this. For now, I've got to get ready for work.

    EDIT: I've edited out my mistranslation to hopefully avoid spreading false information on stat calculation changes.</font>


    <font size=-1>[ This Message was edited by: EspioKaos on 2007-07-06 08:42 ]</font>

  2. #2

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    Awesome, I can't wait.
    Phantasy Star 2 Char/Serv
    ChronoTrigga - Human Female - Ship 7 / Block 30

  3. #3

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    You sure those AT requirements are correct? Those seem like the WT Requirements. XD

    Unless they changed the WT Requirements lol.
    Beaches and shores.

  4. #4

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    Wow, now this seems awesome. I like that counter thing with the melee thing, I hope it gives more of a reason to have good evasion, and if so, my human would so kick ass as Acrofighter. But the reqs, meh, now I'll need to gain two Ranger levels to get Acrofighter? Meh, especially since it seems like more of a Hunter than a Ranger with its S rank Musashis, but at least now I can easily gain those MP w/ that Neudaiz mission. But that stronger attack for timing sounds awesome, I'm interested. And FINALLY they're gonna reduce the gaps between the races, this is what I've always wanted, and hopefully, there'll be some less crying about this stuff.
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  5. #5

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    So acroFIGHTER takes more ranger than hunter?

  6. #6

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    My sentiments exactly...
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  7. #7
    Still the Ratimaster Nai_Calus's Avatar
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    They seem like the WT reqs because they *are* the WT reqs. 5 FO, 3 HU. Kind of surprising, really, but at least I don't have to worry about getting Nai any more basic class levels to go AT.

    PSUJP: Nai Calus, M. B. 176 FI 20 | Elly, F. N. 42 FT 5 Requiescat in pace.

  8. #8

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    I like the sound of the "Just Attack". If I do recall, there were some concerns that a ditching the current system and replacing it with a timing system might make hunters less desirable to use , but the way they have this implemented sounds more like "icing on the cake" than anything else.

    As for Acrofighter, it makes about as much sense as a certain primarily-melee class being named "Gunner", I suppose. In any case, The higher Ranger requirement is probably to reflect the emphasis on Shadoogs.
    Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.

  9. #9

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    A2K, yeah, I agree with you on that timing thing. At first, I thought that it would be a requirement in order to even do anything. But now, its more of a positive incentive to time your attacks than a negative one, which is awesome. As for the Acrofighter reqs, the thing about the shadoogs makes sense now that I think of it, just like the madoogs for Acrotechers.

    <font size=-1>[ This Message was edited by: Shiroryuu on 2007-07-05 05:41 ]</font>
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  10. #10

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    Agreed, Acrofighter requirements seem really odd. Acrotecher is the same requirements as WT too?

    The 'Just Attack' and 'Just Guard' sound interesting, hopefully we can make out some more about these (unfortunately, I can't read JP ). I've already gone through 2 controllers button mashing on PSU, maybe this will give me incentive to stop *shakes fist at fighting games*

    I like the idea of faster PP regen on low HP too- considering fF has around 800-900 HP left on high critical, this could prove kinda useful.

    Is there any word on any of the other proposed additions (the ones mentioned in the last thread, like the weapon size->range, Shrine Maiden/Casino Girl clothes etc)

    Anyway, looks like I'll have to level Force a bit on my Newman, aT still looks interesting, as does aF.

    HUnewearl power since 2003. NGS Official Creator (SectionSkyly)

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