Anonymous writes, "The PC port of Phantasy Star Online is out and it can be found here with a faster mirror readily available for download. It is a 13MB download and is very bare and featureless. Download it. Install it. Run it. Evaluate it.
Worked, but it isn't realy negood. lets u run around in forests as a HUMAR with a sabre. monster cant hurt u and u dont level, no sound either. It make me wonder why sega would bother releasing thiswhen all it probably do is turn people off the game.
So if u wanna c 640 480 res on ya PC get it.
If u wanna actually get some entertainment from it, wait till a proper demo or a fix to remove the invinvibility....
I got the demo up and running, first try. looks sweet (can't say anything about the sound, there isn't any). The specs listed on the mamak page are whacked; I was playing at 30fps on my Celeron 500 based PC and only got slowdown when there were some 20+ things on the screen - well beyond the point the DC version would have choked...
As for what resolution it runs in, I'll dispute the 640 x 480 - it grabs a 1024 x 768 window on my system (640 x 480 is less than a quarter of my screen size, and WinPSO grabs a lot of the screen when it initializes...).
Kryslin
absolute crap. the graphics arent much better than dc. They've added some new pre-set sentences. I ran it pretty smoothly on a p3 dimension l550r. The control system is complete garbage. The arrow keys pick the various functions on screen (up = pre-sent sentences, left = mid attack etc) and you have to click and hold the mouse button to move. absolute crap.
On the graphics, opinion is everything. They are a heck of a lot crisper than they are on the dreamcast (which plays on my TV). There are details I can see on the PC I can't on the DC version.
when more than 12 player sized monsters were on the screen the Dreamcast version, things slowed to a crawl (Darvants and Claws are low polygon count models, the players and player sized monsters have much higher polygon counts). That's what I mean about the 20+ creatures - my PC can handle around 2000 polygons every 1/30th of a second, before the rendering engine has to start skipping frames, thus causing a slowdown in the on screen action.
Kryslin
You can also control it with a joystick. :P
Well, when it comes out anyway...
I thought it was pretty good for a demo; I really enjoyed the god mode. TAKE THAT RAPPY!
NOTE: you can turn NumLock off and move around with the arrows on the Number pad (2,4,6and
Anyways yeah... if you could have a button configuration in the final version that would be cool.... I'm really tired of the disconnects I get playing on my DC thru my phone line. Demo seemed slow.. invinc annoying... no sound.... why did Sega release this again????
Problem here is that we're not game designers, and the community is barely big enough to have discussions anymore so things get circular fast, but, yes,
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