• Sega Announces Sonic Colors for Nintendo Wii and DS

    It seems that Sega is on a bit of a roll lately with product announcements. This one seems to have flown in under the radar, until a press release by Sega today. The latest in the Sonic franchise, Sonic Colors was announced for the Nintendo Wii and Nintendo DS systems and slated for a holiday 2010 release. In this new addition to the franchise, Sonic races through theme park inspired worlds to rescue a colorful alien race of Wisps from Dr. Eggman.


    In what might be a somewhat refreshing twist on the classic Sonic gameplay, the various colored Wisps double as power-ups, allowing Sonic to perform feats such as drilling through the ground or shooting through a level as a laser beam. In addition to the press release, a short (okay, REALLY short) reveal trailer was also posted.



    Feel free to drop by the forums, where this announcement is already being discussed. Thanks to Mysterious-G for the news.

    Comments 3 Comments
    1. Akaimizu's Avatar
      Akaimizu -
      Fortunately, or unfortunately, their Sonic games were hit and miss, lately. So while that doesn't mean we get a consistently great Sonic game, they also aren't all bad.


      Technically, Sonic Unleashed was a lot better than some reviews gave the impression. Good enough, IMO, to erase issues with the first current gen Sonic game (bug city), and when they tried to use shooter mechanics like Shadow the Hedgehog. So I would give Unleashed the best Sonic 3D game we've had in years.


      The 2D ones were more consistent, but less of a wow factor. What a lot lead up to was same Sonic gameplay, new boards using the same mechanics we've seen between Sonic 1 and Sonic and Knuckles.


      Still, I've kept some interest in seeing what they do with the series, to bring it into the new. Mario, though not to downplay the work they did, just had an easier base engine to transfer to 3D. Slower platforming and minor tricks really transfer easier to 3D than Sonic's high speed and his brand of centrifugal physics. So while Sonic may not be able to go the way of Super Mario Galaxy, I'm hoping that they come up with something more akin to how Pacman went to Pacman Championship Edition. Something that keeps the focus on the mechanics people love, but give it an awesome facelift. New gameplay mechanics that, while a little more subtle, do a lot for the game, in practice.


      Still, it's a bit of a shame that Sonic fans aren't as open to newer gameplay elements entering their sonic game like it can for Mario. I mean, in Super Mario Galaxy, there were entire levels in which they were overhead and pretty much completely anything but Mario-style in mechanics. However, people were accepting of that. Throw in a similar case of the Werehog parts in Sonic, which changed the gameplay up to something between a decently designed combat combo engine, and slower more methodical platformer, and a bit of a puzzler; and even while those were good, people are more likely to complain that the entire game wasn't just one style of Sonic platformer. So I think it's the case of Sega wanting to break out of the rut of only knowing Sonic games to be 1 trick ponies (which people seem to always want them to be), and want him to be able to pull off other game styles and be accepted, like Mario does.
    1. ZIE creations's Avatar
      ZIE creations -
      i am a huge Sonic Team developer fan. Thats how i got into phantasy star but it all started with sonic. I always loved to see new mechanics and I believe that all the sonic games in 3D are really good but Sonic the hedghog (first 360/PS3 sonic title) was in 3D but was often unenjoyable because of glitches/bugs and a very limited list of things to do at the end. That was the worst yet I still loved the game. For other ones like unleashed (world travels in JP) I loved the fast action levels and saw those to be the best games have seen in years but the warehog brought out a new portion of the game and was quite enjoyable but in the end it seemed to consume to much of the game as there were only 5 full sonic levels but there were about 20 warehog levels. I believe they should abandon the 2D and spend some time taking the 3D games to new heights. I honestly am sick of the over payed critics saying that 2D is the way for sonic when a 3D game is a hell of a lot more entertaining and has more room for expansion wile 2D is always the same and everything has been done. And also BRING BACK CHAO GARDEN!!!
    1. Hucast-Kireek's Avatar
      Hucast-Kireek -
      Sonic games starting with Sonic Heroes have made me cringe with anger and sadness, the spirit and soul of Sonic is just not there, no matter how pretty they did it it just didn't work, with the inclusion of the worst dubbing company in History 4KIDS, Sonic is basically dead to me. Sonic 4 was the final nail to the coffin, I don't need to play it to know how its like.

      This game however, looks and sounds fun...the concept is weird and the music with the drums sounds stupid but if it plays like my mind hopes to then it could be the best game since SA2! specially if it has a garden for these critters like Nights 2 had and of course it should resemble the one of SA2 but thats asking the current Sonic team too much huh?
      We got a new team handling Sonic, the days of SA2 are long gone, I just hope they hire someone who remembers those days and what Sonic was all about! I wish i could work at SEGA Id resurrect Sonic in a heart beat! trust me, I been with SEGA since Sonic's day 1! 1991 until the death of DreamCast which was really SEGAs quality death aswell.
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